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PostPosted: 30 Jun 2013, 23:23 
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To support the new structure it's as simple as editing the XML file and deleting the *\ before the game.

However, I do need to return to this to update for other changes.

I'll be updating the program to add some features but otherwise just the XML needs updated for the current version.

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PostPosted: 01 Jul 2013, 03:11 
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Here's a new version.

There's not much of a change overall. The XML file has had a custompath attribute added so it knows where to write the files.

You no longer have to worry about the registry and usernames or paths since the TF2 directory now resides under common.

Download v1.2

This version does not contain any recent XML updates or anything. I do not have the time to go through each resource file and update it to the latest version of TF2. However, anyone with time and interest can update the XML file. :) And, while not tested, you should be able to create XML files for other Source-based games and they'll work.

The only plan I really have for future versions is automatic VPK packing.

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PostPosted: 01 Jul 2013, 17:14 
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dopefish wrote:
Here's a new version.

There's not much of a change overall. The XML file has had a custompath attribute added so it knows where to write the files.

You no longer have to worry about the registry and usernames or paths since the TF2 directory now resides under common.

Download v1.2

This version does not contain any recent XML updates or anything. I do not have the time to go through each resource file and update it to the latest version of TF2. However, anyone with time and interest can update the XML file. :) And, while not tested, you should be able to create XML files for other Source-based games and they'll work.

The only plan I really have for future versions is automatic VPK packing.

Nice work Dopefish, appreciate you taking the time to focus on the tool. :) :cheers:

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PostPosted: 03 Jul 2013, 06:57 
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How do you use this?

I just started playing TF2 on an eyefinity setup cause a friend kept on telling me to try MvM.

So I tried downloading the latest attachment but what do you do with it? The first post doesn't tell me much and it seems kinda outdated. Do I just copy this stuff to my steamapps directory? I'm running 5760x1200 if it matters.


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PostPosted: 13 Jul 2013, 13:02 
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I'll try to make an updated XML during this weekend. Been putting it off for way too long.


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PostPosted: 14 Jul 2013, 11:47 
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Updated XML for SourceHudEditor 1.2.7

Should be up to date up to 2013.07.12 patch.

New entries:
HudItemEffectMeter_Heavy.res, HudItemEffectMeter, xpos and xpos_minmode
HudItemEffectMeter_Sapper.res, HudItemEffectMeter, xpos and xpos_minmode

Support for basechat.res is in the works. For now you can copy it from either older set you might have (hasn't changed) or get the original from Steam\steamapps\common\Team Fortress 2\hl2\resource\UI, edit manually (xpos of HudChat) and put it with rest of the edited files under Steam\steamapps\common\Team Fortress 2\tf\custom\SourceHudEditor\resource\UI

Width of the loading screen backgrounds might be wrong (not wide enough, they get edited wrong for at least me).

If you find some elements that need moving, poke it in here and I'll look into it.
Unfortunately there doesn't seem to be a way to move the voice command menu.


Attachments:
File comment: XML up to 2013.07.12 patch
Team Fortress 2 HUD.zip [1.34 KiB]
Downloaded 340 times
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PostPosted: 17 Jul 2013, 02:19 
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I have a really stupid question.... I can't get it to work and I think it's because I am not installing it correctly. Are there any instructions on the correct method with steam?


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PostPosted: 20 Jul 2013, 18:54 
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The background scaling has been fixed locally and I'm working on implementing the ability to modify files outside of packages, as well as .vpk repacking.

Thanks for the updated XML. I'll include it in the next build released.

Update:
I released v1.3.

Download it here.

It contains the changes in the XML file above, as well as the modifying non-packaged files. It also will use vpk.exe in the game's directory to create a .vpk package of the modified files.

Let me know how/if it works for you.

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PostPosted: 29 Jul 2013, 06:23 
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When I try and run the latest version this is the error I receive dopefish:

Image

Software:
    7680x1600 Surround Resolution (3x2560x1600)
    Windows 8 Pro 64-bit (Not 8.1)
    320.49 NVIDIA Drivers
Hardware:
    Core i7 3930K
    32GB Memory
    Dual GTX 780's in SLI

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PostPosted: 03 Aug 2013, 15:47 
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Try running it as admin to see if that helps.

If not you can try getting properties on the dll itself and seeing if it's blocked.

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