Widescreen Gaming Forum

[-noun] Web community dedicated to ensuring PC games run properly on your tablet, netbook, personal computer, HDTV and multi-monitor gaming rig.
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PostPosted: 21 Feb 2012, 21:03 
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Anyone with an Origin version that wants the Quest Map workaround and is comfortable with remote desktop applications drop me a PM;)) so we can update the Origin version also:)

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PostPosted: 22 Feb 2012, 05:14 
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Anyone with an Origin version that wants the Quest Map workaround and is comfortable with remote desktop applications drop me a PM;)) so we can update the Origin version also:)


I don't mind the remote desktop connection application, but what exactly is the issue with the quest map? I run Origin version single screen with the latest fixer r366 and the included plugin, and my quest map seems to be working fine.


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 Post subject: It worked with the last
PostPosted: 22 Feb 2012, 09:11 
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Joined: 21 Feb 2012, 09:33
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It worked with the last version you updated.
Still need some tweak to avoid a slight fisheye effect on the sides of the screen for 1680x1050 resolutions any suggestion on the proper % settings?

It's way more better than before.
I don't have any menu problems etc all working normal retail box + origin fix.

Thanks everyone involved in this fix.


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 Post subject: helifax wrote:yamsteren
PostPosted: 22 Feb 2012, 17:59 
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[quote][quote]The reason the cracked versions do not work is because they remove certain parts of the game's code or add to it to work around DRM. When they do this it causes the game to allocate and use memory differently than it normally would, and the offsets we use for the Steam and Origin versions of the game do not work.


update: works like a charm on the legal steam version - however it does look like there has been a change width the ingame camera all ready.

the camera is zoomed way back even when the fix is not enabled - update perchance?? - maybe I will use the fix anyway - looks awesome thanks a mill.

No it doesn't...Can you provide proof to your claims? A screenshot maybe along with the resolution you are using?:) ..something smells funny around here...:))

You sir - are quite right - nothing new to the game itself however the plugin does not disable correctly - screenshot is not proof of this but i did zoom in and back out to ensure the image was updated.

it seems that the fov start where the default is (50 maybe) and resets to roughly 70 when i disable the plugin
- loads better than normal game fov but not the 80 (or in the case of the screenshot 140 something - so the difference is clear) i set it at

Attached files


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PostPosted: 23 Feb 2012, 00:08 
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There's really nothing that can be done about the fisheye effect at high field-of-views. 99.9% of games suffer from this.

The only way to get around this is to completely alter the position of the camera itself, not the field-of-view.

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PostPosted: 23 Feb 2012, 12:17 
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Joined: 21 Feb 2012, 18:06
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It worked with the last version you updated.
Still need some tweak to avoid a slight fisheye effect on the sides of the screen for 1680x1050 resolutions any suggestion on the proper % settings?

It's way more better than before.
I don't have any menu problems etc all working normal retail box + origin fix.

Thanks everyone involved in this fix.



We use the same resolution and im using 75 as my fov and got no fisheye to speak of - for me thats the perfect setting.


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 Post subject: Quest map fix for Origin
PostPosted: 23 Feb 2012, 19:53 
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Hi,

I managed to get the offset for the Origin Version for the Quest Map workaround.
Please let me know if it works (read plugin description)!!!

Best Regards,
Helifax

Attached files Plugin.Kingdoms of Amalur Reckoning.rar (10.9 KB) Plugin.Kingdoms of Amalur Reckoning.rar (10.9 KB)

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WideScreen Fixer... Fixes your Surround problems to give a gorgeous 3D Surround Experience!
WideScreen Fixer

Only website to show TRUE 3D Vision Surround Gaming Videos(viewable by anyone) only at
3D Vision Surround Gallery

E-mail and Paypal (for people who wants it): tavyhome@gmail.com


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PostPosted: 23 Feb 2012, 21:09 
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Updated the plugin on the site.

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PostPosted: 26 Feb 2012, 23:03 
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Joined: 17 Feb 2012, 11:25
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Thanks to everyone who has worked on these fixes to the FOV. They really make the game much more playable.

I find, however, that I prefer to play on a single monitor at 1920x1080 rather than use eyefinity over 3 monitors as the widescreen puts the health and minimap elements out of my normal viewing area. So I am always having to look away from a fight to see how my health is doing, or look away from the road to see the minimap.

Now I would actually prefer to play using all three monitors but could only do so if the interface elements could be moved to the middle monitor. I know nothing about these fixes so this question may be noobish but is there no way to change the position of these elements?

Thanks.


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PostPosted: 28 Feb 2012, 11:00 
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Joined: 28 Feb 2012, 10:53
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hi dopefish and helifay and every1 else, who worked on that little tool! i just wanted to let you know, that version 371 works pretty fine on my one-monitor with KoA:R (i use the Origin version) and i enjoy the game so much more with your fix. thx for the time you invested and don´t make silly stuff ;-) with my little donation.

bye


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