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PostPosted: 24 Sep 2015, 16:58 
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Joined: 08 Sep 2015, 00:47
Posts: 37
Ci7rus wrote:
Image

This happens whenever I enter a side-ops mission area (usually in open desert areas only), and strangely enough it'll fix itself once I leave the area.


It only appears in the desert area because that rectangular box is nothing but the wind effect that blows the dust around.
It normally would extend to wherever the desert is but in super wide resolutions it gets restricted in this weird fashion.


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PostPosted: 24 Sep 2015, 17:50 
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Joined: 24 Sep 2015, 17:47
Posts: 2
Could someone please provide the Marker fix for the latest version of the game? I do not know how to do it.


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PostPosted: 24 Sep 2015, 18:06 
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Joined: 02 Sep 2015, 04:36
Posts: 13
marker fix for 1.0.0.7 please!


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PostPosted: 24 Sep 2015, 19:43 
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Joined: 24 Sep 2015, 05:22
Posts: 34
To fix markers download and install cheat engine here: http://www.cheatengine.org/downloads.php

Then download ekrboi's CE Table here: http://www.wsgf.org/forums/viewtopic.ph ... 38#p161138

Start MGS V then alt-tab out and double click on the CE Table, this will load the table into cheat engine. Then in the upper left corner you will see a computer icon in a flashing box, click on that and find mgsvtpp.exe in the process list, select it then click on open.

Click on boxes in the Active column then double click on value and change them according to the directions in erkboi's post.

For example, 2560x1080 would look like this:

Marker Position: F3 0F 59 0D C1 76 00 FF
Marker Size: 85.33370972
Sonar: F3 44 0F 59 81 0C 01 00 00


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PostPosted: 24 Sep 2015, 20:06 
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Joined: 24 Sep 2015, 17:47
Posts: 2
Thank you very much! :twothumb:


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PostPosted: 24 Sep 2015, 21:19 
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Joined: 24 Sep 2015, 20:30
Posts: 2
Hi guys!

I'm new here, and created an account just to show you how to fix the resolution and markers. I relied on Ekrboi and Jackfuste to provide me with the completed exe files so I didn't have to do it myself. But when I sat down tonight and really wanted to play the game, they had released a new update (1.0.0.7). Since they hadn't given out the new exe-files, I had to fix it myself. And I was amazed how easy it was! Thanks Jackfuste and Ekrboi!

So I decided to make this post to gather all you need in one place:

1) Download and install Hex editor from here: http://mh-nexus.de/en/hxd/

2) Download and install Cheat Engine from here: http://www.cheatengine.org/downloads.php

3) Download this file:
Attachment:
mgsvtpp_1_007-all.7z [573 Bytes]
Downloaded 433 times


4) Calculate your aspect ratio. Eks: 5760/1080=5.3333333333 (use about 10 decimals to be sure)
Insert that number in the field "value to analyze" here: http://babbage.cs.qc.cuny.edu/IEEE-754/
In the field behind "Binary 32" you get "40 AA AA AB"
Flip the bytes from right to left and get "AB AA AA 40"

5) Open the Hex editor and open "mgsvtpp.exe"
Hit ctrl+F to search for "39 8E E3 3F" (search for "Hex-value" in the datatype dropbox)
Replace this with your hex. In my example: "AB AA AA 40"
Save the file.

6) Start the game, and alt+tab it.

7) Now open the Cheat Engine and open the "mgsvtpp_1_007-all".
You should see a list of: marker fix, marker size fix, Sonar effect fix, and FOV multiplier
Hit the blinking computer in the upper, left corner. Choose "mgsvtpp.exe" and open.

First value should be changed
from
F3 0F 59 0D BD 76 00 FF
to
F3 0F 59 0D C1 76 00 FF
this fixes marker position

Second value - 64, is size for marker and some ui elements.
Proper value should be calculated by formula:
64 * ((width/height)/1.77777)
For example, 64 * ((5760/1080)/1.77777) = 192.008392
So, 64 should be changed to 192.008392

Third value should be changed
from
F3 44 0F 5E 81 0C 01 00 00
to
F3 44 0F 59 81 0C 01 00 00
this fixes sonar effect.

8) Now alt+tab back to the game, and voilá! :D


This worked for me, and I really hope that the CT-file works with newer updates as they come out!
If that's the case, this recepie hopefully works everytime :D

Thanks again Ekrboi and Jackfuste!


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PostPosted: 24 Sep 2015, 22:45 
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Joined: 21 Jul 2010, 23:57
Posts: 15
Ommis wrote:
Second value - 64, is size for marker and some ui elements.
Proper value should be calculated by formula:
64 * ((width/height)/1.77777)
For example, 64 * ((5760/1080)/1.77777) = 192.008392
So, 64 should be changed to 192.008392

Thanks for that, i think your formula is wrong though, the markers were tiny with the above formula with 3440x1440, instead i changed it around and this works:
( 64 * (3440/1440) )/1.77777 = 86


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PostPosted: 25 Sep 2015, 00:23 
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Joined: 25 Sep 2015, 00:18
Posts: 2
Could someone be kind enough to post their executable and marker fix for 3440 x 1440?


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PostPosted: 25 Sep 2015, 00:50 
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Joined: 25 Oct 2013, 21:04
Posts: 51
Thespieler11 wrote:
Could someone be kind enough to post their executable and marker fix for 3440 x 1440?



Same for 5760x1200 please!


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PostPosted: 25 Sep 2015, 01:23 
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Joined: 25 Sep 2015, 01:16
Posts: 2
Can someone post his or her trainer for 2560x1080 resolution... Or teache us how to make our own based on that CE table...

Thanks for the great work, this game is better with the proper fixes.


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