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 Post subject: Tomb Raider 2013
PostPosted: 03 Mar 2013, 12:58 
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Joined: 09 Feb 2010, 20:11
Posts: 131
Anyone know if this game will have triple monitor support?

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 Post subject: Re: Tomb Raider 2013
PostPosted: 04 Mar 2013, 12:08 
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Joined: 09 Feb 2010, 20:11
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I just read that it will have Eyefinity support. Hopefully that should translate over to Surround support as well. Should be a great title!

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 Post subject: Re: Tomb Raider 2013
PostPosted: 05 Mar 2013, 09:05 
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Joined: 11 Apr 2010, 06:32
Posts: 25
I also need multi-monitor support.

A greeting.


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 Post subject: Re: Tomb Raider 2013
PostPosted: 05 Mar 2013, 12:33 
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Joined: 03 Apr 2012, 13:59
Posts: 82
Yep, according to AMD it will support eyefinity:

Quote:
And what would a modern game be without support for AMD Eyefinity technology? As a close partner with the AMD Gaming Evolved program, Tomb Raider of course supports this awesome multi-monitor technology.
Source: http://blogs.amd.com/play/2013/03/05/to ... r-tressfx/

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 Post subject: Re: Tomb Raider 2013
PostPosted: 05 Mar 2013, 12:37 
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Joined: 09 Feb 2010, 20:11
Posts: 131
Cut scenes are still stretched :doh:

TressFX just makes her have glowing hair for me like something is not working right.

The rest of the game is awesome though :rockout:

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 Post subject: Re: Tomb Raider 2013
PostPosted: 05 Mar 2013, 13:12 
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Joined: 06 Nov 2006, 10:37
Posts: 97
The game looks stretched when using Eyefinity in 3x1 + 1 extended monitor, it's the same bug that affects Hitman Absolution and other games. I've asked AMD about it and they confirmed that it's not a driver bug, these games are not using the AML Display Libraries (AKA Eyefinity SDK) to query the graphics driver.

If you want to help me pushing for proper multiscreen support, please post at these threads I have created at Eidos forums for both Tomb Raider and Hitman Absolution (thanks in advance).

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 Post subject: Re: Tomb Raider 2013
PostPosted: 05 Mar 2013, 13:18 
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Joined: 09 Feb 2010, 20:11
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Nvidia 3D Vision not supported yet :(

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 Post subject: Re: Tomb Raider 2013
PostPosted: 05 Mar 2013, 14:04 
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Joined: 07 Jul 2012, 01:44
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GitDat wrote:
Nvidia 3D Vision not supported yet :(


AMD game :nudgenudge:


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 Post subject: Re: Tomb Raider 2013
PostPosted: 05 Mar 2013, 15:45 
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LordJuanlo wrote:
The game looks stretched when using Eyefinity in 3x1 + 1 extended monitor, it's the same bug that affects Hitman Absolution and other games. I've asked AMD about it and they confirmed that it's not a driver bug, these games are not using the AML Display Libraries (AKA Eyefinity SDK) to query the graphics driver.

If you want to help me pushing for proper multiscreen support, please post at these threads I have created at Eidos forums for both Tomb Raider and Hitman Absolution (thanks in advance).

What happens if you disable the 4th monitor? In the Hitman Absolution options, is your aspect ratio set to auto? After seeing this I fired up my Eyefinity with my 21:9 as 4th monitor, and it all looks good. I'm not using the latest beta driver set. Using the last full release.


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 Post subject: Re: Tomb Raider 2013
PostPosted: 05 Mar 2013, 18:26 
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Joined: 06 Nov 2006, 10:37
Posts: 97
If I disable the 4th monitor, aspect ratio is fine. In both Tomb Raider and Hitman I have tried setting ratio to auto and 16:9, but it does not help. For me, the only way to fix it is to completely disable the 4th monitor. Maybe you are fine because your 4th monitor is an ultra-wide monitor, who knows. I would like to know what the game is doing to calculate ratio...

As soon as I get home I will try to set ratio manually in Tomb Raider, it can be done at the registry:

Code:
HKEY_CURRENT_USER\Software\Crystal Dynamics\Tomb Raider\Graphics
AspectRatio

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