==Game Information==
Bioshock is Ken Levine's vision of a paradise lost. This first person shooter is considered the spiritual successor to the System Shock series. The game takes place in the underwater utopian city Rapture as it is in a state of impending collapse. You must survive the horrors that await.
==Version==
US Retail Version 1.0
The game natively supports widescreen resolutions but is
VERT-, so our friend
Racer_S has supplied an FOV hack to allow you to change your FOV setting manually. (Thanks Racer_S, you did it again!)
You can obtain this hack here:
http://dl.tocaedit.com/bioshockdFOV.zip
UPDATE:As of version 1.2, the hack SUPPORTS DX10.
==Method 1 Native== VERT-
You can simply choose your resolution from the Graphics Options.
==Method 2 Hack== HOR+
1. Run the hack.
2. Set your desired "Width FOV" and "Height FOV"
(Please refer to the readme.txt that came with the hack for more details)
3. Run the Game.
4. Press the "*" to activate the FOV settings once in game.
If you like the hack, please consider donating to the creator.
http://www.tocaedit.com/donate
I found that 16:9 users should set it to:
Width FOV: 0.75
Height FOV: 0.75
16:10 users:
Width FOV: 0.84
Height FOV: 0.84
(these looked almost perfect when overlapped with the standard 4:3 screenshot)
==Screen change Using the FOV Hack==
16:9 Hack (0.75 + 0.75)
16:10 Hack (0.84 + 0.84)
4:3 Normal
The rest of this detailed report
reflects the standard game without the hack.
==Screen change==
16:9 Gameplay
16:10 Gameplay
4:3 Gameplay
5:4 Gameplay
Gameplay is
VERT-
The menus are formatted in 16:9 and will letterbox accordingly.
16:9 Menu
16:10 Menu
4:3 Menu
5:4 Menu
Cutscenes display correctly at all aspect ratios. The movies are formatted in 16:9 and will letterbox accordingly.
16:9 Cutscenes
16:10 Cutscenes
4:3 Cutscenes
5:4 Cutscenes
Loading screens stretch to fit the desired screen format. The background photo appears to be formatted in 16:9 and does not stretch. It remains constant across all aspect ratios.
16:9 Loading Screens
16:10 Loading Screens
4:3 Loading Screens
5:4 Loading Screens
==Supported resolutions==
Note: This is only a list of what resolutions are available to me. I can add resolutions if requested/confirmed.
640x480
720x480
720x576
800x600
848x480
960x600
1024x768
1152x864
1280x720
1280x768
1280x800
1280x960
1280x1024
1360x768
1440x900
1440x1050 (Thanks Dazza360)
1680x1050
1920x1080
1920x1200
List of resolutions that were not tested/confirmed:
1600x1200
2560x1600
List of widescreen resolutions the game fails to run at:
None that I can test.
==Singleplayer anomalies==
None.
==Multiplayer support==
There is no multiplayer component in this game. Singleplayer only.
==Aspect ratio support==
The game automatically adjusts the aspect ratio (as shown in the above screenshots).
==HUD stretch==
Update: The HUD displays correctly at 16:9 and 4:3 resolutions, however the 16:10 and 5:4 resolutions introduce a slight vertical stretch. It is a very subtle stretch, but it is there nonetheless.
Notice the center circular reticule. I appears as a perfect circle in both 16:9 and 4:3 resolutions. They appear slightly oval vertically in both 16:10 and 5:4 resolutions. It looks like they stretched the 16:9 HUD elements to fit the 16:10 resolutions, and stretched the 4:3 HUD elements to fit the 5:4 resolutions.
16:9 HUD Elements
16:10 HUD Elements
4:3 HUD Elements
5:4 HUD Elements
==Summary==
Native, but rather disappointing implementation of widescreen support. VERT-. This can be overcome however, with the use of the Racer_S FOV hack as detailed above.
== Grading ==
Calculated grade: D+
Major unresolved issues: None
Minor unresolved issues: None
Summary of widescreen-related flaws:
Fanmade hack required for hor +