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PostPosted: 21 May 2016, 10:34 
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Joined: 19 Aug 2010, 23:05
Posts: 145
Coffinspired wrote:
K4sh wrote:
Ok,
Here is a brand new cheat table that should work with MGS SP with:


Oddly, it says "invalid table". Error loading LUA.

Hmmm.

You need Cheat Engine latest version 64bits to be used with MGS that is a 64 bits process.
When running Cheat engine, you need to open my cheat table and tell cheat engine which process to be attached to. mgsvtpp.exe obviously.
Then, the cheat table should work flawlessly. I have tested it with latest game update with success.


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PostPosted: 23 May 2016, 06:58 
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Joined: 13 May 2016, 22:26
Posts: 4
K4sh wrote:
You need Cheat Engine latest version 64bits to be used with MGS that is a 64 bits process.


Just checking back in to follow up for posterity. I don't want anyone reading the other post, thinking there's a nonexistent problem.

Yup, the fact that I'm a goofus is once again, sadly, confirmed.

Your new table works perfectly...I figured out what you said before you ever replied. I was using the "pinned" link to the other .EXE (the 32-64 one) on my taskbar for Cheat Engine. Using the correct .EXE loads the table works perfectly.

Thanks K4sh :)


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PostPosted: 28 May 2016, 15:49 
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Joined: 08 Sep 2015, 19:07
Posts: 31
@K4sh Ty works ! Any chance for the WindEffects and SonarEffects ?


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PostPosted: 28 May 2016, 17:29 
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Joined: 19 Aug 2010, 23:05
Posts: 145
QuadGore wrote:
@K4sh Ty works ! Any chance for the WindEffects and SonarEffects ?


Nope,
I've never noticed any wind effects broken in game.
For the sonar, i had the same problem as the markers but could'nt figure out how to fix it.
I have finished the game a while now and don't plan to look further into it. Try to PM jackfuste. Who knows ...


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PostPosted: 30 May 2016, 00:51 
I just got this game today and have been having a hard time with getting it running nicely on my 2560x1080 monitor, I've been able to set the 2560x1080 resolution with Nightbits patcher and got the markers to fix using the cheat engine process posted by K4sh, however my main problem is the game doesn't look good running at 2560x1080.

It looks like it is running at a 720p equivalent and being upscaled. I have attached photos showing the difference between 2560 and 1920


Attachments:
MGSV-219.jpg
MGSV-219.jpg [ 746.87 KiB | Viewed 3590 times ]
MGSV-169.jpg
MGSV-169.jpg [ 829.33 KiB | Viewed 3536 times ]
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PostPosted: 30 May 2016, 07:19 
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Joined: 12 Nov 2015, 09:08
Posts: 10
Hi everyone. I just bought MGSV.. and i didn't followed all the topic.
I tought a game like this would have 21:9 support..
Anyway where i have to start to fill the black bars on the screen? Thanks in advice


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PostPosted: 02 Jun 2016, 19:20 
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Joined: 02 Jun 2016, 19:05
Posts: 4
Using Nightbits patcher the difference in image quality is noticeable between 2560x1440 and 3440x1440. I took screenshot comparing at 100% crop during the beginning hospital scene.

Attachment:
File comment: 100% crop
compare_image2.jpg
compare_image2.jpg [ 38.07 KiB | Viewed 3426 times ]


Unmodded 2560x1440 looks way sharper and crisp than when modded for 3440x1440. Anyway to fix this?

update: manual hex editing using ekrboi instructions on pg7 resulted with same image quality.


Last edited by haruka on 02 Jun 2016, 19:57, edited 1 time in total.

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PostPosted: 02 Jun 2016, 19:46 
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Joined: 19 Aug 2010, 23:05
Posts: 145
haruka wrote:
Using Nightbits patcher the difference in image quality is noticeable between 2560x1440 and 3440x1440. I took screenshot comparing at 100% crop during the beginning hospital scene.
Unmodded 2560x1440 looks way sharper and crisp than when modded for 3440x1440. Anyway to fix this?


It's best to ask directly in the web forum where you grabed that mod. No ?


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PostPosted: 02 Jun 2016, 19:51 
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Joined: 02 Jun 2016, 19:05
Posts: 4
K4sh wrote:
haruka wrote:
Using Nightbits patcher the difference in image quality is noticeable between 2560x1440 and 3440x1440. I took screenshot comparing at 100% crop during the beginning hospital scene.
Unmodded 2560x1440 looks way sharper and crisp than when modded for 3440x1440. Anyway to fix this?


It's best to ask directly in the web forum where you grab that mod. No ?


I used Nightbits patch here on pg54 (http://www.wsgf.org/forums/viewtopic.ph ... &start=530) in this web forum thread.

Also, tried following K4sh instruction for patching via hex editor on pg.7 by krboi (http://www.wsgf.org/forums/viewtopic.ph ... 3&start=60).
Same issue with image quality when edited for 3440x1440. Native unmodded 2560x1440 resolution is sharpest. Feels like some graphic settings are ignored or set low when hex editing.


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PostPosted: 02 Jun 2016, 20:03 
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Joined: 19 Aug 2010, 23:05
Posts: 145
haruka wrote:

I used Nightbits patch here on pg54 (http://www.wsgf.org/forums/viewtopic.ph ... &start=530) in this web forum thread.

Also, tried following K4sh instruction for patching via hex editor on pg.7 by krboi (http://www.wsgf.org/forums/viewtopic.ph ... 3&start=60).
Same issue with image quality when edited for 3440x1440. Native unmodded 2560x1440 resolution is sharpest. Feels like some graphic settings are ignored or set low when hex editing.


If i were you, i would try to change the ratio aimed to patch the game exe file.
eg : your calculated ratio is let's say 5.3. Then try lower or raise a little (converted in little endian hexadecimal obviously).

There is no way i can fix it any way via a cheat table.


Last edited by K4sh on 11 Jun 2016, 10:26, edited 1 time in total.

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