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Metal Gear Solid 5: The Phantom Pain- 21:9 support broken FI
http://www.wsgf.org/phpBB3/viewtopic.php?f=95&t=30223
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Author:  NightBits [ 10 Nov 2015, 19:50 ]
Post subject:  Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

chris686 wrote:
NightBits wrote:
I created a (universal patch) patcher for metal gear solid.
For now a couple resolutions are supported:

1024x768 (4:3)
1280x1024 (5:4)
1366x768 (16:9)
1440x900 (16:10)
1680x1050 (16:10)
1920x1080 (16:9)
2560x1080 (21:9)
3440x1440 (21:9)
5040x1050 (48:10)
4800x900 (48:9)

Image

Sharing is caring !

Kind regards,

Jeroen (NightBits)



Please be careful with this. I'd recommend not downloading it. The GUI looks incredibly similar to other malware I've seen. Support for specific resolutions is unneeded, so the person obviously has no clue how to patch the executable. It does not pass a VirusTotal scan and is likely malware.

Attachment:
The attachment nightbits.PNG is no longer available



1. Its not a virus
2. To use it you need to patch the ORIGINAL executable (not an already modified one)
3. It works for me on the latest version
4. Look in the posts above and see the resolution files that where already uploaded by someone
5. These resolutions are the most commonly used resolutions these days
6. GUI just like malware ??? really ?? https://www.virustotal.com/en/file/b5e3 ... /analysis/


I don't event know the virusscanner named 'Qihoo-360'
https://github.com/NightBits?tab=repositories

Attachments:
File comment: Works with latest patch, just released today
Untitled.png
Untitled.png [ 1.52 MiB | Viewed 3722 times ]

Author:  jackfuste [ 10 Nov 2015, 20:02 ]
Post subject:  Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

Update for v. 1.0.6.0

For 4:3 (800x600, 1024x768 etc.)
mgsvtpp.7z

For 5:4 (1280x1024)
mgsvtpp.7z

For 2560x1080
mgsvtpp.7z

For 3440x1440
mgsvtpp.7z

For 48:10 (5040x1050; 5760x1200 etc.)
mgsvtpp.7z

For 48:9 (4800x900; 5760x1080 etc.)
mgsvtpp.7z


Markers fix:

For 2560x1080; 3440x1440
21_9_marker_fix_1_060.7z

For triple 16:9 screen 11520x2160; 5760x1080; 4800x900 etc.
48_9_marker_fix_1_060.7z

For triple 16:10 screen 5760x1200; 5040x1050 etc.
48_10_marker_fix_1_060.7z


Cheat Engine table:


mgsvtpp_1060.7z

First value should be changed
from
F3 0F 59 0D DC 16 FC FE
to
F3 0F 59 0D E0 16 FC FE
this fixes marker position.

Second value - 64, is size for marker and some ui elements.
Proper value should be calculated by formula:
64 * ((width/height)/1.77777)
For example, 64 * ((6000/1080)/1.77777) = 200.00087
So, 64 should be changed to 200.00087

Third value should be changed
from
F3 0F 5E A9 0C 01 00 00
to
F3 0F 59 A9 0C 01 00 00
this fixes sonar effect.

Fourth value should be changed
from
F3 0F 5E AA 0C 01 00 00
to
F3 0F 59 AA 0C 01 00 00
this fixes wind effect in the desert.

FOV Tool:

MGSTPP_FOV_1_060.7z

Author:  Heitor Gomes [ 10 Nov 2015, 20:05 ]
Post subject:  Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

Jack, you the man. Thanks

Author:  Kayden [ 10 Nov 2015, 21:37 ]
Post subject:  Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

Thank you so much Jackfuste!

Author:  Drells [ 11 Nov 2015, 00:08 ]
Post subject:  Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

Like a boss! Thanks Jackfuste!

Author:  chris686 [ 11 Nov 2015, 02:38 ]
Post subject:  Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

NightBits wrote:
1. Its not a virus
2. To use it you need to patch the ORIGINAL executable (not an already modified one)
3. It works for me on the latest version
4. Look in the posts above and see the resolution files that where already uploaded by someone
5. These resolutions are the most commonly used resolutions these days
6. GUI just like malware ??? really ?? https://www.virustotal.com/en/file/b5e3a11637410a3ab0b9aefa477ca8cb969a8b06ec306edd91f1fbc83b3ba9fc/analysis/


I don't event know the virusscanner named 'Qihoo-360'
https://github.com/NightBits?tab=repositories


If your program is legit, that's great and I apologize. You need to figure out where these false positives are coming from. That said, I have two problems with your post:
1. This is the scan of the program I downloaded: https://www.virustotal.com/en/file/73063dc3abb7c2d6010a4012886ab06eee6d195047b66bddd50d4cd6538b04e9/analysis/1447205025/
2. This is the scan of the program you linked to: https://www.virustotal.com/en/file/b5e3a11637410a3ab0b9aefa477ca8cb969a8b06ec306edd91f1fbc83b3ba9fc/analysis/

MD5 hash of the file I downloaded from your mega link: fdfb26c42f5ba935b23881d8850d5d6c
MD5 hash of the file you scanned yourself: 5ff977880c2c2dc43e42fe86bde5dee5

These aren't the same program.

Author:  UWGaming [ 11 Nov 2015, 02:40 ]
Post subject:  Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

I'd like to thank jackfuste and the wsgf community for fixing what should ship with any game nowadays from the beginning... Ultra wide support.

Author:  ilis29 [ 11 Nov 2015, 03:41 ]
Post subject:  Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

how do i use the marker fix?

Author:  funkyb [ 11 Nov 2015, 04:55 ]
Post subject:  Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

Thank you jackfuste, we appreciate it!

Author:  Heitor Gomes [ 11 Nov 2015, 20:58 ]
Post subject:  Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

UWGaming wrote:
I'd like to thank jackfuste and the wsgf community for fixing what should ship with any game nowadays from the beginning... Ultra wide support.


My thoughts as well...It's not like it's that difficult..

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