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Metal Gear Solid 5: The Phantom Pain- 21:9 support broken FI
http://www.wsgf.org/phpBB3/viewtopic.php?f=95&t=30223
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Author:  Mayh3M [ 14 Oct 2015, 20:29 ]
Post subject:  Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

jackfuste wrote:
Update for v. 1.0.4.0

For 4:3 (800x600, 1024x768 etc.)
mgsvtpp.7z

For 5:4 (1280x1024)
mgsvtpp.7z

For 2560x1080
mgsvtpp.7z

For 3440x1440
mgsvtpp.7z

For 48:10 (5040x1050; 5760x1200 etc.)
mgsvtpp.7z

For 48:9 (4800x900; 5760x1080 etc.)
mgsvtpp.7z


Thanks.

By using these are we able to downsample via normal DSR methods or do we have to use a custom resolution via the hex editor? For example I wanted to use DSR for this game @ 6880x2880 instead of my normal 3440x1440.

Author:  Francesco [ 15 Oct 2015, 01:15 ]
Post subject:  Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

Abram wrote:
They provide and email address in that notice. Fire off an email and ask.


I found this LINK but I see no contact email.

Author:  THEBOSSMAN [ 15 Oct 2015, 03:32 ]
Post subject:  Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

Can someone please give a step by step (or some type of guidance) on fixing the markers using the jackfuste marker fix. I'd really appreciate it.

Author:  Mayh3M [ 15 Oct 2015, 16:05 ]
Post subject:  Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

THEBOSSMAN wrote:
Can someone please give a step by step (or some type of guidance) on fixing the markers using the jackfuste marker fix. I'd really appreciate it.


Follow the guide under 'Cheat Engine Table' on page 33 by jackfuste. That's what I did and it fixed the markers for me.

Author:  smushroomed [ 16 Oct 2015, 00:30 ]
Post subject:  Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

Great work everybody, especially jackfuste

I want to mention that 980ti SLI + the CE marker fix causes crashes

I switch to using a single 980ti and it worked fine.

Author:  Mayh3M [ 16 Oct 2015, 03:26 ]
Post subject:  Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

smushroomed wrote:
Great work everybody, especially jackfuste

I want to mention that 980ti SLI + the CE marker fix causes crashes

I switch to using a single 980ti and it worked fine.


I use 980 Ti SLI and Cheat Engine marker fix following jackfuste's instructions under 'cheat engine table' on p33. All works properly after I manually edit the values.

Author:  hubertus [ 18 Oct 2015, 00:12 ]
Post subject:  Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

Hallo !

Do you guys also have the Problem that 21:9 is working but there is a Problem with several things like scope view@ sniper or effects like Wind dust in desert is only in 16:9??!??!!!?!!?

Please help! Can i fix that?

Author:  SamLombardo [ 18 Oct 2015, 11:51 ]
Post subject:  Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

Hi guys, i ve got a question. Is one of these fixes working with custom resolutions? I Play 21:9 on a 40 inch monitor in 3840x1620. Can i use a fix for this setting? Thanks in advance

Author:  hubertus [ 18 Oct 2015, 12:17 ]
Post subject:  Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

Here is a picture of what i mean:


Attachment:
mgs.jpg
mgs.jpg [ 403.88 KiB | Viewed 3493 times ]

Author:  magoo25 [ 18 Oct 2015, 15:26 ]
Post subject:  Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

I have used the tutorial Hex editing for NVidia surround and I have had zero problems in the game. I have GTX 980 Ti in Sli.

First I took my resolution and created the Hex code......I use 5760 x 1200 so 5760/1200 = 4.8
So, the correct code to enter into HxD is: 9A 99 99 40 (this IS the correct order for the digits and letters)

open HxD, drag mgsvtpp folder from steam/steamapps/common/MGS_TPP and correct the code line, save.

My game runs perfectly in Surround, HUD is perfect, no marker issues, no other corrections needed.
My game version on the start screen shows 1.04

Sorry if this is redundant, but I had a hard time finding mgsvtpp(exe) file so I thought I'd include the path here.

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