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Sonic Allstar Racing Transformed
http://www.wsgf.org/phpBB3/viewtopic.php?f=95&t=32160
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Author:  xirtz [ 25 Jun 2017, 05:41 ]
Post subject:  Sonic Allstar Racing Transformed

Hi!

Purchased the game recently and trying it in Windows 10 64 bit @ 3440x1440 with Flawless Widescreen v1.0.15 (x64) but its not working, I only see a dark screen, other resolutions work properly.

FWS app gives


Sonic & SEGA All-Stars Racing Transformed - Path=...\steamapps\common\Sonic & All-Stars Racing Transformed\ASN_App_PcDx9_Final.exe (32bit)
Base Address=0x400000, Process ID=13404, Version=Automatically Detect (Hybrid) -> Detected: Unknown (Steam)
Resolution=3440x1440, Aspect=2.389, Monitors=1x1, Bezel Comp=False - (\\.\NVDisplay on GeForce GTX 1080 Ti)

(HUDScaling) HUDLeft=0, HUDWidth=3440

console gives

DisplayDetection -> Scanning process for signs of SoftTH injection
c_HackTool -> Successfully opened process, ID=1908
MoviesFix - Addr=ASN_App_PcDx9_Final.exe+323464
HUDLeft - Addr=ASN_App_PcDx9_Final.exe+161829
HUDWidth - Addr=ASN_App_PcDx9_Final.exe+1618AD
Configure Success = true
Inject delay: 500ms, Configure() took: 36ms, Adjusted Inject delay: 464ms
Actual delay: 468ms
c_HackTool -> JMP candidate for MoviesFix_cc, NOPS=0, Address=0x723464
c_HackTool -> JMP candidate for HUDLeft_cc, NOPS=0, Address=0x561829
c_HackTool -> JMP candidate for HUDWidth_cc, NOPS=0, Address=0x5618ad
c_HackTool -> Successfully allocated 4096 bytes at 0x62200000 for ASM block "FOVFix"
c_HackTool -> Assembly compile was successful


Do anyone has any ideas ?

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