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PostPosted: 08 Apr 2006, 23:45 
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Insiders
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Joined: 07 Nov 2005, 04:16
Posts: 3010


Widescreen Grade: B
Multi-monitor Grade: B

Read Full Detailed Report - The Chronicles of Riddick: Escape from Butcher Bay

The Chronicles of Riddick: Escape from Butcher Bay is an FPS from Starbreeze Studios and Vivendi Universal. The plot serves as a prequel to the 2000 film Pitch Black, and features Vin Diesel's voice and likeness.







Last edited by The_cranky_hermit on 27 Mar 2013, 13:12, edited 2 times in total.
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 Post subject: 1920 x 1200
PostPosted: 27 Apr 2006, 06:53 
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Joined: 26 Apr 2006, 11:34
Posts: 5
Riddick runs fine at 1920 x 1200.

Monitor Samsung 244T.

greetinx


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 Post subject: 1440 x 900
PostPosted: 21 May 2006, 01:09 
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Joined: 21 May 2006, 00:59
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Works at 1440 x 900


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PostPosted: 13 Jun 2006, 05:27 
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Joined: 13 Jun 2006, 05:25
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Confirming everything works fine on highest settings and 1680x1050.

:cheers


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PostPosted: 06 Nov 2006, 17:43 
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Joined: 30 Mar 2006, 09:16
Posts: 156
this game is NOT working at 2560x1600...

the fov focus is stuck way in the bottom right hand corner and everything is tilterd and very distorted

help?

1920x1200 and 1280x800 and 20XXx1536 all work fine


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PostPosted: 03 Jan 2008, 15:45 
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Joined: 30 Mar 2006, 09:16
Posts: 156
developer or publisher (I forget who replied back to me, I think the latter)

said the game simply does not support 2560x1600, for whatever reason.


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PostPosted: 25 Dec 2008, 21:04 
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Joined: 25 Dec 2008, 20:27
Posts: 10
developer or publisher (I forget who replied back to me, I think the latter)

said the game simply does not support 2560x1600, for whatever reason.


That sucks man. I just re-installed (with 1.1 patch) this on my shiny new machine (quad-core/8 gb ram/8800 gt 512 mb/vista x64 sp1) just to see how it performs. I like to go back to my old archive of games after I update my machine. :roll:

I'm quite surprised to see it actually start -- a four year old game on a fairly modern system (my next system is going to be six or eight cores cpu and maybe dual gpus like ati x2 series as long as everything fit in a sff case :P ). It even recognizes my xbox 360 gamepad (not native; this was before xinput api exists). Plus it recognizes that this is a 64-bit machine and uses the 64-bit .exe:

"..Riddick EFBBSystemWin64_AMD64SbzEngine.exe"

Awesome. I got a laugh out of the shader model 2.0++ option -- "Recommended for GeForce 6 Series and future hardware..." That's two generations old from what I have now! :shock:

I was pleasantly surprised to see that it allows you to even select 2560x1600 (I have a dell 30" lcd display). But, I can't seem to get it to display correctly. Everything looks warped. I tried all the different options (normal, 4:3 -> 16:9, 16:9 -> 4:3 etc.) but none of them look right.

During the intro sequence that uses the in-game engine, the camera is pointed to what looks like in the upper left corner of the screen. So, you hear characters talking but the camera isn't pointed at them. :lol:

Then after you get off the ship (the part where you break johns neck). The view looks skewed somehow -- kinda like looking through a fishbowl. That's as far as I've gotten. I tried it in windowed mode and still same fishbowl look.

On conclusion, the engine behind this game is pretty impressive even after 4 years and several generations of tech have passed. I'm very much looking forward to the next riddick game from starbreeze on the pc in 2009. Can't wait! :D

My system spec:

quad-core q6600 2.4ghz
8 gb ram
8800 gt 512 mb
vista x64 sp1


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PostPosted: 05 Oct 2009, 17:33 
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Joined: 06 Mar 2008, 17:20
Posts: 3424
== Supported Resolutions ==

The game ran successfully at 1280x720, 1280x800, 1360x768, 1440x900, 1680x1050, 1920x1080, 1920x1200.
The game did NOT run properly at 2560x1600.

Beyond a 2048-pixel display width, the whole 3D scene gets heavily distorted and the player's view is off-centered, rendering the game unplayable.


== Surround Gaming Support ==

EFBB supports triple-screen ARs natively with Hor+ gameplay, but the usual surround resolutions can't be used because of the low max display width. Surround resolutions are basically limited to a 1920-pixel width (3x 640). 'Faux' TripleHead or low-res multi-monitor modes are your only options.

Hor+ gameplay, stretched HUD, pillarboxed FMVs, Hor+ cut scenes.

1920x600





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PostPosted: 05 Oct 2009, 18:25 
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Insiders
Insiders

Joined: 07 Nov 2005, 04:16
Posts: 3010
Calculated grade: B+

Stretched HUD is a blemish.

CCE: 100%


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