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 Post subject: Re: Metro 2033
PostPosted: 04 Nov 2010, 01:41 
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Joined: 20 Dec 2009, 05:15
Posts: 24
That's because in fullscreen mode, the desktop resolution determines the game's aspect ratio. To play Metro2033 on a single screen, you have two options:
-Set your desktop to single-screen before you run the game, or
-Play in windowed mode (r_fullscreen off). Resolution & AR can be anything you like in this mode.


Thanks I'll give this a try later tonight


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 Post subject: Re: Metro 2033
PostPosted: 04 Nov 2010, 13:52 
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Joined: 20 Dec 2009, 05:15
Posts: 24
[quote]That's because in fullscreen mode, the desktop resolution determines the game's aspect ratio. To play Metro2033 on a single screen, you have two options:
-Set your desktop to single-screen before you run the game, or
-Play in windowed mode (r_fullscreen off). Resolution & AR can be anything you like in this mode.


Thanks I'll give this a try later tonight


I set my screen to single and it worked perfectly, thanks


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 Post subject: Re: Metro 2033
PostPosted: 12 Nov 2010, 06:13 
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Joined: 20 Jun 2010, 04:19
Posts: 137
A brief addition: if you have a mouse that is capable of DPI switching, you can probably go into your mouse software settings and simply set your Y axis DPI to be much higher or lower than your X axis DPI. I know that at least with Logitech gaming mice, you have this option of axis-independent DPI control.


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 Post subject: Re: Metro 2033
PostPosted: 02 Feb 2011, 22:28 
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Joined: 09 Jan 2011, 19:02
Posts: 166
[quote]This game runs smooth on Nvidia Surround (3 x GTX 480) all maxed at 5040x1050, ill post a benchie + GPU usage tonight.

Can you spell: Nvidia optimized? :mrgreen:
nVidia optimized :P

And yes, this definitely seems to be the case, as I can run maxed out sans Advanced PhysX at 1920x1080 in DirectX 10 with SLI GeForce 8800GTX cards.


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 Post subject: Re: Metro 2033
PostPosted: 07 Feb 2011, 03:30 
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Joined: 14 Apr 2007, 09:36
Posts: 7
That's odd. I've only played the demo, but it feels as though I'm "zoomed in" too much. Does anyone know the FOV for this game?


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 Post subject: Re: Metro 2033
PostPosted: 07 Feb 2011, 11:11 
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Joined: 06 Mar 2008, 17:20
Posts: 3424
See first post, Method section :nudgenudge


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 Post subject: Re: Metro 2033
PostPosted: 18 Jun 2011, 15:43 
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Joined: 19 Sep 2006, 16:25
Posts: 1055
Location: Ruckersville, Virginia
I just found this launcher for the game, it should be handy if you want to edit some graphics settings including resolution and FOV.

http://www.moddb.com/mods/metro-2033-launcher

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PostPosted: 06 Jan 2012, 22:03 
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Joined: 12 Nov 2011, 22:00
Posts: 241
i seriously pretty much quit because of the mouse problem. its horridly unplayable with one axis out of sync like that.
i have a RAT but i dont see any way to just make one axis higher than another.

honestly im such a snob now if i cant get something to run 3x1 correctly i may not even play it

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PostPosted: 07 Jan 2012, 16:25 
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i have a RAT but i dont see any way to just make one axis higher than another.
Should be fairly straightforward. Install the software for your R.A.T., look for axis sensitivity/acceleration, set x lower than y. You can even probably save this setting in a profile you'll only use in Metro 2033.


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 Post subject: Re: Metro 2033
PostPosted: 13 Jan 2014, 04:10 
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Joined: 01 Jul 2010, 20:01
Posts: 77
Since replacing my logi mouse with a SteelSeries Sense I lost the ability to adjust X and Y seperatly. I tried creating a script in AHK to reduce the X sensitivity and while this works fine in windows, in the game the mouse totally spazzes out and is completely unplayable (also tried to increase the Y when decreasing X didn't work) .

Has anyone gotten this or similar to work? I'm thinking about trying to do a mouse to Joystick script when I have some more time to screw around with it. I saw a mouse hook script for AHK, but could not get that to work.

I tried Haldi's script for M:LL but when the script is enabled 2033 crashes for me. Edit; I got one of the other scripts (1.5x) that Haldi posted to work, but that causes the game to spaz out like my own script.


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