Widescreen Gaming Forum

[-noun] Web community dedicated to ensuring PC games run properly on your tablet, netbook, personal computer, HDTV and multi-monitor gaming rig.
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PostPosted: 12 Apr 2006, 08:28 
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Joined: 24 Dec 2005, 11:13
Posts: 381
"]W00t, got it working... :)
And it doesn't effect my FPS much at all by turning down the resolution, if anyone cares.


I care man.

I have noticed the same thing. My framerates are not much higher when @ 1440x900 rather than 1920x1200. This is why I settled for the middle (1680x1050).


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PostPosted: 12 Apr 2006, 12:48 
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Joined: 04 Aug 2005, 10:51
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Same here so i´m playing at 1920*1200.


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PostPosted: 12 Apr 2006, 18:30 
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Joined: 21 Jun 2005, 13:54
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I ran it on a slightly slower box, and I had to turn the res down to 1280x800 to get it smooth at high settings, otherwise it was OK. You might be able to play at 1680x1050... 2GB of RAM certainly helps, at least when it comes to loading times...


Cool - thanks for the info :)


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PostPosted: 16 Apr 2006, 12:37 
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Joined: 27 Jul 2004, 17:42
Posts: 3436
Important info from TweakGuides.com ...

Oblivion Tweak Guide Update
10 April 2006

No sooner had I mentioned that I quietly update the Oblivion Tweak Guide regularly for minor additions (see below) than it turns out there's an important update worth drawing your attention to. It seems I made a mistake in my advice about the bPreemptivelyUnloadCells variable in the guide. Based on further experimentation, particularly on systems with higher iPreloadSizeLimit and cell buffer variable values, it needs to be set to 0 to fully take advantage of those settings. Check Page 9 of the guide for the updated info. On my system this change has made things amazingly smooth. So basically for all systems except perhaps those with 512MB of RAM, bPreemptivelyUnloadCells should be set to 0. Apologies for the mixup, be sure to spread the word on this.


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