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PostPosted: 02 Mar 2011, 00:15 
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Joined: 23 Aug 2007, 05:41
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Haven't even installed this game as of yet lol............ so whats the fix????


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PostPosted: 10 Mar 2011, 06:51 
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So is there any progress on this, Hayden? I'd lvoe to play through it once more, but I just cun't breing myself to play it in single screen - especially with this tease of news of a possible for mulit-monitor.


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PostPosted: 01 Apr 2011, 22:16 
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Any news about RE5 in triple screen?

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PostPosted: 18 Apr 2011, 07:29 
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Well I think Mr Hayden was full of shit, or the joy of fixing it drove him into madness, followed by suicide.


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PostPosted: 19 Apr 2011, 00:15 
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Well I think Mr Hayden was full of shit, or the joy of fixing it drove him into madness, followed by suicide.


http://www.youtube.com/watch?v=Dt-vK0pLcHY (>= 1080p and fullscreen tbh)

Cutscene FOV Adjusted
Menu's scaled
Gameplay FOV Adjusted

Remaining defects: Black bars during cutscenes, can probably be negated by detecting when a cutscene is in progress and resizing the HUD. (larger the HUD, closer the black bars are to the top and bottom, eventually taking them off screen)

mighta had the FOV up 10-15 degrees too high in the video.

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PostPosted: 19 Apr 2011, 00:20 
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http://www.youtube.com/watch?v=Dt-vK0pLcHY (>= 1080p and fullscreen tbh)

Cutscene FOV Adjusted
Menu's scaled
Gameplay FOV Adjusted


Hey looks great HaYDeN ! I know you're up to the job, :cheers but i think Abram (and all of us in fact) is refering to a public release of the fix, so we could also enjoy this title on surround / eyefinity gaming. :wink:


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PostPosted: 19 Apr 2011, 00:59 
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Ooo looking good, Hayden. I've put off playing it a second time waiting for a fix...

Yes, the FOV looks a tad too high for my tastes. The black bars are certainly tolerable. getting the HUD back to the bottom would be nice. But hell, I'd play it right now, as is.

Thanks for not killing yourself.

PS - if you don;t mind sharing, what did you have to do to get it like that?


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PostPosted: 22 Apr 2011, 09:11 
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PS - if you don;t mind sharing, what did you have to do to get it like that?


its all memory editing, multiple points of interest - finding stable pointers [chains of addresses pointing to the data you wish to modify that remain pointing at the same destination after multiple restarts, level changes etc] is what makes UE3 problematic.... hours of digging through ASM.

Can be done by replacing parts of the games code also, but I'm not a fan of this approach for cheat detection reasons (not really a issue with RE5 tho)

Think I have pretty much any UE3 based title under control now however, made alot of ground breaking discoveries with Mass Effect actually.

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PostPosted: 22 Apr 2011, 10:04 
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Well, power to you , buddy! Cun't wait!


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PostPosted: 01 May 2011, 23:41 
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Looks great, can't wait for release :). I especially like how you changed the FOVs in the video, the default is definitely a bit too zoomed in for my tastes.

Maybe you can make a guide for how to make these game fixes for the rest of us wannabes?

Are you planning on releasing a bunch of game fixes simultaneously or something? I see this isn't the only game pending a release.


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