Widescreen Gaming Forum

[-noun] Web community dedicated to ensuring PC games run properly on your tablet, netbook, personal computer, HDTV and multi-monitor gaming rig.
It is currently 15 Nov 2024, 23:51

All times are UTC [ DST ]




Post new topic Reply to topic  [ 869 posts ]  Go to page Previous  1 ... 33, 34, 35, 36, 37, 38, 39 ... 87  Next
Author Message
PostPosted: 18 Oct 2015, 16:52 
Offline

Joined: 22 Nov 2014, 01:22
Posts: 13
magoo25 wrote:
I have used the tutorial Hex editing for NVidia surround and I have had zero problems in the game. I have GTX 980 Ti in Sli.

First I took my resolution and created the Hex code......I use 5760 x 1200 so 5760/1200 = 4.8
So, the correct code to enter into HxD is: 9A 99 99 40 (this IS the correct order for the digits and letters)

open HxD, drag mgsvtpp folder from steam/steamapps/common/MGS_TPP and correct the code line, save.

My game runs perfectly in Surround, HUD is perfect, no marker issues, no other corrections needed.
My game version on the start screen shows 1.04

Sorry if this is redundant, but I had a hard time finding mgsvtpp(exe) file so I thought I'd include the path here.


Top
 Profile  
 


PostPosted: 19 Oct 2015, 12:16 
Offline

Joined: 19 Oct 2015, 12:13
Posts: 2
Hi :) Need update after the new update.

Thanks.


Top
 Profile  
 
PostPosted: 19 Oct 2015, 13:02 
Offline
Insiders
Insiders
User avatar

Joined: 19 Dec 2011, 16:03
Posts: 521
Update for v. 1.0.4.1

For 4:3 (800x600, 1024x768 etc.)
mgsvtpp.7z

For 5:4 (1280x1024)
mgsvtpp.7z

For 2560x1080
mgsvtpp.7z

For 3440x1440
mgsvtpp.7z

For 48:10 (5040x1050; 5760x1200 etc.)
mgsvtpp.7z

For 48:9 (4800x900; 5760x1080 etc.)
mgsvtpp.7z


Markers fix:

For 2560x1080; 3440x1440
21_9_marker_fix_1_041.7z

For triple 16:9 screen 11520x2160; 5760x1080; 4800x900 etc.
48_9_marker_fix_1_041.7z

For triple 16:10 screen 5760x1200; 5040x1050 etc.
48_10_marker_fix_1_041.7z


Cheat Engine table:

mgsvtpp_1041.7z

First value should be changed
from
F3 0F 59 0D DC 0D FD FE
to
F3 0F 59 0D E0 0D FD FE
this fixes marker position.

Second value - 64, is size for marker and some ui elements.
Proper value should be calculated by formula:
64 * ((width/height)/1.77777)
For example, 64 * ((6000/1080)/1.77777) = 200.00087
So, 64 should be changed to 200.00087

Third value should be changed
from
F3 44 0F 5E 81 0C 01 00 00
to
F3 44 0F 59 81 0C 01 00 00
this fixes sonar effect.

Fourth value should be changed
from
F3 0F 5E AA 0C 01 00 00
to
F3 0F 59 AA 0C 01 00 00
this fixes wind effect in the desert.

FOV Tool:

MGSTPP_FOV_1_041.7z


Top
 Profile  
 
PostPosted: 19 Oct 2015, 13:35 
Offline
User avatar

Joined: 08 Sep 2015, 19:07
Posts: 31
jackfuste wrote:
Update for v. 1.0.4.1

For 4:3 (800x600, 1024x768 etc.)
mgsvtpp.7z

For 5:4 (1280x1024)
mgsvtpp.7z

For 2560x1080
mgsvtpp.7z

For 3440x1440
mgsvtpp.7z

For 48:10 (5040x1050; 5760x1200 etc.)
mgsvtpp.7z

For 48:9 (4800x900; 5760x1080 etc.)
mgsvtpp.7z


Markers fix:

For 2560x1080; 3440x1440
21_9_marker_fix_1_041.7z

For triple 16:9 screen 11520x2160; 5760x1080; 4800x900 etc.
48_9_marker_fix_1_041.7z

For triple 16:10 screen 5760x1200; 5040x1050 etc.
48_10_marker_fix_1_041.7z


Cheat Engine table:

mgsvtpp_1041.7z

First value should be changed
from
F3 0F 59 0D DC 0D FD FE
to
F3 0F 59 0D E0 0D FD FE
this fixes marker position.

Second value - 64, is size for marker and some ui elements.
Proper value should be calculated by formula:
64 * ((width/height)/1.77777)
For example, 64 * ((6000/1080)/1.77777) = 200.00087
So, 64 should be changed to 200.00087

Third value should be changed
from
F3 44 0F 5E 81 0C 01 00 00
to
F3 44 0F 59 81 0C 01 00 00
this fixes sonar effect.

Fourth value should be changed
from
F3 0F 5E AA 0C 01 00 00
to
F3 0F 59 AA 0C 01 00 00
this fixes wind effect in the desert.

FOV Tool:

MGSTPP_FOV_1_041.7z


Thank you man !!! That was fast :)

One question: why we cant fix the scope ?


Top
 Profile  
 
PostPosted: 19 Oct 2015, 15:50 
Offline
User avatar

Joined: 08 Sep 2015, 00:47
Posts: 37
Thank you jackfuste !!!


Top
 Profile  
 
PostPosted: 19 Oct 2015, 16:45 
Offline

Joined: 12 Mar 2015, 22:24
Posts: 26
Thanks dude!


Top
 Profile  
 
PostPosted: 19 Oct 2015, 19:35 
Offline

Joined: 13 Feb 2010, 14:57
Posts: 52
Grrrrr.....

The darned patches/updates FUBAR the settings.

Since last evening, I guess there was some kind of update.

I simply revisited the .exe file and placed it into HxD and re-edited my settings.....all good.


Top
 Profile  
 
PostPosted: 20 Oct 2015, 18:01 
Offline

Joined: 20 Oct 2015, 17:57
Posts: 1
magoo25 wrote:
Grrrrr.....

The darned patches/updates FUBAR the settings.

Since last evening, I guess there was some kind of update.

I simply revisited the .exe file and placed it into HxD and re-edited my settings.....all good.


Hey man is it easy for you to send me the new hex values for the cheat engine? (marker fix, sonar fix, desert) Appreciate it!


Top
 Profile  
 
PostPosted: 20 Oct 2015, 20:14 
Offline

Joined: 12 Mar 2015, 22:24
Posts: 26
Did the EXE/codes change AGAIN today? My game is crashing now even though jackfuste's codes for 1.041 were working perfectly yesterday.

EDIT: Can confirm when I use cheat engine the codes are no longer the same as what Jackfuste posted yesterday, here is what I'm getting now instead:

1. 28 C3 0F 28 CA 0F C6 C3
2. 64
3. 0F 59 D0 0F 55 F3 0F 58 D4
4. D2 E8 BC BA 8B FF 90 48

and the FOV multiplier now has a default value of 0.


Top
 Profile  
 
PostPosted: 20 Oct 2015, 20:43 
Offline
Insiders
Insiders
User avatar

Joined: 06 Sep 2011, 15:27
Posts: 213
Mayh3M wrote:
Did the EXE/codes change AGAIN today? My game is crashing now even though jackfuste's codes for 1.041 were working perfectly yesterday.

EDIT: Can confirm when I use cheat engine the codes are no longer the same as what Jackfuste posted yesterday, here is what I'm getting now instead:

1. 28 C3 0F 28 CA 0F C6 C3
2. 64
3. 0F 59 D0 0F 55 F3 0F 58 D4
4. D2 E8 BC BA 8B FF 90 48

and the FOV multiplier now has a default value of 0.


Just confirming that there was a new update. Also when I looked at the mgsvtpp.exe properties, under the details tab, it shows the same file version (1.0.4.1) but yesterdays exe file size was 77.3MB while this new exe is 77.4. Not sure how Konami is doing it's revision system but it is confusing as hell.

_________________
Azza Fusion 4000 Liquid Cooled Full/Mini-ITX Tower - AMD Ryzen 1700x CPU - Tt Water 3.0 Ultimate CPU Cooler - ASUS ROG Crosshair VI Extreme - 2x EVGA GTX 980 in SLI - Geil 16GB - Klipsch 5.1 THX Speakers - Vertex 4 128GB SSD, Sandisk 256GB SSD, Samsung 512GB 850 PRO SSD, WD Black 320GB & Two times Toshiba 5TB (one for Games and the other for Storage) - Logitech G502 - Corsair K65 RGB - Logitech G13 - Win10 Pro 64bit - 2-over-1 Viewsonic VA2448M 24" (2x 1920x1080 Secondary) & Samsung CHG90 Series Curved 49" (3840x1080) - Ergotech Monitor Stand - Shout out to WSGF for the upgrade on my stand!


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 869 posts ]  Go to page Previous  1 ... 33, 34, 35, 36, 37, 38, 39 ... 87  Next

All times are UTC [ DST ]


Who is online

Users browsing this forum: No registered users and 26 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  




Powered by phpBB® Forum Software © phpBB Group