Can someone point me to a specific list of issues when running triple-wide?
I'm not sure anyone currently has a list going, but we can create one here..
1. Foliage and Trees disappear with camera rotation when running in landscape eyefinity
Here's a small example -
I circled the affected areas -
http://img8.imageshack.us/img8/5622/dagrass1.jpg
http://img43.imageshack.us/img43/9843/dagrass2.jpg
This issue is bigger than just grass, though.. trees disappear in the same way and don't always come back when you rotate the camera back to its original position.
You can end up running into invisible trees. If I run in portrait with my 3x 23" displays at 3240x1920, the pop-in issue does not occur, so i suspect it has to do with draw distance and ultra-wide aspect ratios.
Bioware fixed the cutscenes issue that existed in 1.0 by centering them on the center display. However, disappearing objects prevents many of us from wanting to play the game in eyefinity long enough to discover additional issues, if they exist.