Widescreen Gaming Forum

[-noun] Web community dedicated to ensuring PC games run properly on your tablet, netbook, personal computer, HDTV and multi-monitor gaming rig.
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 Post subject: Unreal Tournament
PostPosted: 13 Apr 2006, 23:14 
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Insiders
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Joined: 07 Nov 2005, 04:16
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Widescreen Grade: C
Ultra-Widescreen Grade: C
Multi-monitor Grade: C
4k Grade: C

Read Full Detailed Report - Unreal Tournament

Unreal Tournament is an online FPS from Epic Games and GT Software. Its main competition being Quake 3, it distinguishes itself from the Quake games by focusing on team-based games such as team deathmatch, capture the flag, and assault, rather than free-for-all deathmatch.


4:3


16:10


16:9


3x1



Last edited by The_cranky_hermit on 13 Jul 2017, 07:32, edited 10 times in total.
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PostPosted: 14 Apr 2006, 05:39 
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Joined: 20 Jan 2006, 17:27
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Very nice report. I think the reason it doesn't allow widescreen without ini tweaks is because when it came out widescreen wasn't really out if it was out at all at a consumer level. The newest versions of the series, '03 & '04, have the FOV selection in game (though they cap at 100 so perfect FOV calculations from my fovCalc program aren't accepted without ini tweaking).


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PostPosted: 24 Jun 2007, 19:24 
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Joined: 08 Jul 2005, 06:59
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Also along with the hud being 33% bigger so is the cross hair... but you can change the size of the hud but not the cross hair...other then that this works like a charm.. thanks


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PostPosted: 22 Jul 2007, 15:41 
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Joined: 22 Jul 2007, 15:33
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For some reason when I increase the resolution to widescreen. The screen tilts to the right.




I just edited the ini file like described and I also use UT 4.36 GOTY.


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PostPosted: 22 Jul 2007, 16:54 
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Joined: 17 Nov 2005, 09:02
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Uhm, those screenshots aren't widescreen. At what resolution are you running your screen?
Because if your running a 4:3 resolution it's not so strange that the widescreen resolution doesn't fit.


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PostPosted: 24 Jul 2007, 08:50 
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Joined: 22 Jul 2007, 15:33
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Uhm, those screenshots aren't widescreen. At what resolution are you running your screen?
Because if your running a 4:3 resolution it's not so strange that the widescreen resolution doesn't fit.


I have a Philips 190CW TFT monitor. And I use a resoltution of 1440x900. Strangely 1280x1024 works perfect...


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PostPosted: 24 Jul 2007, 09:24 
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At what res do you run Windows?


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PostPosted: 05 Aug 2007, 22:51 
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Joined: 22 Jul 2007, 15:33
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At what res do you run Windows?


I run Windows at 1440x900 as well. But I don't see how that could contribute to the problem? I'm playing at fullscreen mode not windowed..


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PostPosted: 17 Apr 2008, 11:24 
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Joined: 08 Sep 2006, 06:20
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If I set my Y resolution to anything above 1024, it drops back to that figure before loading, no matter what I do. This is on both D3D and OGL.
The X resolution remains at what I set it to, and I get that terrible "falling off the right hand side of the screen" thing aapje gets.

WinXP, 8800GTX, Detonator 169.21

Desktop res is 1920x1200.

I'd put up with 1280x1024 for this game, but that goddamned Fixed Aspect Scaling bug is still present. It simply won't engage.

The funny part is that I'm sure it worked in widescreen on the first startup, then failed after that.


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PostPosted: 03 May 2008, 07:02 
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Joined: 28 Apr 2008, 18:36
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I just ran UT at 1440x900 using Vista32, updated BIOS, 8600GT w/ latest avail driver and Acer2216wbd plug and play - 1440x900 on the desktop. In the nvidia control panel I have opted for "nvidia scaling with fixed aspect ratio".

I used the instructions here to modify the configuration files.
It appears this may not be necessary as I noticed any number of widescreen resolutions available from the preferences / video menu.

I am not sure if this is a function of the new nvidia driver or Vista or what - but wouldn't this qualify as a native solution?



Edited to add; deathmatch against bots in UT (practice session) is my all time favorite gaming experience. What's nice about this is that there are so many options to modify; game speed, difficulty, style, bot skill - that it can always be set up to provide the perfect balance of action and speed, perfectly tailored to the player - always a satisfying gaming experience.
A seemingly endless number of maps at Nali City doesn't hurt either.


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