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PostPosted: 26 Nov 2011, 22:32 
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Joined: 13 Sep 2011, 22:57
Posts: 16
Glad I came here about the 11.11b drivers, was over at guru3d.com and had to sift through the crying to get a legit performance review. Awesome work c69, Horrible job AMD :(


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PostPosted: 26 Nov 2011, 22:56 
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Joined: 26 Nov 2011, 04:25
Posts: 5
I feel like it's my fault for half of you lol. Sorry, was just trying to help lol.


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PostPosted: 26 Nov 2011, 23:41 
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Joined: 04 Nov 2011, 03:16
Posts: 41
thanks for posting, c69. I'm also getting worse performance now on two 2gb 6950s.

Does anybody know how to roll back to the previous version? Do I just download and install it from AMDs site?

I think 11.11b should still be fine if you once again just disable crossfire in CCC.

I feel like it's my fault for half of you lol. Sorry, was just trying to help lol.


not your fault, I was messing with 11.11a when they posted it to their KB and was waiting for them to post 11.11b. You just helped us find out faster that AMD dropped the ball again with these drivers.

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PostPosted: 27 Nov 2011, 00:31 
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Joined: 12 Nov 2011, 22:00
Posts: 241
one more update with my .4b switch, everything seems great still. my only real complaint is the mission markers arent too great. if you stand with it directly north of you its spot on, but as you rotate it moved farther and farther off, and at times can be a pretty significant amount away. ive run to the wrong doors and wrong people a few times. but im getting used to it and now i just strafe around a bit to make sure im looking at it dead on and then it usually makes sense.

*also i had my first C2D in quite some time. and of Course it was when i was inthe same area transition for like 30 min running around talking to everyone, getting quests and doing stuff. not saying where for possible spoiler reasons heh. but it was my first c2d in about 4.5hrs of play.

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 Post subject: I am concerned that AMD
PostPosted: 27 Nov 2011, 03:39 
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Joined: 04 Nov 2011, 07:13
Posts: 108
I am concerned that AMD thinks they have fixed the crossfire issue and will move on and not address this. Possibily it will work in concert with an upcoming patch from Bethesda?

My configuration is very common, I would think that getting same-brand 6850s to run the game on crossfire would be easy to reproduce and test.

Either they are being disingenuous, or have a test/validation problem.


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PostPosted: 27 Nov 2011, 13:43 
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Joined: 10 Nov 2011, 21:13
Posts: 14
I'm getting ~95% usage across all 4 GPU's with 11.11b drivers (2x 6990's),


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PostPosted: 27 Nov 2011, 19:06 
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Joined: 07 Feb 2010, 18:30
Posts: 26
[quote]Hayden's 0.4A is working beautifully for me. My only complain is that my resolution is 4272 x 768 with bezel compensation, and the left most side of the hud (small part of the item menu etc.) gets hidden in the bezel region that's not displayed by the monitors, Is there anyway to reposition the HUD a bit to the right?


Hey Hayden, can you shed some light on this?

Can anyone help? The menus extend into the portion of the image that's covered up by bezel compensation on both the left and right side of the center screen.


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PostPosted: 27 Nov 2011, 20:03 
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Joined: 12 Nov 2011, 22:00
Posts: 241
bezel comp is great in alot of games, but in games with alot of on screen info and text and etc, i dont even bother. it always cuts off something i want/ need.
im just playing skyrim with no bezel comp :P

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 Post subject: hey anyone else getting
PostPosted: 27 Nov 2011, 20:57 
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Joined: 12 Nov 2011, 22:00
Posts: 241
hey anyone else getting visual anomalys with certain armor on ultra wide?
when i look down even slightly the armor itself shows up on my screen, ive had a bunch of light armors and never had any issues but i recently equipped glass armor and this was instantly noticable.
heres a quick few second video of what im talking about. you an see when im looking up high you cant see it, but when i look even just a bit down from standard forward view it appears. playable of course, but it definitely gets really annoying.

im not sure if its just a game bug with ultra wide or a fov issue, havnt messed around a ton yet. if anyone has any ideas of how to make this better let me know and if i find anything ill post it

*look at the far right and left sides, you can see these armor pieces coming in to view, tops are triangles
http://www.youtube.com/watch?v=KFwW84jK2so

and yes i have a number of visual mods to make the textures look better ;)

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PostPosted: 28 Nov 2011, 00:33 
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Joined: 06 Sep 2011, 15:27
Posts: 213
I sometimes see my hands when I fall or something but nothing like that.

Whats your FOV? I will try to reproduce it to, I have quite a few mods myself. :bigsmile:

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