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PostPosted: 04 Feb 2017, 00:57 
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Joined: 31 Jan 2017, 08:43
Posts: 62
Blinky wrote:
CivilWolf wrote:
Blinky wrote:
Hey how can I play in proper aspect ratio with no letterboxing at 8:9 -- 1280x1440? It's for VR.


!!! Backup "re7.exe" !!!

Open "re7.exe" in a HEX editor, I use Hxd.

Remove Black Bars:
Go to([ctrl]+G) Offset: 0000FC60

Change 00 00 80 41 to 00 00 00 41

Fixing Screen Stretching:
Go to Offset: 0000FC50

Change 39 8E E3 3F to 3B 8E 63 3F

I think.(I put this here as insurance, just in case I am wrong)



No change, I'm afraid. Followed the steps above but the top/bottom letterboxing is still there and everything appears exactly the same.

Are there any other steps I should have taken other than those above?

Also, when changing the numbers, should I use "paste insert" or "paste write?" I used "paste write". The numbers turn red, when I select that option.


Hmmm... It should have worked. That is about all that needed to be done to get rid of the letter boxing and stretched screen. If you want, I can take a look at your .exe file if you send me a download link.


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PostPosted: 04 Feb 2017, 01:38 
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gladi8r wrote:

Thanks for the response.
I've only tried from the main menu and the alternate method posted, changing in FOV in game etc.
It just says deactivated and nothing changes.
Is it supposed to say activated when you hit the F key the first time?


It should have responded with "FOV # Activated" If it worked.

One option is to go to page 4 of the thread and follow step 4-5.11 of my post to find your FOV value. You can then modify the value to the one you desire!


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PostPosted: 04 Feb 2017, 02:23 
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Joined: 30 Jun 2006, 07:46
Posts: 119
CivilWolf wrote:

Hmmm... It should have worked. That is about all that needed to be done to get rid of the letter boxing and stretched screen. If you want, I can take a look at your .exe file if you send me a download link.


Uploading it and will PM you the link. Thanks!

EDIT: link sent.

EDIT: I realized I can run the game reasonably well at 1600x1800. If you have the time, could you tell me the parameters for that resolution?


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PostPosted: 04 Feb 2017, 04:39 
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Joined: 03 Feb 2017, 00:27
Posts: 5
CivilWolf wrote:
gladi8r wrote:

Thanks for the response.
I've only tried from the main menu and the alternate method posted, changing in FOV in game etc.
It just says deactivated and nothing changes.
Is it supposed to say activated when you hit the F key the first time?


It should have responded with "FOV # Activated" If it worked.

One option is to go to page 4 of the thread and follow step 4-5.11 of my post to find your FOV value. You can then modify the value to the one you desire!



Thanks.
I've gotten CE to work, but I really liked your trainer concept.
Maybe it's regional or something.


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PostPosted: 04 Feb 2017, 05:05 
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Joined: 04 Mar 2015, 14:35
Posts: 100
It helps to change the ratio from 21:9 to 43:18 (hor:ver). Seems to fix the fov., also screen placements for diffrent kind of stuff (hud, inventar,..) "eats" alot of Performance, should look/feel as it mention. Personally i don`t see a diffrence between 21:9 and 43:18 (wich may depends on my monitor, upscaled from 2560x1080 to 3440x1440), but u will notice on "alt+enter",u will be able reaching the maximum diagonal amount for FOV based on the ratio 43:18.

A key for that game would be very appreciated.

Image

Image

UWQHD, 1440p Ultra Wide QHD (QHD) Res.: 3440×1440 Ratio: 43:18 :
Removes (openes) the black bars:
1.777778(float) 3FE38E39(hex aligned) "39 8E E3 3F"(binary) to 2.400000(float) 4019999A(hex aligned) "9A 99 19 40"(binary)
and
Fix the ratio (horizontal):
16.00000(float) 41800000(hex aligned) "00 00 80 41"(binary) to 43.00000(float) 422C0000(hex aligned) "00 00 2C 42"(binary)
Fix the ratio (vertical):
9.00000(float) 41100000(hex aligned) "00 00 10 41"(binary) to 18.00000(float) 41900000(hex aligned) "00 00 90 41"(binary)

QHD, 1440p Quad High Definition Res.: 3440x1440 Ratio: 21:9 :
Removes (openes) the black bars:
1.777778(float) 3FE38E39(hex aligned) "39 8E E3 3F"(binary) to 2.400000(float) 4019999A(hex aligned) "9A 99 19 40"(binary)
and
Fix the ratio (horizontal):
16.00000(float) 41800000(hex aligned) "00 00 80 41"(binary) to 21.00000(float) 41A80000(hex aligned) "00 00 A8 41"(binary)
Fix the ratio (vertical):
nothing todo here

Example based on 43:18 UWQHD 3440×1440
Image


Last edited by zens on 07 Feb 2017, 09:14, edited 2 times in total.

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PostPosted: 04 Feb 2017, 13:20 
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Joined: 02 Feb 2017, 19:31
Posts: 3
Is there any way to fix the fisheye-distortion? None of the vertical lines in the screenshots posted in this thread are straight closer to the edges, and it gets way worse when using triple-monitor setup.


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PostPosted: 04 Feb 2017, 13:37 
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Joined: 31 Jan 2017, 08:43
Posts: 62
Blinky wrote:
CivilWolf wrote:

Hmmm... It should have worked. That is about all that needed to be done to get rid of the letter boxing and stretched screen. If you want, I can take a look at your .exe file if you send me a download link.


Uploading it and will PM you the link. Thanks!

EDIT: link sent.

EDIT: I realized I can run the game reasonably well at 1600x1800. If you have the time, could you tell me the parameters for that resolution?


It should use the same HEX codes for that resolution.

The exe you sent seems to work.

Here are a few screenshots:

http://imgur.com/a/8NTiO


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PostPosted: 04 Feb 2017, 18:36 
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Joined: 30 Jun 2006, 07:46
Posts: 119
CivilWolf wrote:
Blinky wrote:
CivilWolf wrote:

Hmmm... It should have worked. That is about all that needed to be done to get rid of the letter boxing and stretched screen. If you want, I can take a look at your .exe file if you send me a download link.


Uploading it and will PM you the link. Thanks!

EDIT: link sent.

EDIT: I realized I can run the game reasonably well at 1600x1800. If you have the time, could you tell me the parameters for that resolution?


It should use the same HEX codes for that resolution.

The exe you sent seems to work.

Here are a few screenshots:

http://imgur.com/a/8NTiO


Damn it! That is not what I'm seeing, but it's exactly what I want. Why would it work on your game but not on mine? You are sure you did nothing else to the software? There was no other step mentioned earlier in this thread? The only thing I can think of is that I am running Tridef to create a SBS 3D image ... I wonder if the Tridef hook could be interfering with that code somehow ... I'll have to try it without Tridef and see if it works.


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PostPosted: 04 Feb 2017, 19:11 
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Joined: 19 May 2011, 20:51
Posts: 31
Hi i cant fix my game, please someone can tell me the hex codes to 5040x1050 resolution..,

i calculate
9A 99 99 40 and CD CC 2C 42 but dont work screen is streched

help!! :cheers:

thanks!!


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PostPosted: 04 Feb 2017, 19:39 
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Joined: 04 Mar 2015, 14:35
Posts: 100
@murilladas 5040:1050= 4.8 (for the blackbars) and ur ratio needs to get fixed to 24:5

Image

Removes (openes) the black bars:
1.777778(float) 3FE38E39(hex aligned) "39 8E E3 3F"(binary) to 4.800000(float) 4099999A(hex aligned) "9A 99 99 40"(binary)
and
Fix the ratio (horizontal):
16.00000(float) 41800000(hex aligned) "00 00 80 41"(binary) to 24.00000(float) 41C00000(hex aligned) "00 00 C0 41"(binary)
Fix the ratio (vertical):
9.00000(float) 41100000(hex aligned) "00 00 10 41"(binary) to 5.00000(float) 40A00000(hex aligned) "00 00 A0 40"(binary)

@Blinky 1600:1800= 0.89 (for the blackbars) and ur ratio needs to get fixed to 8:9

Removes (openes) the black bars:
1.777778(float) 3FE38E39(hex aligned) "39 8E E3 3F"(binary) to 0.890000(float) 3F63D70A(hex aligned) "0A D7 63 3F"(binary)
and
Fix the ratio (horizontal):
16.00000(float) 41800000(hex aligned) "00 00 80 41"(binary) to 8.00000(float) 41000000(hex aligned) "00 00 00 41"(binary)
Fix the ratio (vertical):
nothing todo here

@Jeopardy

There is nothing in the world could "fix" that problem. A 3 dimensional room on a linear is allways in "perspective", combined with a field of view higher then 120° will result in this unnatural effect. Curving a display could reduce that effect again i guess, or maybe a cubed holodec. If u look at the last picture above, u will notice the beginning of that "effect" on the left door. It shall suggest "Depth" to the player.

Greets


Last edited by zens on 07 Feb 2017, 09:14, edited 2 times in total.

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