Update for v. 1.0.4.1For 4:3 (800x600, 1024x768 etc.)
mgsvtpp.7zFor 5:4 (1280x1024)
mgsvtpp.7zFor 2560x1080
mgsvtpp.7zFor 3440x1440
mgsvtpp.7zFor 48:10 (5040x1050; 5760x1200 etc.)
mgsvtpp.7zFor 48:9 (4800x900; 5760x1080 etc.)
mgsvtpp.7zMarkers fix:For 2560x1080; 3440x1440
21_9_marker_fix_1_041.7zFor triple 16:9 screen 11520x2160; 5760x1080; 4800x900 etc.
48_9_marker_fix_1_041.7zFor triple 16:10 screen 5760x1200; 5040x1050 etc.
48_10_marker_fix_1_041.7zCheat Engine table:mgsvtpp_1041.7zFirst value should be changed
from
F3 0F 59 0D
DC 0D FD FE
to
F3 0F 59 0D
E0 0D FD FE
this fixes marker position.
Second value - 64, is size for marker and some ui elements.
Proper value should be calculated by formula:
64 * ((width/height)/1.77777)
For example, 64 * ((6000/1080)/1.77777) = 200.00087
So, 64 should be changed to 200.00087
Third value should be changed
from
F3 44 0F
5E 81 0C 01 00 00
to
F3 44 0F
59 81 0C 01 00 00
this fixes sonar effect.
Fourth value should be changed
from
F3 0F
5E AA 0C 01 00 00
to
F3 0F
59 AA 0C 01 00 00
this fixes wind effect in the desert.
FOV Tool:MGSTPP_FOV_1_041.7z