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PostPosted: 11 Sep 2015, 15:27 
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Tontondavid wrote:
Ok, I realize that not many people have this config but I tried to manually edit the .exe file to achieve 10320x1440 (triple ultra wide LG) and the resolution is very blurry and does not fill the entire 3 monitors....anyone else with this issue?

I used the Hex editor and did 10320/1440 and got the HEX number to be 40E55555, reversed it and input 55 55 E5 40 into the Hex file.

What am I missing?
Thanks!!


I had similar issues, as stated earlier in this thread. :)
Try changing to "Fullscreen". That fixed it for me and some others.

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PostPosted: 11 Sep 2015, 15:32 
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iria2 wrote:
raaal wrote:
I used Screen Hex Patch program that iria2 wrote (Thanks for that BTW!) but it broke with the last patch I guess.


Oh shoot! When I get home tonight, I'll find out what happened and upload a fix!

EDIT: Okay, raaal, I think I know what is going on! The program still works with 1.05, i.e., no default hex values have changed. fullban and Tontondavid or anyone else who want to understand how to get the correct value, here is what to do:....


:crazy: :crazy: :crazy: :crazy: :crazy: :crazy: :crazy: :crazy: :crazy: :crazy: :crazy:
:::WALL OF MATH:::::::::
:::WALL OF MATH:::::::::
:::WALL OF MATH:::::::::
:::WALL OF MATH:::::::::
:crazy: :crazy: :crazy: :crazy: :crazy: :crazy: :crazy: :crazy: :crazy: :crazy: :crazy:



.....Sign marks the value as positive or negative; 0 is positive. Now we can break up how the raw binary will look when represented in hex:

    0100 0000 1000 0000 1100 0000 0000 0000

These values directly translate to:

    40 80 C0 00
[/list]

Why is this important?

    You might not get the exacting bezel correction otherwise, and you forgot to swap byte order to 00 C0 80 40 That's all.



My brain just melted.
Thank god that people like you exist! :thumbup:

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| i7 6850K Broadwell-e @4.2Ghz | DDR4 32GB @3200Mhz| 2x Msi 1080 X | Asus X99 Deluxe II /H110i/AX1200iw |
| 3x Dell P2314H @ 5760x1080 + Philips 43" 4K IPS BDM4350UC Monitor + Oculus Rift CV1 |
| 1*Samsung EVO 960 500GB NVMe x4 gen.3 | 2x Intel SSD SATA III Raid 0 | 2x Intel SSD SATA III Raid 0 | 2x 2TB SSHD Seagate SATA III Raid 0 |
| Logitech G810 - G502 - G240 - G27 - G940 - | TrackIR 5 Pro | Saitek RHINO X55 HOTAS | Xbox One Elite Gpad |
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PostPosted: 11 Sep 2015, 15:39 
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Obsidianqt wrote:
So, are there any fixes for the cracked edition for the game?


Nope, but you can find a compatible version of the game here:
http://store.steampowered.com/app/287700/

:D

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| i7 6850K Broadwell-e @4.2Ghz | DDR4 32GB @3200Mhz| 2x Msi 1080 X | Asus X99 Deluxe II /H110i/AX1200iw |
| 3x Dell P2314H @ 5760x1080 + Philips 43" 4K IPS BDM4350UC Monitor + Oculus Rift CV1 |
| 1*Samsung EVO 960 500GB NVMe x4 gen.3 | 2x Intel SSD SATA III Raid 0 | 2x Intel SSD SATA III Raid 0 | 2x 2TB SSHD Seagate SATA III Raid 0 |
| Logitech G810 - G502 - G240 - G27 - G940 - | TrackIR 5 Pro | Saitek RHINO X55 HOTAS | Xbox One Elite Gpad |
Asus Vulcan Pro | Asus Xonar U7 | Sony STR-DE495P External Surround Home Cinema Reciever |


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PostPosted: 11 Sep 2015, 16:48 
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Joined: 07 Dec 2013, 04:04
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Iria your tool is magic, i did it manually with HXD Editor, but your tool is much easier! Thanks


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PostPosted: 11 Sep 2015, 17:08 
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A fix for the sonar and the sniper would be outstanding !!!


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PostPosted: 11 Sep 2015, 17:31 
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Posts: 521
Obsidianqt wrote:
So, are there any fixes for the cracked edition for the game?
For 3DM v2

For 4:3 (800x600, 1024x768 etc.)
mgsvtpp.7z

For 5:4 (1280x1024)
mgsvtpp.7z

For 2560x1080
mgsvtpp.7z

For 3440x1440
mgsvtpp.7z

For 48:10 (5040x1050; 5760x1200 etc.)
mgsvtpp.7z

For 48:9 (4800x900; 5760x1080 etc.)
mgsvtpp.7z


Markers fix:

For 2560x1080; 3440x1440
Attachment:
21_9_marker_fix_1_005.7z [3.33 MiB]
Downloaded 838 times


For triple 16:9 screen 11520x2160; 5760x1080; 4800x900 etc.
Attachment:
48_9_marker_fix_1_005.7z [3.33 MiB]
Downloaded 411 times


For triple 16:10 screen 5760x1200; 5040x1050 etc.
Attachment:
48_10_marker_fix_1_005.7z [3.33 MiB]
Downloaded 329 times


Cheat Engine table:
Attachment:
mgsvtpp_1_005.7z [528 Bytes]
Downloaded 341 times

First value should be changed
from
F3 0F 59 0D FC 82 00 FF
to
F3 0F 59 0D 00 83 00 FF
this fixes marker position.

Second value - 64, is size for marker and some ui elements.
Proper value should be calculated by formula:
64 * ((width/height)/1.77777)
For example, 64 * ((6000/1080)/1.77777) = 200.00087
So, 64 should be changed to 200.00087

QuadGore wrote:
A fix for the sonar and the sniper would be outstanding !!!

Sniper scope seems can't be fixed. As for sonar, I'll check it.


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PostPosted: 11 Sep 2015, 18:00 
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Very nice work, all.

Question about the markers, though: I tried the pre-made fixes, but they're still a bit off thanks to my bezel compensation. Which values are to be replaced, and would it use the same formula as the resolutions?


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PostPosted: 11 Sep 2015, 18:12 
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Joined: 08 Sep 2015, 19:07
Posts: 31
jackfuste wrote:
Obsidianqt wrote:
So, are there any fixes for the cracked edition for the game?
For 3DM v2

For 4:3 (800x600, 1024x768 etc.)
mgsvtpp.7z

For 5:4 (1280x1024)
mgsvtpp.7z

For 2560x1080
mgsvtpp.7z

For 3440x1440
mgsvtpp.7z

For 48:10 (5040x1050; 5760x1200 etc.)
mgsvtpp.7z

For 48:9 (4800x900; 5760x1080 etc.)
mgsvtpp.7z


Markers fix:

For 2560x1080; 3440x1440
Attachment:
21_9_marker_fix_1_005.7z


For triple 16:9 screen 11520x2160; 5760x1080; 4800x900 etc.
Attachment:
48_9_marker_fix_1_005.7z


For triple 16:10 screen 5760x1200; 5040x1050 etc.
Attachment:
48_10_marker_fix_1_005.7z


Cheat Engine table:
Attachment:
mgsvtpp_1_005.7z

First value should be changed
from
F3 0F 59 0D FC 82 00 FF
to
F3 0F 59 0D 00 83 00 FF
this fixes marker position.

Second value - 64, is size for marker and some ui elements.
Proper value should be calculated by formula:
64 * ((width/height)/1.77777)
For example, 64 * ((6000/1080)/1.77777) = 200.00087
So, 64 should be changed to 200.00087

QuadGore wrote:
A fix for the sonar and the sniper would be outstanding !!!

Sniper scope seems can't be fixed. As for sonar, I'll check it.


BIG Thanks man !! Are the black bars of the sniper scope´s textures ? If its so the texture can be edited !?


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PostPosted: 11 Sep 2015, 22:50 
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Joined: 10 Jan 2014, 12:48
Posts: 4
Is anyone using 1_006 which is the Beta? I got the aspect ratio working with the Screen_HEX_Patch however the 48_9 Marker fix doesn't want to work. I guess because its built for 1_005.

technically i'm running 6056/1080 for bezel correction


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PostPosted: 12 Sep 2015, 04:23 
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Joined: 07 Sep 2015, 19:48
Posts: 4
Anyone else having issues with the markers???? Its really weird it will work perfect (last night worked all night after loading a few times) and then it wont work other times I load it like today.. Have loaded the game and the marker fix a few times and it wont move past the middle monitor.... Anyone have any tips -- much appreciated


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