Well I haven't heard anything from Matrox and I haven't read the manual ... :roll: :lol:
I adjust the angle so they are straight on when I turn my head to look at them ... just as the centre screen is (when I don't turn my head ... :lol:)
The angle will of course be different depending on how far you are away from them ...
Far Cry looks flatter because it doesn't have the full FOV for TripleHead ... if you look the area that should be on the centre screen (as in the 1280 shot) you can see it is well wide of fitting onto the centre screen in the TripleHead shot. Unfortunately you can not widen the FOV in Far Cry any more than this ... :(
Despite this narow FOV it is very playable IMHO ... :D