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Metal Gear Solid 5: The Phantom Pain- 21:9 support broken FI
http://www.wsgf.org/phpBB3/viewtopic.php?f=95&t=30223
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Author:  Cemong [ 08 Sep 2015, 19:43 ]
Post subject:  Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

jackfauste, the res fix is perfect for my 2560x1080 screen. But the markers fix didnt do anything. I tried the ce table too but the value that comes up is different than the one you post in forum

Author:  QuadGore [ 08 Sep 2015, 19:56 ]
Post subject:  Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

Cemong wrote:
jackfauste, the res fix is perfect for my 2560x1080 screen. But the markers fix didnt do anything. I tried the ce table too but the value that comes up is different than the one you post in forum


Did you pressed F1 Ingame ?

Author:  Scarnecedor [ 08 Sep 2015, 20:20 ]
Post subject:  Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

jackfuste wrote:
Here's update for v. 1.005

For 4:3 (800x600, 1024x768 etc.)
mgsvtpp.7z

For 5:4 (1280x1024)
mgsvtpp.7z

For 2560x1080
mgsvtpp.7z

For 3440x1440
mgsvtpp.7z

For 48:10 (5040x1050; 5760x1200 etc.)
mgsvtpp.7z

For 48:9 (4800x900; 5760x1080 etc.)
mgsvtpp.7z


Markers fix:

For 2560x1080; 3440x1440
Attachment:
21_9_marker_fix_1_005.7z


For triple 16:9 screen 11520x2160; 5760x1080; 4800x900 etc.
Attachment:
48_9_marker_fix_1_005.7z


For triple 16:10 screen 5760x1200; 5040x1050 etc.
Attachment:
48_10_marker_fix_1_005.7z



Cheat Engine table:
Attachment:
mgsvtpp_1_005.7z


First value should be changed
from
F3 0F 59 0D FC 82 00 FF
to
F3 0F 59 0D 00 83 00 FF
this fixes marker position.

Second value - 64, is size for marker and some ui elements.
Proper value should be calculated by formula:
64 * ((width/height)/1.77777)
For example, 64 * ((6000/1080)/1.77777) = 200.00087
So, 64 should be changed to 200.00087

Image

Author:  upador123 [ 08 Sep 2015, 21:24 ]
Post subject:  Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

Thanks! working fine

Author:  preset [ 08 Sep 2015, 22:42 ]
Post subject:  Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

Regarding the Japanese version...

I've located the address in this version (v1.005) but I have no idea how to set it to a specific value.
Image

Setting it to F3 0F 59 0D 00 83 00 FF makes it 66. I'm trying to get 21 or 21.00. Any ideas?

Author:  lmimmfn [ 08 Sep 2015, 22:54 ]
Post subject:  Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

@jackfauste, fantastic work man, and now with marker fix, finally the game is perfect on PC, thanks, very much appreciated.

Author:  ekrboi [ 09 Sep 2015, 02:26 ]
Post subject:  Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

preset wrote:
Regarding the Japanese version...

I've located the address in this version (v1.005) but I have no idea how to set it to a specific value.
Image

Setting it to F3 0F 59 0D 00 83 00 FF makes it 66. I'm trying to get 21 or 21.00. Any ideas?


EDIT* the TL;WTF version is at the bottom :wtf:

in the bottom pane on the Memory viewer right click and then use goto address. Type in "142014794" and then go there. Press Ctrl+9 to change the display type to "float" and upload a screen shot.

It should be a "16" at that address. Right next to it is a "50" so you need to double click the the "mulss xmm2,[mgsvtpp.exe+2014794]" and change it's address to the address of that 50. When you make the change the "bytes" next to it will change from "F3 0F 59 15 E9A100FF" to the new bytes you want to make happen when you press F1. You're not actually trying to change it to 21, 50 is fine because it is just a max. I don't know how to better explain it.. If that didn't make sense then post the screenshot like I said above and I'll tell you what to type in.

Attachment:
16_9.png
16_9.png [ 47.69 KiB | Viewed 3313 times ]


Notice the "04" above the 16 and the "08" above the 50 in the above shot. That "04" is the last 2 digits from the address. So for that one you would double click on "mulss xmm1,[mgsvtpp.exe+2013A04]" and change it to "mulss xmm1,[mgsvtpp.exe+2013A08]". The comment in the column to the right of it would now say "[50.00]" and the "byte" will have changed.

EDIT* Hopefully that explanation helps you understand what is going on... If not I don't even really need to see a screenshot though now that I think of it.. you just need to add 4 to the current address. So change "mulss xmm2,[mgsvtpp.exe+2014794]" to "mulss xmm2,[mgsvtpp.exe+2014798]" and the "comment" should change to [50.00] and the bytes will have changed.

Author:  preset [ 09 Sep 2015, 04:29 ]
Post subject:  Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

Thanks for the explanation. Don't worry, it made a ton of sense=P The only problem is, setting it to [50.00] makes it zoomed in. Are you sure it's just a maximum?

Edit: OK, I changed it to a 100 and it's the same zoom as at 50. So, yes, it is a maximum. Now the question would be: why is it zoomed. The other code that scales the UI seems to be working properly.
Edit2: Tried this on v1.004 and it worked perfectly. But I can't stay on that forever.

Author:  Cemong [ 09 Sep 2015, 12:17 ]
Post subject:  Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

QuadGore wrote:
Cemong wrote:
jackfauste, the res fix is perfect for my 2560x1080 screen. But the markers fix didnt do anything. I tried the ce table too but the value that comes up is different than the one you post in forum


Did you pressed F1 Ingame ?


i did, nothing happens. i also tried F2. nothing happens . anything i miss ??

Author:  ocelot [ 09 Sep 2015, 12:43 ]
Post subject:  Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

Cemong wrote:
QuadGore wrote:
Cemong wrote:
jackfauste, the res fix is perfect for my 2560x1080 screen. But the markers fix didnt do anything. I tried the ce table too but the value that comes up is different than the one you post in forum


Did you pressed F1 Ingame ?


i did, nothing happens. i also tried F2. nothing happens . anything i miss ??


sometimes i have the same problem. When youre in the game alt+tab and close the cheater and run again. Back in the game try f1.

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