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PostPosted: 21 Feb 2019, 16:10 
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Joined: 10 Feb 2019, 05:05
Posts: 30
Yeah sorry I moved the position of the fix on you. My reasoning was that all three of those shaders start with taking cb1[127].y and multiplying by 1.777777. It's no coincidence that that number is equal to 16 divided by 9. So I figured that was where they were handling the size and position of the shader.


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PostPosted: 21 Feb 2019, 18:57 
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Joined: 21 Feb 2019, 18:55
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from what i gather on the last page i need to change the values
"r0.y = 1.77777779 * cb1[127].y;"
for the 3 "ps_replace.txt" files
so what are values i need for 2560x1080 ...?


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PostPosted: 21 Feb 2019, 19:50 
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Joined: 01 Feb 2019, 03:04
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Liberator wrote:
from what i gather on the last page i need to change the values
"r0.y = 1.77777779 * cb1[127].y;"
for the 3 "ps_replace.txt" files
so what are values i need for 2560x1080 ...?


No, the method we use adds a new line which we modify. If you use the fixes from here: https://github.com/mpm11011/ac7-ultrawi ... haderFixes

all you need to do is search for the one occurrence of "0.1719" in every of the three shaders and replace it with the corresponding value for your resolution, by default that is for 3440x1440.

Markus explained how to calculate the value for your resolution here: http://www.wsgf.org/forums/viewtopic.ph ... 50#p174650


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PostPosted: 21 Feb 2019, 20:02 
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Joined: 15 Feb 2019, 07:10
Posts: 7
So I applied 3 shaderfix files, adjust the 0.17919 to my screen ratio (which is 0.5). It seems worked great, but why my crosshair is off center like this? how can I fix this?
Attachment:
20190221125856_1.jpg
20190221125856_1.jpg [ 620.33 KiB | Viewed 3414 times ]


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PostPosted: 21 Feb 2019, 20:39 
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Joined: 01 Feb 2019, 03:04
Posts: 39
cuongpn wrote:
So I applied 3 shaderfix files, adjust the 0.17919 to my screen ratio (which is 0.5). It seems worked great, but why my crosshair is off center like this? how can I fix this?
Attachment:
20190221125856_1.jpg


The crosshair and hud is exactly what these shaders are supposed to fix and do so correctly for me, from what I am seeing it looks like none of the shaders are being applied.

Please send screenshots of your game and "shaderfixes" directory, I think there might've been some error in the install process.


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PostPosted: 21 Feb 2019, 20:47 
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Joined: 15 Feb 2019, 07:10
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Attachment:
2019-02-21.png
2019-02-21.png [ 77.78 KiB | Viewed 3707 times ]

Attachment:
2019-02-21 (2).png
2019-02-21 (2).png [ 72.12 KiB | Viewed 3687 times ]


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PostPosted: 21 Feb 2019, 22:37 
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Joined: 21 Feb 2019, 18:55
Posts: 5
Ok Got it, Thanks
doh sometimes i get this
weird circle on the leftside of the screen/map


Attachments:
Ace7Game_2019_02_21_16_33_59_329.png
Ace7Game_2019_02_21_16_33_59_329.png [ 3.19 MiB | Viewed 3639 times ]
Ace7Game_2019_02_21_16_33_50_835.png
Ace7Game_2019_02_21_16_33_50_835.png [ 3.25 MiB | Viewed 3671 times ]


Last edited by Liberator on 21 Feb 2019, 22:42, edited 1 time in total.
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PostPosted: 21 Feb 2019, 22:38 
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Joined: 21 Feb 2019, 03:31
Posts: 2
susahamat wrote:
@lukanyan = make sure change hunting=1 to 0

Thanks! I thought I changed it already but somehow was still on 1.
Changed it back again on 0 and now it works perfectly :) Thanks to all for the effort :cheers:


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PostPosted: 21 Feb 2019, 22:50 
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Joined: 10 Feb 2019, 05:05
Posts: 30
Liberator wrote:
Ok Got it, Thanks
doh sometimes i get this
weird circle on the leftside of the screen/map


Woah.

I think those circles are part of the minimap, they grow bigger or smaller depending on how far you are from the currently selected target. I haven't had that issue happen to me though.

Can you post one of the shaders' full text, and tell us what your resolution is?


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PostPosted: 21 Feb 2019, 23:02 
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Joined: 01 Feb 2019, 03:04
Posts: 39
### EDIT: NEW VERSION WITH WORKAROUND FOR BUGGED CUTSCENE TEXT HERE: http://www.wsgf.org/forums/viewtopic.ph ... 50#p174750 ###

Hey everyone, I managed to find a fix for the HUD text as well!

There are a couple bugs related to the fact that certain elements of real time cutscenes and the black box fading in and out certain parts of the UI are part of the same buffer. I am really interested to hear how this behaves, especially on wider screens.

Installation:

Open the d3dx.ini and uncomment "include_recursive = Mods".

Create a folder called "Mods" next to the game executable

Put this file inside: https://gist.githubusercontent.com/mart ... extfix.ini

Finally put this in the ShaderFixes folder: https://gist.githubusercontent.com/mart ... eplace.txt

This is approximately the correct value for 3440x1440, to adjust it replace "0.2500"

Huge thanks to masterotaku from the Helixmod / 3Dmigoto Discord for helping me figure out how this all works!

We're getting pretty close to full ultrawide support in AC7.


Attachments:
20190221164451_1.jpg
20190221164451_1.jpg [ 867.9 KiB | Viewed 3685 times ]


Last edited by Winkelmann on 22 Feb 2019, 03:35, edited 2 times in total.
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