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 Post subject: Another fix:)
PostPosted: 12 Nov 2011, 18:33 
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Heya all!

I am giving you another fix:) that makes the game playable! and the need of the trainer is removed.
This will stretch all the menus on your 3x displays. All the bars and menus are functional.
The following are broken: Inventory zoomed effect on item preview, lockpicking, reading of books(I know I hate this the most with all the lore), etc

1. Download the attached CT table.
2. Run the game.
3. In main menu alt+tab to CT and attach to the process.
4. Insert the resolution of a single monitor for ex: 5040x1050 put 1680.
5. Go to memory view.
6. Press CTRL+A to open Auto assemble
7. Paste the code :

Code:

   alloc(newmem,2048) //2kb should be enough
   label(returnhere)
   label(originalcode)
   label(exit)
   
   newmem:
   mov edx,[0018FC84]
   mov [eax+10],edx
   mov edx,[ecx+10]
   originalcode:
   
   
   exit:
   jmp returnhere
   
   "TESV.exe"+D3D7CC:
   jmp newmem
   nop
   returnhere:
   

8. Alt+tab to game.(you need to alt+tab 2 times and select everytime the game).

The main menu will not be yet fixed. It appears fixed after you load a game and return to menu.

The result is the one found in this post:
http://widescreengamingforum.com/forum/forums/multi-monitor-gaming/multi-monitor-gaming/18156/eyefinity-skyrim-confirmed-hor-broken-m?page=23#comment-234303

Hope this helps, until Hayden posts his solution, or the SWF menus are fixed:)

Best Regards,
Helifax

Attached files TESV.rar (1 KB)

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 Post subject: While this situation is
PostPosted: 12 Nov 2011, 18:35 
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Joined: 20 Jun 2010, 04:19
Posts: 137
While this situation is indeed BS, I do want to note that the game is honestly pretty damn awesome. I have no experience in this series aside from two disappointing hours in Oblivion and I'm overwhelmed by the scope and scale of things here.

Also, while Surround/Eyefinity would definitely be nice, there's at least an FOV console command so it's bearable in single screen. 3DVision is also really nice in this game; it helps with the "flat" look of the engine a lot (adjust convergence and depth to taste).


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PostPosted: 12 Nov 2011, 18:44 
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Best Regards,
Helifax


Thanks a million Helifax!

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PostPosted: 12 Nov 2011, 18:45 
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Sorry, new to this particular process - what do we use to open this CT file? What does it mean to "Attach to process"? And do you have to do the resolution ini edit before doing this?


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 Post subject: Kayden wrote:helifax
PostPosted: 12 Nov 2011, 18:46 
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[quote]
Best Regards,
Helifax


Thanks a million Helifax!


Hmm.. where do you get the error? In the Auto Assembly window when you hit execute?
You need to be attached to the process in order to use it..maybe that is why the error is thrown...

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3D Vision Surround Gallery

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PostPosted: 12 Nov 2011, 18:48 
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Sorry, new to this particular process - what do we use to open this CT file? What does it mean to "Attach to process"? And do you have to do the resolution ini edit before doing this?


Yes INI edit is needed in the 1st place for Eyefinity/Surround resolution.
Than you get Cheat Engine for the CT file. Attach to process is the most top left icon. Basically you will hook into the process (game) so you can memory edit it.

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WideScreen Fixer... Fixes your Surround problems to give a gorgeous 3D Surround Experience!
WideScreen Fixer

Only website to show TRUE 3D Vision Surround Gaming Videos(viewable by anyone) only at
3D Vision Surround Gallery

E-mail and Paypal (for people who wants it): tavyhome@gmail.com


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PostPosted: 12 Nov 2011, 18:52 
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Joined: 11 Nov 2011, 19:30
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But where is the CT File :P?


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PostPosted: 12 Nov 2011, 18:53 
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Yeah I realized that after I made the post. Sorry about that.

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PostPosted: 12 Nov 2011, 18:53 
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Joined: 21 May 2011, 14:18
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But where is the CT File :P?


Is attached on the post:)

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WideScreen Fixer... Fixes your Surround problems to give a gorgeous 3D Surround Experience!
WideScreen Fixer

Only website to show TRUE 3D Vision Surround Gaming Videos(viewable by anyone) only at
3D Vision Surround Gallery

E-mail and Paypal (for people who wants it): tavyhome@gmail.com


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PostPosted: 12 Nov 2011, 18:56 
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Joined: 11 Nov 2011, 19:30
Posts: 14
Dohh! I swear it wasnt there before.... My bad :s

Great job! Huzzah!


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