Widescreen Gaming Forum

[-noun] Web community dedicated to ensuring PC games run properly on your tablet, netbook, personal computer, HDTV and multi-monitor gaming rig.
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PostPosted: 26 Oct 2007, 19:58 
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Joined: 21 Aug 2007, 19:47
Posts: 170
i have 2 words for the OP

EVE ONLINE

DO IT NOW!! lol

hmm

3x TH2G + soft TH = 9 monitors? could it be done?
11520x1024 O.o


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PostPosted: 26 Oct 2007, 22:46 
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Joined: 28 May 2007, 03:10
Posts: 845
due to misc. software issues I think the maxes are 4096x1024 for pre-8800/2900 series and 8192x1024 after, or close to that anyways.


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PostPosted: 28 Oct 2007, 07:44 
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Joined: 06 May 2006, 12:46
Posts: 1640
i have 2 words for the OP

EVE ONLINE

DO IT NOW!! lol

hmm

3x TH2G + soft TH = 9 monitors? could it be done?
11520x1024 O.o


11520x1024 can't be done with current hardware tech. 8192x8192 can theoretically though. It's a limit of the video card's maximum texture size. 3x DH2G + SoftTH (8680x1024) would be under the limit but who wants 6 monitors when the bezel is stuck in the center of the FOV? Always go odd numbers with monitors and surround gaming. Really, I can't imagine playability with more than 5 monitors. Besides 7 puts the hardware over the texture limit. :)

DXCapsViewer stats for 8800GTS 320's:


Eve?...tried it, and Eve does not like the SoftTH files and tosses them out of the game directory. Too bad, because I wanted it to work too. I'm in 0.0 in KOS doing some pew-pew with my Phoenix, Ravens and Drakes in 3-screen mode. Eve practically screams "gimme more UI room!". Donno how regular single screen players handle it. :twisted:

Heavy Roaming Fleet:

POS Going Splat:

My Phoenix Dreadnought "ePeen Deluxe":

_________________
Brad Hawthorne
Product Manager
Nthusim Pty. Ltd. | www.nthusim.com


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PostPosted: 28 Oct 2007, 15:37 
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Joined: 14 Oct 2003, 13:52
Posts: 5706
Very, very impressive.

Nice. :D


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PostPosted: 20 Nov 2007, 21:48 
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Joined: 04 Jun 2007, 03:53
Posts: 6
It would be great if you can get 8 monitors running with a 360 FOV...of course you would have a serious case of whiplash knowing that you can just turn your head around to see behind you.


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PostPosted: 21 Nov 2007, 15:41 
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Joined: 21 Apr 2006, 17:17
Posts: 643
Due to the vast majority of games using a single rectangular viewport, a 360-degree FOV would not result in a useful image. We would need multiple viewports and/or curved viewports.


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