Question for you guys. is the native res of 2560x1600 noticibly better than a scaled 1920x1200? I mean with so many pixels already there is there really any strong visual upgrade with 2560x1600?? Aside from desktop realistate and stuff like that, I mean in games.
I cant imagine it would much myself since I can scale lower res's to 1920x1080 on a 37" and it looks about the same and the native of 1920x1080 looks wonderfull.
I have no way to judge tho for myself.
There is no way I could power that with my current rig tho, It was struggling just abit on Stalker with max settings with 1920x1080 so I had to bring it down to like 1200x700ish and just aspect scale it back up. Honestly it looks the same to me, but runs much smoother.
Oh and one comment, sombody said that at that max res (2560x1600) to keep in mind you need a very strong cpu to run it. I just wanted to notate that the more graphicly chalenged you make things the less it depends on the cpu and the more it depends on the video card. You have to find exactly where that bottleneck occures on your system to judge if you need more cpu power or not.
Easy way to tell: If you can add more "eye candy" and your FPS stays the same your being held back by the cpu.
If you can downclock you cpu and your fps stays the same with no visual adjustments your videocard is at its limits.
I think I'll write us a bottleneck faq/guide somtime this week since everybody is getting these ultra rigs now it may be usfull information.
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