Widescreen Gaming Forum

[-noun] Web community dedicated to ensuring PC games run properly on your tablet, netbook, personal computer, HDTV and multi-monitor gaming rig.
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 Post subject: Re: Flawless Widescreen
PostPosted: 27 Jun 2016, 05:53 
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Joined: 12 Nov 2014, 20:30
Posts: 45
Hi HAYDEN.
Would it be too much to ask you, to update the fix for RESIDENT EVIL 5 ??
It's been a while since the game has been updated and your fix stopped working.
Thank you.


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 Post subject: Re: Flawless Widescreen
PostPosted: 01 Jul 2016, 03:33 
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Joined: 01 Jul 2016, 03:27
Posts: 2
Came here to report that yesterday's update of DOOM has caused the plugin to no longer function. I would really appreciate it if you could update the plugin for the new game version as I find your viewmodel FoV fix to be essential for me. Not sure why id didn't implement a dynamic viewmodel FoV themselves, I surely can't be the only one who has trouble seeing and playing when you have a gun up in your face as though you're playing with a 60 degree field of view.

Thanks for all your great work HaYDen.


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 Post subject: Re: Flawless Widescreen
PostPosted: 02 Jul 2016, 02:00 
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Joined: 14 Feb 2010, 13:39
Posts: 761
DOOM is updated - not backward compatible with old version, the way it works is different, you may have to change the scale adjustment value... should now work on 16:10.

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Resident Jester - Flawless Widescreen - Widescreen gaming the way it should be.
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 Post subject: Re: Flawless Widescreen
PostPosted: 02 Jul 2016, 05:40 
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Joined: 01 Jul 2016, 03:27
Posts: 2
Thanks for getting that updated so quickly. Expect a donation when I have some spare change :)


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 Post subject: Re: Flawless Widescreen
PostPosted: 02 Jul 2016, 06:31 
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I Donated
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Joined: 08 Sep 2009, 04:05
Posts: 68
Awesome work! Thanks a bunch.

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check my blog: cybereality.com


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 Post subject: Re: Flawless Widescreen
PostPosted: 02 Jul 2016, 18:21 
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Joined: 05 Jul 2014, 17:50
Posts: 15
Thanks for all your hard work HaYDeN.
I have a request/challenge for you.
Would you be willing to look for widescreen/custom resolution solution for Dino Crisis or Metal Gear Solid?
I'd rather not emulate these games since PS1 has wobbly models and stretching textures.


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 Post subject: Re: Flawless Widescreen
PostPosted: 11 Jul 2016, 10:13 
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Joined: 11 Jul 2016, 10:10
Posts: 1
HaYDeN, could you by any chance provide a Plugin for BF Hardline? The games SP Mode is actually quite nice (contrary to the MP experience) and I´d like to play it widescreen - the defaul fov of 60 is a damn joke and it is not adjustable for SP.

I found the necessary memory value because someone provided a fix via cheatengine - it works, but every change on the fov (like using iron sight or using sprint) resets the fov and you have to reactivate it....

Code:
<Description>"pointerscan result"</Description>
      <LastState Value="60" RealAddress="086D0090"/>
      <VariableType>Float</VariableType>
      <Address>"bfh.exe"+0258FD70</Address>
      <Offsets>
        <Offset>0</Offset>
        <Offset>A0</Offset>
        <Offset>378</Offset>
      </Offsets>
    </CheatEntry>
    <CheatEntry>
      <ID>7</ID>
      <Description>"pointerscan result"</Description>
      <LastState Value="60" RealAddress="086D0090"/>
      <VariableType>Float</VariableType>
      <Address>"bfh.exe"+0258FD70</Address>
      <Offsets>
        <Offset>0</Offset>
        <Offset>60</Offset>
        <Offset>58</Offset>
        <Offset>378</Offset>
      </Offsets>
    </CheatEntry>
    <CheatEntry>
      <ID>8</ID>
      <Description>"pointerscan result"</Description>
      <LastState Value="60" RealAddress="086D0090"/>
      <VariableType>Float</VariableType>
      <Address>"bfh.exe"+028AEDE8</Address>
      <Offsets>
        <Offset>0</Offset>
        <Offset>A0</Offset>
        <Offset>228</Offset>
        <Offset>0</Offset>
      </Offsets>
    </CheatEntry>
    <CheatEntry>
      <ID>10</ID>
      <Description>"pointerscan result"</Description>
      <LastState Value="60" RealAddress="086D0090"/>
      <VariableType>Float</VariableType>
      <Address>"bfh.exe"+0258FD70</Address>
      <Offsets>
        <Offset>0</Offset>
        <Offset>A0</Offset>
        <Offset>378</Offset>


PS: I would be more than thankful an willing to donate for it to happen - I bought the game for SP only and it annoys me that I can´t play it withouth having to vomit after 20 minutes.


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 Post subject: Re: Flawless Widescreen
PostPosted: 11 Jul 2016, 18:54 
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Joined: 12 Nov 2014, 20:30
Posts: 45
Hi HAYDEN. It's me again, but this time it will not be about Resident Evil 5.
It will be about Resident Evil 6. LOL

I have tried FWS and WSF but both had the same issue: HUD is not positioned correctly.

FWS plugin:
Image

WSF plugin:
Image

My native resolution is 2560x1080, ultra wide monitor.
Is there something i can do about it?
Thank you.


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 Post subject: Re: Flawless Widescreen
PostPosted: 13 Jul 2016, 10:51 
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Joined: 13 Jul 2016, 10:47
Posts: 1
Hello Hayden,
do you plan to fix the Wolfenstein The Old Blood, please? The New Order works fine though. The problem with the old blood is:
"Could not find AspectFix injection point, Wolfenstein: The Old Blood may have updated to a version that is no longer supported.

Try restarting Wolfenstein: The Old Blood or selecting a different version and re-enable the fix."
Thank you.
PS: not a rat, I donated :)


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 Post subject: Re: Flawless Widescreen
PostPosted: 22 Jul 2016, 02:00 
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Joined: 23 May 2016, 08:05
Posts: 2
ShroudedNight wrote:
Hi, does Flawless Widescreen explicitly enable [with AdjustTokenPrivileges] SeDebugPriviledge on the security token used by c_HackTool when it calls OpenProcess? I ask because I've attempted to use FW against both Skyrim and Watch Dogs and both attempts were unsuccessful, yielding "Failed to open process, error code = 5", presumably ERROR_ACCESS_DENIED. This is despite running FW with elevated privileges.

My attempts to search for solutions specific to FW yielded anemic results (a couple unresolved posts searching for a solution either for Skyrim or for Spec Ops: The Line), while searching generally yielded this stackoverflow post which strongly suggests we're missing debug privileges... Thanks!


A little late, but I wanted to report that starting FlawlessWidescreen.exe using an elevated Process Explorer allowed it to properly hook TESV.exe and adjust my FOV settings.

I also took a look at the process privileges (using Process Explorer) both when using UAC elevation directly as well as using Process Explorer to run the process. UAC elevation results in the security token reporting SeDebugPrivilege as disabled whereas starting the process via Process Explorer reports that the SeDebugPrivilege is enabled. It looks like FlawlessWidescreen is simply using whatever access token it inherits directly without modifying it, and that user elevation doesn't actually enable the privilege, only make it available for subprocesses to enable as they need...


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