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Spec Ops The Line 2012 Manual PLP Instructions http://www.wsgf.org/phpBB3/viewtopic.php?f=83&t=30334 |
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Author: | imusrt [ 03 Oct 2015, 02:25 ] |
Post subject: | Spec Ops The Line 2012 Manual PLP Instructions |
Game looks basically perfect. FOV looks proper; weapons, aim & reticles proper (latter nearly always *). Menu, text, HUD look proper (latter's elements spanning full width). Rendered cutscenes full hor+, FMV & loading screens pillarboxed. (PLP screenshot with bezel effect. 2H common aim view) (walking) 1. SoftTH (fullscreen, DX9 x86). 2. Flawless Widescreen: A. Enable plugin, checkmark FOV Fix & Aspect Ratio Fix. But leave FOV slider 0 (it's offset, zero likely proper FOV). B. Go to menu Settings, Configuration, Display Detection. Checkmark Enable Detection Override; enter Width & Height (fullscreen PLP), HUD W&H (center's size), HUDX (side width), HUDY zero. Save Changes. 3. In-game select massive resolution. (cover view) (helicopter turret) (zip line) NOTES: 1. * Mortar's remote-camera reticle overlay is stretched (not a problem & weapon's only used once). 2. To edit config files (optional; e.g. turn off Motion Blur): A. Download game-specific decrypter: http://mod.gib.me/specopstheline/inicrypt.zip. B. Open folder %USERPROFILE%\Documents\My Games\SpecOps-TheLine\SRGame\Config. C. Drag e.g. SREngine.ini onto IniDecrypt.exe (decrypts). D. Open file (Notepad), find e.g. MotionBlur & make it False. E. Drag SREngine.ini onto IniEncrypt.exe (re-encrypts). (sniper scope) (rendered cutscene) (rendered cutscene) View guide for general help with the instructions. |
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