Widescreen Gaming Forum

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PostPosted: 19 Oct 2015, 23:47 
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Joined: 28 May 2015, 02:38
Posts: 28
FLAWLESS 21:9 support, even in the animated cutscenes! Impressive! The framerate issue is a downer, yes, but otherwise, kudos.

Edit: Yeah, it's stretched, BUT to be fair, I was very sure they weren't even going to try.

EDIT 2: Made a 3440x1440 .exe for the overwhelmingly lazy among you. :P http://www.filedropper.com/talesofzestiria


Last edited by AntiRivet on 20 Oct 2015, 14:38, edited 2 times in total.

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PostPosted: 19 Oct 2015, 23:53 
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Joined: 08 Apr 2015, 07:43
Posts: 11
I tried to do it in triple monitors surround but it stretches (11520x2160), hope to find a fix plz :D


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PostPosted: 20 Oct 2015, 02:12 
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Joined: 20 Oct 2015, 02:03
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AntiRivet wrote:
FLAWLESS 21:9 support, even in the animated cutscenes! Impressive! The framerate issue is a downer, yes, but otherwise, well done!



Sorry but this game does not have Flawless 21:9 support. All you're seeing is the 16:9 image being stretched to fit the 21:9 screen. I have the game as well and tested it my self on a Dell 34 Ultrawide, all we have is a stretched image unfortunately.


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PostPosted: 20 Oct 2015, 03:18 
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Joined: 20 Oct 2015, 03:11
Posts: 1
Yep, it's only a stretched image. I'm hoping someone can create a fix like they did with MGS V.
While I'm glad it's available, it looks really awkward.
If it's not true 21:9 support, the option shouldn't be there.

1920 x 1080:
http://imgur.com/iVlxwQt

2560 x 1080:
http://imgur.com/hq0R5rI

1920 x 1080 stretched to 2560 x 1080:
http://imgur.com/LsUNpK6


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PostPosted: 20 Oct 2015, 05:46 
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Joined: 28 May 2015, 02:38
Posts: 28
childofthevault wrote:
Yep, it's only a stretched image. I'm hoping someone can create a fix like they did with MGS V.
While I'm glad it's available, it looks really awkward.
If it's not true 21:9 support, the option shouldn't be there.

1920 x 1080:
http://imgur.com/iVlxwQt

2560 x 1080:
http://imgur.com/hq0R5rI

1920 x 1080 stretched to 2560 x 1080:
http://imgur.com/LsUNpK6


Yeah I noticed a little while in. Bummer. It was still damn refreshing to see even a little effort put in to it.


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PostPosted: 20 Oct 2015, 11:31 
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Joined: 20 Oct 2015, 11:22
Posts: 1
if you follow jackfuste's instructions from the MGSV:TPP thread:
jackfuste wrote:
  • Calculate your aspect ratio
    For example:
    2560/1080 = 2.37037037037
  • Convert it to hex value here - http://babbage.cs.qc.cuny.edu/IEEE-754/
    You get - 40 17 B4 26
    Now write bytes from right to left, so it will be 26 B4 17 40
  • Open Tales of Zestiria.exe in HEX-editor
  • Find value 39 8E E3 3F and change it to 26 B4 17 40
  • Save file
  • Play


You will get something like this:
Image
...instead of:
Image


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PostPosted: 20 Oct 2015, 18:44 
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Joined: 28 May 2015, 02:38
Posts: 28
preset_ wrote:
if you follow jackfuste's instructions from the MGSV:TPP thread:
jackfuste wrote:
  • Calculate your aspect ratio
    For example:
    2560/1080 = 2.37037037037
  • Convert it to hex value here - http://babbage.cs.qc.cuny.edu/IEEE-754/
    You get - 40 17 B4 26
    Now write bytes from right to left, so it will be 26 B4 17 40
  • Open Tales of Zestiria.exe in HEX-editor
  • Find value 39 8E E3 3F and change it to 26 B4 17 40
  • Save file
  • Play


You will get something like this:
Image
...instead of:
Image


Tried it for 3440x1440 with some luck!
Image


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PostPosted: 20 Oct 2015, 19:59 
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Joined: 20 Oct 2015, 19:54
Posts: 9
Hello

Can someone help with 5:4 res?
I tried that hex calc, cant figure it out.
I tried contacting support (there is none for usa)

I want to run 1280x1024 but the game smashes it VERTICALLY not horizontally like in the images above

can someone let me know what the hex to edit would be for this res? or how to use the calc, I know how to use hexeditor, just not that calc.

sorry this is in the widescreen thread but its not just widescreen having issues and you all seem tech savvy.

hope you can help!


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PostPosted: 20 Oct 2015, 20:05 
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Joined: 20 Oct 2015, 19:54
Posts: 9
ah seems my hex is just to simple I thought it was not the real number

my res is 1280x1024
my hex value=3FC00000 thats 32 bit ( so i reverse that to 00 00 C0 3F? and where do I put it?

might I ask what I need to look for in the exe to edit? is it the same one as the 39 8E listed above?


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PostPosted: 20 Oct 2015, 20:22 
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Joined: 20 Oct 2015, 19:54
Posts: 9
heya

ok I changed my hex string to the proper hex value for my res
it didnt change anything.
still looks like a lemon standing up, your screens look like a lemon laying down (if that makes sense)

ughh wish there was a real fix, can someone maybe.. help this old fart?


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