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Metal Gear Solid 5: The Phantom Pain- 21:9 support broken FI http://www.wsgf.org/phpBB3/viewtopic.php?f=95&t=30223 |
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Author: | QuadGore [ 20 Jan 2016, 11:57 ] |
Post subject: | Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke |
As allways, thank you jackfuste and keep up your good work |
Author: | waremon [ 20 Jan 2016, 12:46 ] |
Post subject: | Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke |
Thanks a bunch jackfuste! |
Author: | navnavsgotarocket [ 20 Jan 2016, 19:05 ] |
Post subject: | Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke |
Haven't seen anyone post this but the Nightbits patcher does work on the MGO exe. I have been playing with it. |
Author: | KaRLiToS [ 20 Jan 2016, 20:30 ] |
Post subject: | Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke |
jackfuste wrote: KaRLiToS wrote: I don't understand why I can't use the IEEE-754 converter I write 8040/1440 = 5,583333333333333 in the Value to Analyse and it just keep calculating without giving a result. Try old version - http://babbage.cs.qc.cuny.edu/IEEE-754.old/Decimal.html Input 5.583333333333333, but not 5,583333333333333 jackfuste, thank you for the other link and it works perfectly, I tried both the . and the , by the way on the other page and it didn't work, maybe because I'm on Google Chrome. The result was 40B2AAAB so I wrote it the other way around and it gives AB AA B2 40 and I replaced the 39 8E E3 3F from the original mgsvtpp. As you mentionned it removed the black bars and gave the perfect resolution, but the HUD and markers and everything are streched. I tried the same thing with Assassin's Creed IV Black flag ( http://www.wsgf.org/forums/viewtopic.ph ... &start=130 ) and again everthing is streched. Do you have any tips or solutions? And thank you for all the contribution you are providing on these forums,I'm learning a lot. |
Author: | K4sh [ 20 Jan 2016, 22:17 ] |
Post subject: | Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke |
KaRLiToS wrote: but the HUD and markers and everything are streched. Look back a few posts early. I mentioned a specific ratios for X and Y axis to make it work. it may help you. |
Author: | Polito [ 21 Jan 2016, 08:54 ] |
Post subject: | Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke |
navnavsgotarocket wrote: Haven't seen anyone post this but the Nightbits patcher does work on the MGO exe. I have been playing with it. Doesn't work for me, MGO just crashes everytime i try to launch it |
Author: | stormster [ 21 Jan 2016, 13:17 ] |
Post subject: | Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke |
Thanks again Jackfuste! I get soooo many hours of game play out of your work! Can't thank you enough, actually I can! How do I make a donation please? |
Author: | jackfuste [ 21 Jan 2016, 15:55 ] |
Post subject: | Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke |
New update for v. 1.0.7.1 For 4:3 (800x600, 1024x768 etc.) mgsvtpp.7z For 5:4 (1280x1024) mgsvtpp.7z For 2560x1080 mgsvtpp.7z For 3440x1440 mgsvtpp.7z For 48:10 (5040x1050; 5760x1200 etc.) mgsvtpp.7z For 48:9 (4800x900; 5760x1080 etc.) mgsvtpp.7z Markers fix: For 2560x1080; 3440x1440 21_9_marker_fix_1_071.7z For triple 16:9 screen 11520x2160; 5760x1080; 4800x900 etc. 48_9_marker_fix_1_071.7z For triple 16:10 screen 5760x1200; 5040x1050 etc. 48_10_marker_fix_1_071.7z Cheat Engine table: mgsvtpp_1071.7z First value should be changed from F3 0F 59 0D 9D 71 FB FE to F3 0F 59 0D A1 71 FB FE this fixes marker position. Second value - 64, is size for marker and some ui elements. Proper value should be calculated by formula: 64 * ((width/height)/1.77777) For example, 64 * ((6000/1080)/1.77777) = 200.00087 So, 64 should be changed to 200.00087 Third value should be changed from F3 0F 5E A9 0C 01 00 00 to F3 0F 59 A9 0C 01 00 00 this fixes sonar effect. Fourth value should be changed from F3 0F 5E AA 0C 01 00 00 to F3 0F 59 AA 0C 01 00 00 this fixes wind effect in the desert. FOV Tool: MGSTPP_FOV_1_071.7z |
Author: | DirtySouthWookie [ 21 Jan 2016, 16:37 ] |
Post subject: | Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke |
Ive been trying to get this to work for months but cant get it. I just drag the .exe to the HXD editor and then the File Jack provided and launch am I right? I had it before but have never been able to reproduce it. |
Author: | jackfuste [ 21 Jan 2016, 16:55 ] |
Post subject: | Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke |
DirtySouthWookie wrote: Ive been trying to get this to work for months but cant get it. I just drag the .exe to the HXD editor and then the File Jack provided and launch am I right? I had it before but have never been able to reproduce it. Copy and replace files from mgsvtpp.7z archive to the game folder C:\Program Files (x86)\Steam\SteamApps\common\MGS_TPP\ Run marker fix every time before game launch and press F1 button when the game is loaded. |
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