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PostPosted: 07 Sep 2015, 00:30 
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Joined: 07 Sep 2015, 00:29
Posts: 4
Guys I am gaming in 7680 X 1600 can anyone help here? I really don't know what to do


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PostPosted: 07 Sep 2015, 02:11 
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Joined: 07 Sep 2015, 00:43
Posts: 1
what do you do with the cheat engine file? I'm running the game at 5916x1080 bezel corrected but with markers messed up. Do you open the main exe again with a hex editor and find those lines and change them like was done for the surround resolution to fix the marker position and size?


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PostPosted: 07 Sep 2015, 03:58 
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Joined: 20 Jun 2015, 06:24
Posts: 7
Just FYI, Steam just updated EXE file and the target indicator fix is no longer working. thanks


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PostPosted: 07 Sep 2015, 04:03 
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Joined: 20 Jun 2015, 06:24
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Jackfuste, is it possible for you to post a tutorial of how to use the Cheat Engine for the indicator fixer? thanks agian.


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PostPosted: 07 Sep 2015, 05:37 
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Joined: 01 Jul 2014, 01:00
Posts: 70
wallacefu wrote:
Just FYI, Steam just updated EXE file and the target indicator fix is no longer working. thanks


The update only updated the exe so just put the 1.0.0.3 exe back in for now. I keep a backup, but if you have not then just grab one of the ones Jackfuste posted.

jackfuste wrote:
Here's for v. 1.0.0.3

For 4:3 (800x600, 1024x768 etc.)
mgsvtpp.7z

For 5:4 (1280x1024)
mgsvtpp.7z

For 2560x1080
mgsvtpp.7z

For 3440x1440
mgsvtpp.7z

For 48:10 (5040x1050; 5760x1200 etc.)
mgsvtpp.7z

For 48:9 (4800x900; 5760x1080 etc.)
mgsvtpp.7z


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PostPosted: 07 Sep 2015, 05:46 
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Joined: 20 Jun 2015, 06:24
Posts: 7
Thanks man, I reverted the EXE back to the previous one and it's working now. However, I do want to know how we can find the changed address and repopulate the value in CE so that we don't have to bother you guys whenever a new patch comes.


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PostPosted: 07 Sep 2015, 06:22 
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Joined: 01 Jul 2014, 01:00
Posts: 70
wallacefu wrote:
Thanks man, I reverted the EXE back to the previous one and it's working now. However, I do want to know how we can find the changed address and repopulate the value in CE so that we don't have to bother you guys whenever a new patch comes.


Just found the new address for the first part of the CE cheat table is mgsvtpp.exe+300AEFF (14300AEFF), the second didn't change. I've attached a new cheat table. Never used CE before.. i like this tool ;)


Attachments:
mgs_fix_1.0.0.4.CT.zip [605 Bytes]
Downloaded 313 times
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PostPosted: 07 Sep 2015, 06:51 
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Joined: 04 Sep 2015, 05:49
Posts: 10
Excellent work. Is the process for finding the address relatively easy? It would be nice to be able to do this ourselves, at least the one's who would like to do it themselves rather than wait.

Edit: Scratch that, the fix did not work for me.

Edit2: Ok, actually working now. However the calculation for (64(Width/Height)/1.77777)= is no longer accurate for the size value.


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PostPosted: 07 Sep 2015, 08:11 
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Joined: 01 Jul 2014, 01:00
Posts: 70
ElderCub wrote:
Excellent work. Is the process for finding the address relatively easy? It would be nice to be able to do this ourselves, at least the one's who would like to do it themselves rather than wait.

Edit: Scratch that, the fix did not work for me.

Edit2: Ok, actually working now. However the calculation for (64(Width/Height)/1.77777)= is no longer accurate for the size value.


Assuming you didn't just mistype that your math for the second value is wrong it should be 64 * ((width/height)/1.77777)=

I loaded the 1.0.0.3 exe and looked at what the "code" looked like at the address region and then put the 1.0.0.4 exe back in. Then assuming that code chunk would be the same AND not too far from the old address I started there and then started to page up/down until I found it. The hex is a little different from 1.0.0.3(FD 8A 00 FF instead of BD B5 00 FF) but I just tried changing the same bit(even though it was different) to C1 like Jackfuste had mentioned earlier and it worked. It would be great if Jackfuste could explain a bit what/why changing it to C1 works. For the second part I used 192.00048 for 5760x1080, same as before.

The SS below shows the "code chunk" for future reference.
Attachment:
Untitled.jpg
Untitled.jpg [ 236.64 KiB | Viewed 2829 times ]


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PostPosted: 07 Sep 2015, 08:20 
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Joined: 04 Sep 2015, 05:49
Posts: 10
Thanks for the explanation, I'll try that when the next patch comes out. And yes, entered the equation in my reply wrong, however while doing the calculations I was using the correct formula getting 198.66753 for 5960x1080. With that value, the hud elements take up only a small portion of the screen. Instead I ballparked the number and decided on 120, which was relatively close to the original hud size. So for some reason, that math doesn't work for me.


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