Widescreen Gaming Forum
http://www.wsgf.org/phpBB3/

Ace Combat 7 no Ultrawide (Fix !!)
http://www.wsgf.org/phpBB3/viewtopic.php?f=95&t=32995
Page 10 of 29

Author:  TheRazgriz [ 15 Feb 2019, 15:18 ]
Post subject:  Re: Ace Combat 7 no Ultrawide (Fix !!)

cuongpn wrote:
susahamat wrote:
thanks winkelman :onethumb: , nice improvement of course. no more Stretched HUD here , the issue crosshair hud not in center but aint big deal for me hehe

EDIT: try this value for 32:9 is r1.x -= 0.4990 . known issues : subtitles and tutorial hints are mislplaced

EDIT2: for 48x9 is r1.x -= 1 correct me if i'm wrong

Holycow, this simple fix made the game in almost perfect gameplay-wise
Attachment:
20190215000511_1.jpg

Attachment:
20190215000534_1.jpg

Attachment:
20190215000610_1.jpg

Attachment:
20190215000631_1.jpg


I'm following this thread since day 1, I've created this account just to be able to say how thankful I Am to you guys.
This is what I call passion and dedication, you guys are awesome.

Author:  crstofer [ 15 Feb 2019, 22:35 ]
Post subject:  Re: Ace Combat 7 no Ultrawide (Fix !!)

Noob here !

For triple monitor game play its BEST to dl and install the fixes by susahamat located on page 1 correct? All help is greatly appreciated..

Author:  susahamat [ 15 Feb 2019, 23:00 ]
Post subject:  Re: Ace Combat 7 no Ultrawide (Fix !!)

yup , you should manual fix for your monitor the links on page 1

Author:  bigodon [ 16 Feb 2019, 03:49 ]
Post subject:  Re: Ace Combat 7 no Ultrawide (Fix !!)

hi, any chance to fix this?
not sure what i missed

my res is 2560x1080, but the hud still a bit of center, is that right?
Spoiler:
Image

Author:  Amon Amarth [ 16 Feb 2019, 05:39 ]
Post subject:  Re: Ace Combat 7 no Ultrawide (Fix !!)

So for the latest HUD fix: if I'm on 5760x1200. I divide 5760 by 2, which yields 2880. So that *should* be the right value for folks using 3x16:10, am I right? Hopefully it centers everything.

Author:  Kombat [ 16 Feb 2019, 05:54 ]
Post subject:  Re: Ace Combat 7 no Ultrawide (Fix !!)

"0.1665" seems almost good for 2560x1080.

And I found guide circle of bunker buster stretches vertically.
(not a big problem)

Edit: When I draw center line in screenshot with photoshop, "0.1667" make HUD in center completely.
The value might mean "1/6"

Attachments:
20190215195803_1.jpg
20190215195803_1.jpg [ 420.25 KiB | Viewed 2854 times ]
20190215202016_1.jpg
20190215202016_1.jpg [ 511.05 KiB | Viewed 2833 times ]

Author:  Amon Amarth [ 16 Feb 2019, 05:55 ]
Post subject:  Re: Ace Combat 7 no Ultrawide Support Help !

susahamat wrote:
[*]Replace Value with your desired resolution , choose one
  • 4:3,16:10 = Don't Need !
  • 2560x1080 = AA 05 33 3C
  • 3440x1440 = ED D1 33 3C
  • 32:9 = FC CF 65 3C
  • 48:9 = 70 7B 8B 3C

Attachment:
Field of View .jpg

[*]Save and play[/list]
only one instance per fix , you should'nt write another instance!!!


I'm a bit confused on those hex values. 3440x1440 is 8E E3 18 40 for the aspect ratio, and 70 0D A0 05 for the resolution itself. Neither of those match the ones you gave. So if I'm trying to get 5760x1200 (48:10), what would the values be since none of the ones on the Common HEX Values page don't work? (I tried both resolution and aspect ratio.)

Edit: I also tried 40 B0 16 80, and 40 99 99 9A, and those didn't work either. Just missing one line of hex, help!

Author:  susahamat [ 16 Feb 2019, 07:23 ]
Post subject:  Re: Ace Combat 7 no Ultrawide (Fix !!)

yep isn't common values because this is different method, after you applied AR Fix then you should've to fix field of view http://www.wsgf.org/forums/viewtopic.ph ... 97#p174397

for AR 48:10 i calculated value for FOV here the number 0.01702663302 (Float) then convert to hex is 70 7B 8B 3C apply this hex to .exe . btw you'll get tiny user interface in main menu then calibrate by yourself until fit in your center screen here the table http://www.wsgf.org/forums/viewtopic.php?f=63&t=32997 , when in gameplay put back float value which I wrote above.

Attachments:
Ace7Game_2019_02_16_12_52_48_432-2.gif
Ace7Game_2019_02_16_12_52_48_432-2.gif [ 1.55 MiB | Viewed 2786 times ]

Author:  Amon Amarth [ 16 Feb 2019, 08:14 ]
Post subject:  Re: Ace Combat 7 no Ultrawide (Fix !!)

susahamat wrote:
yep isn't common values because this is different method, after you applied AR Fix then you should've to fix field of view http://www.wsgf.org/forums/viewtopic.ph ... 97#p174397

for AR 48:10 i calculated value for FOV here the number 0.01702663302 (Float) then convert to hex is 70 7B 8B 3C apply this hex to .exe . btw you'll get tiny user interface in main menu then calibrate by yourself until fit in your center screen here the table http://www.wsgf.org/forums/viewtopic.php?f=63&t=32997 , when in gameplay put back float value which I wrote above.


Ahh, that explains it. I'm gonna need to learn when to convert float to hex, because I wouldn't have guessed it. Thanks susahamat!

On a side note: what would be the correct value for the HUD when edited the ps_replace file?

Author:  susahamat [ 16 Feb 2019, 08:52 ]
Post subject:  Re: Ace Combat 7 no Ultrawide (Fix !!)

try this bro r1.x -= 0.850

Page 10 of 29 All times are UTC [ DST ]
Powered by phpBB® Forum Software © phpBB Group
http://www.phpbb.com/