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Sonic Allstar Racing Transformed http://www.wsgf.org/phpBB3/viewtopic.php?f=95&t=32160 |
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Author: | xirtz [ 25 Jun 2017, 05:41 ] |
Post subject: | Sonic Allstar Racing Transformed |
Hi! Purchased the game recently and trying it in Windows 10 64 bit @ 3440x1440 with Flawless Widescreen v1.0.15 (x64) but its not working, I only see a dark screen, other resolutions work properly. FWS app gives Sonic & SEGA All-Stars Racing Transformed - Path=...\steamapps\common\Sonic & All-Stars Racing Transformed\ASN_App_PcDx9_Final.exe (32bit) Base Address=0x400000, Process ID=13404, Version=Automatically Detect (Hybrid) -> Detected: Unknown (Steam) Resolution=3440x1440, Aspect=2.389, Monitors=1x1, Bezel Comp=False - (\\.\NVDisplay on GeForce GTX 1080 Ti) (HUDScaling) HUDLeft=0, HUDWidth=3440 console gives DisplayDetection -> Scanning process for signs of SoftTH injection c_HackTool -> Successfully opened process, ID=1908 MoviesFix - Addr=ASN_App_PcDx9_Final.exe+323464 HUDLeft - Addr=ASN_App_PcDx9_Final.exe+161829 HUDWidth - Addr=ASN_App_PcDx9_Final.exe+1618AD Configure Success = true Inject delay: 500ms, Configure() took: 36ms, Adjusted Inject delay: 464ms Actual delay: 468ms c_HackTool -> JMP candidate for MoviesFix_cc, NOPS=0, Address=0x723464 c_HackTool -> JMP candidate for HUDLeft_cc, NOPS=0, Address=0x561829 c_HackTool -> JMP candidate for HUDWidth_cc, NOPS=0, Address=0x5618ad c_HackTool -> Successfully allocated 4096 bytes at 0x62200000 for ASM block "FOVFix" c_HackTool -> Assembly compile was successful Do anyone has any ideas ? |
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