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Metal Gear Solid 5: The Phantom Pain- 21:9 support broken FI
http://www.wsgf.org/phpBB3/viewtopic.php?f=95&t=30223
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Author:  Dysphunc [ 13 Oct 2016, 01:11 ]
Post subject:  Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

"ask to run lua scripts" was never checked. I get the error if I double click the .CT file

The cut scenes don't have any black bars if I don't try and use cheat engine and the UI doesn't squash.

This is what Cheat Engine looks like when it's running http://i.imgur.com/NcWEfVF.jpg

This is the marker before http://i.imgur.com/xwMYqO9.jpg
This is the marker after http://i.imgur.com/1JYKoHT.jpg
See how it's now squished?

Here's a clip of how the markers act when moving https://youtu.be/ZFpZwqGypLk

Author:  ChoGGi [ 13 Oct 2016, 02:18 ]
Post subject:  Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

I only get that error when I click yes to the run lua script popup
Oh yeah I noticed the squishy

Hmm those numbers look a little weird
Attachment:
cheatengine.png
cheatengine.png [ 4.48 KiB | Viewed 3245 times ]


ChoGGi wrote:
btw what hex values did you use?

Author:  Dysphunc [ 13 Oct 2016, 04:24 ]
Post subject:  Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

ChoGGi wrote:
ChoGGi wrote:
btw what hex values did you use?


Missed that. 8EE31840

It's the one for 3440x1440, seems to be fine going up further - I did begin playing at 1440p though and had the issue then.

Author:  ChoGGi [ 13 Oct 2016, 05:29 ]
Post subject:  Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

see if this one works better
B9 AB 17 40

Author:  Dysphunc [ 13 Oct 2016, 05:49 ]
Post subject:  Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

Good news and bad news lol. The good news is that at 1440p it works fine now (so far) using those numbers. The bad news is that I can run the game at 4K ultrawide and they don't work (have the same issues as before) running any resolution higher than 1440p. First world problems hey...

Thanks for your help! Markers line up! I just get to play the game with jaggies :-p

Author:  K4sh [ 13 Oct 2016, 07:46 ]
Post subject:  Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

According to your CT picture, your calculated X and Y ratios reveal that your monnitor resolution should be (4434 * 1870).
The calculation may have failed. If so, you can edit X and Y ratios manually by double clicking the values.
For example :
1920 * 1080 => 16 (Ratio Y) * 9 (Ratio Y)
5760 * 1080 (Triple screen) => 48 (Ratio X) * 9 (Ratio Y)

You can easily calculate it yourself depending on your resolution.

Author:  Dysphunc [ 13 Oct 2016, 11:45 ]
Post subject:  Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

K4sh wrote:
According to your CT picture, your calculated X and Y ratios reveal that your monnitor resolution should be (4434 * 1870).
You can easily calculate it yourself depending on your resolution.


I'm using DSR which is supposed to calculate the exact pixel increase. My native resolution is 2560x1080, so DSR 1440p is 3413x1440 and so on.

Edit: Nope you were right, turned off DSR and made a custom resolution of 4434x1870 and it works a treat.

Author:  Kevin [ 28 Oct 2016, 11:33 ]
Post subject:  Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

Could anyone help me with markers fix in 1.1 version? Resolution 48:10 5760x1200. I tried latest table from K4sh (thank you for your work) in CheatEngine 6.6 but i received lua error. Thank you for any advice how to fix markers position.

Author:  ChoGGi [ 28 Oct 2016, 12:17 ]
Post subject:  Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

If this is the error
http://imgur.com/sLZegvI
then don't worry about it, you can safely ignore it (when it asks to run the lua script say no).
Did you do the hex edit?

Author:  Kevin [ 29 Oct 2016, 01:40 ]
Post subject:  Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

Than you very much for your advice.

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