Widescreen Gaming Forum

[-noun] Web community dedicated to ensuring PC games run properly on your tablet, netbook, personal computer, HDTV and multi-monitor gaming rig.
It is currently 29 Jun 2024, 02:22

All times are UTC [ DST ]




Post new topic Reply to topic  [ 869 posts ]  Go to page Previous  1 ... 13, 14, 15, 16, 17, 18, 19 ... 87  Next
Author Message
PostPosted: 07 Sep 2015, 12:26 
Offline
Insiders
Insiders
User avatar

Joined: 19 Dec 2011, 16:03
Posts: 521
Here's update for v. 1.004

For 4:3 (800x600, 1024x768 etc.)
mgsvtpp.7z

For 5:4 (1280x1024)
mgsvtpp.7z

For 2560x1080
mgsvtpp.7z

For 3440x1440
mgsvtpp.7z

For 48:10 (5040x1050; 5760x1200 etc.)
mgsvtpp.7z

For 48:9 (4800x900; 5760x1080 etc.)
mgsvtpp.7z
 
 
Markers fix:

For 2560x1080; 3440x1440
Attachment:
21_9_marker_fix_1_004.7z [3.33 MiB]
Downloaded 836 times


For triple 16:9 screen 11520x2160; 5760x1080; 4800x900 etc.
Attachment:
48_9_marker_fix_1_004.7z [3.33 MiB]
Downloaded 394 times


For triple 16:10 screen 5760x1200; 5040x1050 etc.
Attachment:
48_10_marker_fix_1_004.7z [3.33 MiB]
Downloaded 346 times




Cheat Engine table
Attachment:
mgsvtpp_1_004.zip [527 Bytes]
Downloaded 395 times

First value should be changed
from
F3 0F 59 0D FD 8A 00 FF
to
F3 0F 59 0D 01 8B 00 FF
this fixes marker position.

Second value - 64, is size for marker and some ui elements.
Proper value should be calculated by formula:
64 * ((width/height)/1.77777)
For example, 64 * ((6000/1080)/1.77777) = 200.00087
So, 64 should be changed to 200.00087

ekrboi wrote:
I loaded the 1.0.0.3 exe and looked at what the "code" looked like at the address region and then put the 1.0.0.4 exe back in. Then assuming that code chunk would be the same AND not too far from the old address I started there and then started to page up/down until I found it. The hex is a little different from 1.0.0.3(FD 8A 00 FF instead of BD B5 00 FF) but I just tried changing the same bit(even though it was different) to C1 like Jackfuste had mentioned earlier and it worked. It would be great if Jackfuste could explain a bit what/why changing it to C1 works. For the second part I used 192.00048 for 5760x1080, same as before.

Markers are limited to 16:9 aspect ratio.
Attachment:
16_9.png
16_9.png [ 47.69 KiB | Viewed 4239 times ]

We change instruction from
mulss xmm1,[142013A04] - bytes F3 0F 59 0D FD 8A 00 FF
to
mulss xmm1,[142013A08] - bytes F3 0F 59 0D 01 8B 00 FF
that set limit to 50:9.
Attachment:
50_9.png
50_9.png [ 47.71 KiB | Viewed 4349 times ]


Top
 Profile  
 


PostPosted: 07 Sep 2015, 13:21 
Offline

Joined: 01 Sep 2015, 17:26
Posts: 31
:twothumb: :onethumb: :savews: TNX !!!!!!!!!!!!!!


Top
 Profile  
 
PostPosted: 07 Sep 2015, 14:42 
Offline

Joined: 03 Apr 2015, 12:03
Posts: 10
Dude, MUCH APPRECIATED!!! I'll spread the word on Twitter.


Top
 Profile  
 
PostPosted: 07 Sep 2015, 15:15 
Offline

Joined: 06 Sep 2015, 15:16
Posts: 2
anteronoid wrote:
doomberry wrote:
Hey guys, new 21:9 user here.

Thanks a lot for the fix! However, I still have an issue.

I don't know exactly why this happens, but playing with the 21:9 fix makes my game very blurry, as if it's not rendering at the proper resolution (This includes UI elements, whose size does not change with the 21:9 fix.)

At first I thought it was a bad implementation of Temporal AA, but the game looks fine in 16:9, plus I get this nasty pixel crawl that's typical of uprezzed games.

http://imgur.com/a/yvE6Z (Sorry for the JPG compression)

As you can see, the game is much blurrier in 21:9, even the UI elements.

Can anyone help with that? I'd be happy to provide more info!


I had similar problem, I changed from "Borderless Fullscreen" to "Fullscreen" and that fixed it for me.


Yep, after a setting change and a few restarts, that fixed it. I would've never guessed it, but I'll keep it in mind when troubleshooting in the future. Thank you!


Top
 Profile  
 
PostPosted: 07 Sep 2015, 16:29 
Offline

Joined: 01 Sep 2015, 21:10
Posts: 9
Jackfuste, do you have a paypal?


Top
 Profile  
 
PostPosted: 07 Sep 2015, 17:02 
Offline

Joined: 07 Sep 2015, 16:41
Posts: 6
Signed up just to say thanks Jackfuste. Konami should be disgraced with themselves. And what confuses me is that Kojima apparently tweeted a picture of himself playing MGSV on his new 21:9 ultrawide WITH the black borders!

Like blaztardz asked above me, PM me your paypal address so I can send you a few quid because It's bloody awesome that you're doing this everytime the updates break it.


Top
 Profile  
 
PostPosted: 07 Sep 2015, 17:26 
Offline

Joined: 07 Sep 2015, 17:21
Posts: 6
Hey Guys, thanks for the fixes. quick question, do you have to do anything apart from run the marker fix and then press f1 ingame? when i do the marker fix exe file disappears from its folder and subsequently f1 does nothing in game. wondering if im missing some step? (rez fix is perfect)

cheers


Top
 Profile  
 
PostPosted: 07 Sep 2015, 17:51 
Offline

Joined: 07 Sep 2015, 17:46
Posts: 1
I signed up to thank Jackfuste for what he's doing so far.

I have a question so far, no one seems to be bothered by it but I thought i'd ask anyway. I assume modifying the game EXE would affect your achievements/online play etc?


Top
 Profile  
 
PostPosted: 07 Sep 2015, 18:02 
Offline
Insiders
Insiders
User avatar

Joined: 19 Dec 2011, 16:03
Posts: 521
blaztardz wrote:
Jackfuste, do you have a paypal?

No. If you want donate, you can send Steam wallet code to me.

AFKing wrote:
Hey Guys, thanks for the fixes. quick question, do you have to do anything apart from run the marker fix and then press f1 ingame?

Not needed to do anything special, just run trainer and press F1.
If trainer doesn't work for some reasons, try to use Cheat Engine table.
AFKing wrote:
when i do the marker fix exe file disappears from its folder and subsequently f1 does nothing in game. wondering if im missing some step? (rez fix is perfect)
cheers

Maybe your anti-virus software detects trainer as unwanted software and remove it.

Rescend wrote:
I have a question so far, no one seems to be bothered by it but I thought i'd ask anyway. I assume modifying the game EXE would affect your achievements/online play etc?

Afaik it doesn't affect on achievements/online.


Top
 Profile  
 
PostPosted: 07 Sep 2015, 18:31 
Offline

Joined: 05 Sep 2015, 21:57
Posts: 2
Rescend wrote:
I have a question so far, no one seems to be bothered by it but I thought i'd ask anyway. I assume modifying the game EXE would affect your achievements/online play etc?

jackfuste wrote:
Afaik it doesn't affect on achievements/online.


Would it be possible to get this fix for Ground Zeros as well? I tried changing the aspect ratio in the ground zereos exe but I get a steam fails to load error. If I use the modded exe there is an issue with both achievements and the markers.


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 869 posts ]  Go to page Previous  1 ... 13, 14, 15, 16, 17, 18, 19 ... 87  Next

All times are UTC [ DST ]


Who is online

Users browsing this forum: No registered users and 7 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  




Powered by phpBB® Forum Software © phpBB Group