Skid wrote:
Check the DR, looks like this has the same issue PlanetSide 2 has, they capped the FoV, that explains why my mind was telling me something was wrong with the how the camera felt.
Looking at the code - it appears that it locks the FOV at 75 Degrees in multi-monitor mode and ignores the FOV slider, it does perform some scaling on this based on aspect ratio, but not nearly enough... if it was 100-110 then scaled it would be perfect... the issue I believe is it ignoring the slider and falling back to a default.
The DR reports it to be Gold certified, this is incorrect, it's not true HOR+ - it's partially HOR+
My modification requires two intrusive code caves (there are other ways to do it, such as a FOV scale factor override (non-intrusive), but not properly and perfectly and including cut-scenes and action sequences) one for the FOV and Weapon FOV and the other for cutscenes and interaction/action sequences, I'm not sure what kind of protection the game has cheat-wise, so long as it's not VAC, we're probably OK on a intrusive hack.
People will probably moan about fisheye at the correct FOV - fisheye is not a issue in Farcry3 because the FOV is WRONG!
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