@murilladas 5040:1050=
4.8 (for the blackbars) and ur ratio needs to get fixed to
24:5Removes (openes) the black bars:1.777778(float) 3FE38E39(hex aligned) "39 8E E3 3F"(binary) to
4.800000(float) 4099999A(hex aligned) "9A 99 99 40"(binary)
and
Fix the ratio (horizontal):16.00000(float) 41800000(hex aligned) "00 00 80 41"(binary) to
24.00000(float) 41C00000(hex aligned) "00 00 C0 41"(binary)
Fix the ratio (vertical):9.00000(float) 41100000(hex aligned) "00 00 10 41"(binary) to
5.00000(float) 40A00000(hex aligned) "00 00 A0 40"(binary)
@Blinky 1600:1800=
0.89 (for the blackbars) and ur ratio needs to get fixed to
8:9Removes (openes) the black bars:1.777778(float) 3FE38E39(hex aligned) "39 8E E3 3F"(binary) to
0.890000(float) 3F63D70A(hex aligned) "0A D7 63 3F"(binary)
and
Fix the ratio (horizontal):16.00000(float) 41800000(hex aligned) "00 00 80 41"(binary) to
8.00000(float) 41000000(hex aligned) "00 00 00 41"(binary)
Fix the ratio (vertical):nothing todo here
@JeopardyThere is nothing in the world could "fix" that problem. A 3 dimensional room on a linear is allways in "perspective", combined with a field of view higher then 120° will result in this unnatural effect. Curving a display could reduce that effect again i guess, or maybe a cubed holodec. If u look at the last picture above, u will notice the beginning of that "effect" on the left door. It shall suggest "Depth" to the player.
Greets