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PostPosted: 26 Sep 2010, 19:12 
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I'm not exactly PLP, but I'm 1600x1200+1920x1200+1600x1200

I have a 2405 and FW900 and I could've gotten a 24" lcd for triple setup, but I wanted an IPS panel and small dot pitch, hunted down and drove 160 miles for two 2001FPs, I was certain 5120x1200 is supported by eyefinity! :cry:

Unfortunately not, but you can try the few tricks here and other threads to run it.

You could also run it at 4800x1200 but put in the FOV for 5120x1200. 2D objects / huds / etc. will be a bit stretched, but 3D objects will look correct. It may also be a bit fuzzy since 1600x1200 is being stretched horizontally to 1920x1200.

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PostPosted: 15 Dec 2010, 02:15 
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I have just purchased a 6970, will be interesting to see how well it performs using this "trick".


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PostPosted: 15 Dec 2010, 07:46 
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I'm going to put this out there. If you're running games in windowed mode, you can always create a shortcut that using ultramon that will maximize the game over you're desktop and even move it so you don't see the bar on the top of the window (This is what I do for Surround gaming on Halo 2).

If you're lazier, you can just make a hotkey in ultramon to extend the game to desktop.

1. Go to General (under options).
2. Change Resize mode "to fit"
3. Uncheck "take taskbars into account when maximizing to desktop"

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PostPosted: 12 Jan 2011, 05:32 
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Joined: 20 Jun 2010, 04:19
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This sort of thing honestly cannot be as hard as AMD/Nvidia make it out to be.

Case in point: I started playing Eve Online again after a year, and in the latest patch, multi-monitor stretching support was created. So now I can drag windowed Eve client across all three of my screens, even though they share neither a vertical NOR a horizontal resolution. And the effect is still fairly convincing despite the mismatch.

Couldn't make this happen in HL2 through the Steam launch options, unfortunately.


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PostPosted: 12 Jan 2011, 05:44 
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Joined: 20 Jun 2010, 04:19
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I'm going to put this out there. If you're running games in windowed mode, you can always create a shortcut that using ultramon that will maximize the game over you're desktop and even move it so you don't see the bar on the top of the window (This is what I do for Surround gaming on Halo 2).

If you're lazier, you can just make a hotkey in ultramon to extend the game to desktop.

1. Go to General (under options).
2. Change Resize mode "to fit"
3. Uncheck "take taskbars into account when maximizing to desktop"


This is a pro tip. Unfortunately, at least with my mismatched monitors, in HL2 I get PLP but the resolution seems to remain 25x16 so it's ugly, or maybe it is cropping and zooming, I can't tell.


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PostPosted: 12 Jan 2011, 07:43 
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[quote]I'm going to put this out there. If you're running games in windowed mode, you can always create a shortcut that using ultramon that will maximize the game over you're desktop and even move it so you don't see the bar on the top of the window (This is what I do for Surround gaming on Halo 2).

If you're lazier, you can just make a hotkey in ultramon to extend the game to desktop.

1. Go to General (under options).
2. Change Resize mode "to fit"
3. Uncheck "take taskbars into account when maximizing to desktop"


This is a pro tip. Unfortunately, at least with my mismatched monitors, in HL2 I get PLP but the resolution seems to remain 25x16 so it's ugly, or maybe it is cropping and zooming, I can't tell.
A lot of times, it literally stretches the image instead of rendering at the now higher resolution. Kinda sucks imho.

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PostPosted: 20 Apr 2011, 20:16 
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Has anyone had any luck with source engine games, really want to play portal 2 in PLP =(.

Was thinking something along the lines of maybe trying to change the resolution from the devoloper console once in the game, but cannot seem to find any options. Launcher options will not work as earlier discussed... =(


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PostPosted: 21 Apr 2011, 07:04 
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Has anyone had any luck with source engine games, really want to play portal 2 in PLP =(.

Was thinking something along the lines of maybe trying to change the resolution from the devoloper console once in the game, but cannot seem to find any options. Launcher options will not work as earlier discussed... =(

I'd say run it in windowed mode, then use the resolution commands to get into the resolution you need.
You could also use SoftTH (works very well with source engine games)

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Display: | 3 x Dell Ultrasharp 3007WFP-HC @ 7680x1600 | Dell u3011 |


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PostPosted: 21 Apr 2011, 14:53 
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Joined: 25 Nov 2006, 04:14
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[quote]Has anyone had any luck with source engine games, really want to play portal 2 in PLP =(.

Was thinking something along the lines of maybe trying to change the resolution from the devoloper console once in the game, but cannot seem to find any options. Launcher options will not work as earlier discussed... =(

I'd say run it in windowed mode, then use the resolution commands to get into the resolution you need.
You could also use SoftTH (works very well with source engine games)

I gave that a go, for some reason the launcher resolution changer commands don't work in the developer console. If someone happens to know some dev console resolution changing commands that may be handy here!


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PostPosted: 22 Apr 2011, 11:05 
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Joined: 10 Apr 2011, 00:43
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Hey, I don't know if this would help you as I am using Nvidia.

Portal 2 wouldn't start when launching from 5910x1080@60Hz (1920x3 w bezel correction) for me. Series of anomalities leading to a hard lock needing a reboot from the switch... I then used the launcher options with "-height 1080 -width 5910", it would load up to the menu but with some different resolution (much smaller and only on center screen). There I could select the correct resolution from Graphics options. Had a problem free almost 3-hour session like that.

Reason I am replying here is I saw some other set of launch options like "-w xxxx -h yyyy" for TF2. Are these two formats interchangable? If not try -width -height one and see if it would work.

Good day.

Edit: Fixed a spelling.


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