This will hopefully bring CCE to 100%...
==Method==
Native for most resolutions, .ini required for 1680x1050.
Display width and height must be multiples of 4 for any resolution to be natively supported and available from the config app.
For 1680x1050: (from the
official solution)
1) Navigate to the data subfolder of the game's install rep, should be sth like
C:Program FilesbitComposerThe Voiddata
2) Create a new text file and copy/paste the following into it:
Code:
<?xml version="1.0" encoding="utf-8" ?>
<Renderer>
<Width>1680</Width>
<Height>1050</Height>
<Antialiasing>3</Antialiasing>
<Anisotropy>16</Anisotropy>
<TextureQuality>0</TextureQuality>
<LightmapQuality>0</LightmapQuality>
<NoTwoSidedStencil />
<HDR/>
</Renderer>
3) Save the file as
rcfg.xml and launch the game.
This is probably unrelated to widescreen, but you may also need to lower the level of antialiasing for some resolutions to work.
1440x900 (native) and 5040x1050 (ini) both require zero AA to run on my setup, although 1680x1050 (ini) works fine even with 16x AA. :?
==Supported resolutions==
Confirmed working and natively supported: 1280x720, 1280x768, 1280x800, 1360x768, 1600x900, 1920x1200, 2560x1600.
Confirmed working through .ini edit: 1680x1050.
==Aspect ratio support==
16:10, 15:9 and 16:9 are supported natively with Hor+ gameplay.
==HUD stretch==
None.
4:3
16:10
16:9
4:3
16:10
16:9
==Cut-scenes==
There's a bunch of FMVs (intro/outro, death, glyph usage demos...) in addition to the real-time sequences. They are anamorphic.
4:3
16:10
16:9
==Surround Gaming Support==
Native/.ini depending on the resolution, see Method section for more details (5040x1050 is probably the only surround res to require the edit).
HUD: scales correctly.
The Sisters/Brothers interface of the Journal has a minor glitch in surround: the first and last name on each list are cut off and can't be accessed. The current Sister/Brother will be selected by default though, so you shouldn't miss anything - unless you really want to read what the first one said while you're later on in the game...
FMVs: stretch