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PostPosted: 06 Sep 2015, 15:46 
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doomberry wrote:
Hey guys, new 21:9 user here.

Thanks a lot for the fix! However, I still have an issue.

I don't know exactly why this happens, but playing with the 21:9 fix makes my game very blurry, as if it's not rendering at the proper resolution (This includes UI elements, whose size does not change with the 21:9 fix.)

At first I thought it was a bad implementation of Temporal AA, but the game looks fine in 16:9, plus I get this nasty pixel crawl that's typical of uprezzed games.

http://imgur.com/a/yvE6Z (Sorry for the JPG compression)

As you can see, the game is much blurrier in 21:9, even the UI elements.

Can anyone help with that? I'd be happy to provide more info!


I had similar problem, I changed from "Borderless Fullscreen" to "Fullscreen" and that fixed it for me.

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PostPosted: 06 Sep 2015, 15:49 
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pudel wrote:
jackfuste wrote:
wallacefu wrote:
Great work and the enemy indicator is much much more accurate, however, it appears most of the interface components (like icon, text, tutorial) are much larger now, is it expected or a trade-off?

That expected only for eyefinity/surround resolutions.
ElderCub wrote:
Very cool, would you consider adding the ui/marker fix when it's done? I can see this becoming very useful while dealing with many early patches to the game.

Currently ui/marker can't be fixed in exe file, since this requires changes in code, but code section is packed, so you can't modify it.
Maybe when be scene release, exe file will be unpacked and available for code changes.

ITALion wrote:
Very nice work mate, could you share the Trainer's source?
I need to fix my resolution (6000 x 1080) for the markers.

Would also help a lot to know which values to change.

Thanks a lot,
ITALion

Here's Cheat Engine table:
Attachment:
mgsvtpp_CE_table.7z


First value should be changed
from
F3 0F 59 0D BD B5 00 FF
to
F3 0F 59 0D C1 B5 00 FF
this fixes marker position.

Second value - 64, is size for marker and some ui elements.
Proper value should be calculated by formula:
64 * ((width/height)/1.77777)
For example, 64 * ((6000/1080)/1.77777) = 200.00087
So, 64 should be changed to 200.00087



Thanks Jackfuste! :twothumb:

I changed value to C1 and 192,00084 for 5760x1080 resolution and it works perfect.


Hi, I cant figure this out, the table isnt containing the second value, :crazy: can you share your CE table please? I have the same resolution as you. :thumbup:

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| 3x Dell P2314H @ 5760x1080 + Philips 43" 4K IPS BDM4350UC Monitor + Oculus Rift CV1 |
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| Logitech G810 - G502 - G240 - G27 - G940 - | TrackIR 5 Pro | Saitek RHINO X55 HOTAS | Xbox One Elite Gpad |
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PostPosted: 06 Sep 2015, 16:47 
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Joined: 21 Jun 2012, 02:53
Posts: 33
iria2 wrote:
Hey All,

I just wanted to let you know that I put together a quick little program that should make it easier to patch your mgsvtpp.exe

Attachment:
Screen_Hex_Patch.zip


All you need to do is extract Screen_Hex_Patch.exe to the same directory as the game's executable, run it, and choose your options. It should take care of the rest of the busy work.

Image Image Image

Image Image Image


I'm no programmer so I can't guarantee that it's fool-proof, just a quick and dirty script. However, it seems to do the trick for the most part.

I've included the source batch file and xvi script so if anyone want's to take this and modify it they can.

Attachment:
patch_script.zip


Enjoy!

Let me know if I need to fix anything!


When I selected Aspect Ratio 10, there are still black bars on the sides.

I also need values for 6048x1080 for Bezel Compensation.

Thanks


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PostPosted: 06 Sep 2015, 16:59 
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Joined: 12 Jun 2007, 08:39
Posts: 71
anteronoid wrote:
pudel wrote:
Thanks Jackfuste! :twothumb:

I changed value to C1 and 192,00084 for 5760x1080 resolution and it works perfect.


Hi, I cant figure this out, the table isnt containing the second value, :crazy: can you share your CE table please? I have the same resolution as you. :thumbup:



Here you go.


Attachments:
mgsvtpp_5760_1080.rar [543 Bytes]
Downloaded 396 times
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PostPosted: 06 Sep 2015, 17:06 
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Joined: 19 Dec 2011, 16:03
Posts: 521
puyopuyo wrote:
First of all, thank you jackfuste for all the help!

I'm having trouble getting the F1 trainer to work for me. I'm using the 3440x1440 exe to boot the game after opening your trainer. When I press F1, I can see the trainer text light up red on my second monitor, but nothing seems to change in game. I'm on Windows 10. Could this be a problem?

Doesn't think that Windows 10 is a problem. For me trainer works on Windows 7 and Windows 10.
Try to run it after booting game. If this does not help, try Cheat Engine table - http://www.wsgf.org/forums/viewtopic.ph ... 88#p160788

Kazuya-Ni wrote:
mgs_fix_21_9.7z makes my markers too big... i'm playing on 11520x2160

Right, because it sets interface size for 21:9 aspect ratio.

You should use this fix:
Attachment:
mgs_fix_48_9.7z [3.33 MiB]
Downloaded 533 times
(For triple 16:9 screen 11520x2160; 5760x1080; 4800x900 etc.)

Attachment:
mgs_fix_48_10.7z [3.33 MiB]
Downloaded 433 times
(For triple 16:10 screen 5760x1200; 5040x1050 etc.)


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PostPosted: 06 Sep 2015, 17:11 
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Joined: 06 Sep 2015, 17:04
Posts: 2
Using jackfuste custom .exe for 3440*1440 and the mgs_fix_21_9.EXE but as soon as i press F1 the game instantly crashes to desktop.

I tried using the Screen_Hex_Patch.exe to set my resolution and then the game doesn't crash when i press F1 with the jackfuste CE fixer but the enemy markers still don't line up right. They resize and they move a little but they are still pretty far off. any ideas?


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PostPosted: 06 Sep 2015, 21:47 
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Joined: 10 Nov 2010, 02:58
Posts: 264
pudel wrote:
anteronoid wrote:
pudel wrote:
Thanks Jackfuste! :twothumb:

I changed value to C1 and 192,00084 for 5760x1080 resolution and it works perfect.


Hi, I cant figure this out, the table isnt containing the second value, :crazy: can you share your CE table please? I have the same resolution as you. :thumbup:



Here you go.


Thx! :twothumb:

_________________
| i7 6850K Broadwell-e @4.2Ghz | DDR4 32GB @3200Mhz| 2x Msi 1080 X | Asus X99 Deluxe II /H110i/AX1200iw |
| 3x Dell P2314H @ 5760x1080 + Philips 43" 4K IPS BDM4350UC Monitor + Oculus Rift CV1 |
| 1*Samsung EVO 960 500GB NVMe x4 gen.3 | 2x Intel SSD SATA III Raid 0 | 2x Intel SSD SATA III Raid 0 | 2x 2TB SSHD Seagate SATA III Raid 0 |
| Logitech G810 - G502 - G240 - G27 - G940 - | TrackIR 5 Pro | Saitek RHINO X55 HOTAS | Xbox One Elite Gpad |
Asus Vulcan Pro | Asus Xonar U7 | Sony STR-DE495P External Surround Home Cinema Reciever |


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PostPosted: 06 Sep 2015, 21:53 
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Joined: 06 Sep 2015, 03:07
Posts: 2
jackfuste wrote:
wallacefu wrote:
Great work and the enemy indicator is much much more accurate, however, it appears most of the interface components (like icon, text, tutorial) are much larger now, is it expected or a trade-off?

That expected only for eyefinity/surround resolutions.
ElderCub wrote:
Very cool, would you consider adding the ui/marker fix when it's done? I can see this becoming very useful while dealing with many early patches to the game.

Currently ui/marker can't be fixed in exe file, since this requires changes in code, but code section is packed, so you can't modify it.
Maybe when be scene release, exe file will be unpacked and available for code changes.

ITALion wrote:
Very nice work mate, could you share the Trainer's source?
I need to fix my resolution (6000 x 1080) for the markers.

Would also help a lot to know which values to change.

Thanks a lot,
ITALion

Here's Cheat Engine table:
Attachment:
mgsvtpp_CE_table.7z


First value should be changed
from
F3 0F 59 0D BD B5 00 FF
to
F3 0F 59 0D C1 B5 00 FF
this fixes marker position.

Second value - 64, is size for marker and some ui elements.
Proper value should be calculated by formula:
64 * ((width/height)/1.77777)
For example, 64 * ((6000/1080)/1.77777) = 200.00087
So, 64 should be changed to 200.00087


Thx again, this worked like a charm,
i would really like to know how you did find all this infos, very interested.

Thanks again.


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PostPosted: 06 Sep 2015, 23:13 
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Joined: 02 Sep 2015, 04:51
Posts: 7
Quote:
Really nice scripting! Thank you!
But I found a error. I was trying to set a 5760*1080 3*16:9 Aspect Ratio, but i got something else.
Had a look in your soure .bat and i found this.

if /i '%ratio_choice%'=='10' goto ratio_select_9


Thanks!


Woops! Dumb me! I just fixed it and reuploaded it.


Last edited by iria2 on 07 Sep 2015, 00:09, edited 1 time in total.

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PostPosted: 06 Sep 2015, 23:28 
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Joined: 06 Sep 2015, 23:22
Posts: 1
Not sure if this is normal but whenever i use a scope or receive new recruits in the field the sides of the screen is not covered and I can see the surroundings. (2560X1080)


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