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PostPosted: 31 Jul 2012, 00:30 
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Yes, patch broke it.

@ Work at the moment, but I will take care of it when I get home most likely.

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PostPosted: 31 Jul 2012, 01:12 
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Joined: 16 Jul 2011, 19:35
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Location: Canada
New Changes: (30/07/2012)

- Updated Tribes Ascend for v1.0.1055.*
- Added new module, Orcs Must Die 2
- Added new module, Inversion


Massive thanks Hayden, Inversion works perfectly, also its a pretty rad game.


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PostPosted: 31 Jul 2012, 09:33 
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New Changes: (31/07/2012)

- Updated Skyrim for v1.7.7.0
- Updated Orcs Must Die 2 for Full Version

Also: I hear you on Inversion Sh4dowKing - it must be a issue with non 16:9 (eg. 5760x1080) based resolutions.... as it's working for valcan_s? Can't promise I'll get to it tonight however.

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PostPosted: 31 Jul 2012, 10:53 
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Location: The Netherlands
New Changes: (31/07/2012)

- Updated Skyrim for v1.7.7.0
- Updated Orcs Must Die 2 for Full Version

Also: I hear you on Inversion Sh4dowKing - it must be a issue with non 16:9 (eg. 5760x1080) based resolutions.... as it's working for valcan_s? Can't promise I'll get to it tonight however.


Yes iam playing on 16:10 with a res of 5040x1050 so that is the issue maybe you can make a fix for other aspect rations if you have time.

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 Post subject: Sh4dowking wrote:HaYDeN
PostPosted: 31 Jul 2012, 11:25 
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[quote]New Changes: (31/07/2012)

- Updated Skyrim for v1.7.7.0
- Updated Orcs Must Die 2 for Full Version

Also: I hear you on Inversion Sh4dowKing - it must be a issue with non 16:9 (eg. 5760x1080) based resolutions.... as it's working for valcan_s? Can't promise I'll get to it tonight however.


Yes iam playing on 16:10 with a res of 5040x1050 so that is the issue maybe you can make a fix for other aspect rations if you have time.

Find line 404 in (assuming default install) in "C:Program Files (x86)Flawless WidescreenPluginCacheFWS_PluginsInversionDependenciesScriptsInversion_UI.lua" - Open it in something like Notepad++ otherwise it will look like a big pile of text with no carrage returns.

Change "HUDFix:GetSubOffset("ValHUDLeft"):WriteInt(DisplayInfo:GetiOffsetX(0))" to "HUDFix:GetSubOffset("ValHUDLeft"):WriteInt( (DisplayInfo:GetWidth()/2) - (1920 /2) )"

And tell me if that fixes or alleviates the problem.... otherwise you can change to a static value, eg. "HUDFix:GetSubOffset("ValHUDLeft"):WriteInt( 1800 )"

It would be nice to know what the value is that "looks right"

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 Post subject: HaYDeN wrote:Sh4dowking
PostPosted: 31 Jul 2012, 12:28 
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[quote][quote]New Changes: (31/07/2012)

- Updated Skyrim for v1.7.7.0
- Updated Orcs Must Die 2 for Full Version

Also: I hear you on Inversion Sh4dowKing - it must be a issue with non 16:9 (eg. 5760x1080) based resolutions.... as it's working for valcan_s? Can't promise I'll get to it tonight however.


Yes iam playing on 16:10 with a res of 5040x1050 so that is the issue maybe you can make a fix for other aspect rations if you have time.

Find line 404 in (assuming default install) in "C:Program Files (x86)Flawless WidescreenPluginCacheFWS_PluginsInversionDependenciesScriptsInversion_UI.lua" - Open it in something like Notepad++ otherwise it will look like a big pile of text with no carrage returns.

Change "HUDFix:GetSubOffset("ValHUDLeft"):WriteInt(DisplayInfo:GetiOffsetX(0))" to "HUDFix:GetSubOffset("ValHUDLeft"):WriteInt( (DisplayInfo:GetWidth()/2) - (1920 /2) )"

And tell me if that fixes or alleviates the problem.... otherwise you can change to a static value, eg. "HUDFix:GetSubOffset("ValHUDLeft"):WriteInt( 1800 )"

It would be nice to know what the value is that "looks right"

Wow thank you hayden. I have followed your steps and i got it working. The first value "HUDFix:GetSubOffset("ValHUDLeft"):WriteInt( (DisplayInfo:GetWidth()/2) - (1920 /2) )" did it. the HUD is centered now.

The second value "HUDFix:GetSubOffset("ValHUDLeft"):WriteInt( 1800 )" brings it more to the right ( more then it was). So iam happy that its solved now and iam thankfull for your time! :D

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 Post subject: Borderlands issue:As
PostPosted: 31 Jul 2012, 17:17 
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Borderlands issue:

As already mentioned in this thread, Borderlands crashes after 14 minutes. This is sad, as it is a really nice game, but the default view just sucks.

Crash has something to do with the MSVCR90.dll, the Visual C++ thig there i don't really know.

Anyway ...
Following thing seem to work:
Close flawlesswidescreen program, wait a minute, start it again, play another 14 minutes ... or longer (the second time it actually didn't crash for about 35min.

Awesome work, nonetheless!


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PostPosted: 31 Jul 2012, 17:59 
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Borderlands issue:

As already mentioned in this thread, Borderlands crashes after 14 minutes. This is sad, as it is a really nice game, but the default view just sucks.

Crash has something to do with the MSVCR90.dll, the Visual C++ thig there i don't really know.

Anyway ...
Following thing seem to work:
Close flawlesswidescreen program, wait a minute, start it again, play another 14 minutes ... or longer (the second time it actually didn't crash for about 35min.

Awesome work, nonetheless!


Have you already tried to re-install Microsoft Visual C++??

Just go to add/remove list and uninstall all the Microsoft Visual C++ you have and download the newest one. (microsoft visual c++ 2010)

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 Post subject: Flawless/SKSE/SkyUI
PostPosted: 01 Aug 2012, 00:22 
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Joined: 23 Feb 2012, 10:49
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Still looking for a solution to my Skyrim's 'Large Inventory Pics' when I run Flawless Widescreen, SKSE and SkyUI??? Is anyone else running Flawless, the SKSE plug-in and the SkyUI mod?? Just wondering if there's a known conflict....Thank you.



Attached files


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PostPosted: 01 Aug 2012, 01:38 
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Still looking for a solution to my Skyrim's 'Large Inventory Pics' when I run Flawless Widescreen, SKSE and SkyUI??? Is anyone else running Flawless, the SKSE plug-in and the SkyUI mod?? Just wondering if there's a known conflict....Thank you.


Last I checked the WideScreen Fixer plugin didn't have any problems with SKSE and SkyUI...but I might be lying out of miss-information...

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