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PostPosted: 08 Nov 2007, 01:31 
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It is Vert- for sure ... :(


As expected... :roll: Did we really think they would sort it out?

Glad you found a work around.

And I guess this will be the same in UT3 based on the demo but they may come to their senses and actually put the FOV options back in. :wink:


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PostPosted: 08 Nov 2007, 03:12 
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PostPosted: 08 Nov 2007, 04:44 
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PostPosted: 08 Nov 2007, 04:45 
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[quote]
It is Vert- for sure ... :(


As expected... :roll: Did we really think they would sort it out?

The thing I cant work out is if some dude can work out a solution sitting in his bedroom in 5mins .... why the hell couldn't a fully fledged game company with +50 staff do the same??? :?


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PostPosted: 08 Nov 2007, 05:40 
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Hm i use 16:10 and found 90 to be about right..

Odd, as i usually agree with FOV calc values.

But thanks for the list, Dope.


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PostPosted: 08 Nov 2007, 06:18 
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PostPosted: 08 Nov 2007, 14:54 
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Joined: 18 Jun 2007, 23:43
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Im wondering dopefish, when I put in the FOV calculator

Original 16:9,
New 16:10
Default FOV: 80

The result is: 85.9913448314

Where did you get the 74.11945114?

And can someone give a small explanation about this game's FOV and widescreen settings, Im getting confused here. Do you mean that the 16:9 aspect ratio is the "default"? (game has been programmed like this?)

Is it just me or its different from the other games, because when I take a screenshot of both the 4:3 and 16:10 resolution, with FOV 80 (defaulted), I get the same width of view, but less height; so thats normal right? Thats VERT- I guess. But if I use 74.11945114, I get even less width and height; is it normal? Am I missing something here?


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PostPosted: 08 Nov 2007, 19:30 
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[quote]
It is Vert- for sure ... :(


As expected... :roll: Did we really think they would sort it out?

Glad you found a work around.

And I guess this will be the same in UT3 based on the demo but they may come to their senses and actually put the FOV options back in. :wink: ... True bud ... exactly as expected ...

I think that those hidden FOV options will be in the full UT3 but it will be limited to 100 ... :( ... but yeah lets hope they see the light.


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PostPosted: 08 Nov 2007, 21:32 
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PostPosted: 08 Nov 2007, 21:40 
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Joined: 18 Jun 2007, 23:43
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[quote]Im wondering dopefish, when I put in the FOV calculator

Original 16:9,
New 16:10
Default FOV: 80

The result is: 85.9913448314

Where did you get the 74.11945114?

And can someone give a small explanation about this game's FOV and widescreen settings, Im getting confused here. Do you mean that the 16:9 aspect ratio is the "default"? (game has been programmed like this?)

Is it just me or its different from the other games, because when I take a screenshot of both the 4:3 and 16:10 resolution, with FOV 80 (defaulted), I get the same width of view, but less height; so thats normal right? Thats VERT- I guess. But if I use 74.11945114, I get even less width and height; is it normal? Am I missing something here?


The calculator on this site is incorrect when you do that conversion.

I made a calculator that will handle conversion of all aspect ratios and do them correctly.

http://www.widescreengamingforum.com/node/

If you think about it, 16:9 is a greater aspect ratio than 16:10, so there is no way the ending FOV will be greater than the starting 80 FOV of 16:9.

And yes, you will be cropping your vertical height in 16:10. But this is correct. The "default" aspect ratio is 16:9. It's what the game was designed for.

The game is Vert+ for anything below 16:9 and Vert- for anything above 16:9. So you crop the views for anything below 16:9 to match the height of the 16:9 aspect ratio, and for anything above 16:9, you move the camera out to extend the vertical height to match the 16:9 one.

Thats great thnx

And where did you find that the FOV of 80 was for the 16:9 ratio?


BTW I played a lot today with GoW and I noticed that when I change the FOV, it seems to remove the small zoom that the aiming button adds when you hold it. At least it seemed to do it for me anyway.


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