Widescreen Gaming Forum

[-noun] Web community dedicated to ensuring PC games run properly on your tablet, netbook, personal computer, HDTV and multi-monitor gaming rig.
It is currently 20 Nov 2024, 00:29

All times are UTC [ DST ]




Post new topic Reply to topic  [ 164 posts ]  Go to page Previous  1 ... 12, 13, 14, 15, 16, 17  Next
Author Message
PostPosted: 13 Aug 2010, 17:11 
Offline

Joined: 01 May 2010, 01:05
Posts: 24
[quote]What do I need to edit in the gamex86.dll file to make it work for triplehead? I want to make it for the new version of Last Man Standing but I cant find the guide or anything on the web.


Have you tried this fix ?

http://www.widescreengamingforum.com/forum/viewtopic.php?p=62675#p62675

Check the "Edit" line in the same post.

Unfortunately thats for the 3.0 mod. The newest version is 4.0 and the fix doesnt work. Thats why I need to edit the file myself, unless anybody here would be so kind as to mod it for me :D


Top
 Profile  
 


PostPosted: 14 Aug 2010, 01:30 
Offline

Joined: 20 Jun 2010, 04:19
Posts: 137
Not working here on Nvidia Surround on 3.33 Mobster file. Game takes up the center and right monitor but doesn't appear on the left monitor. Right part is also cut off, so it seems to think the left monitor should be where it isn't, on the right, maybe.

e: Alright, I was able to tab out into windowed mode and hit ctrl+alt+del so I could get window control, and then drag contents left so that it's at least playable in windowed mode.

Hopefully it doesn't run like shit this way...but surely there should be a way to tell the damn game to work in fullscreen mode starting from my left monitor rightward and not my center monitor rightward?


Top
 Profile  
 
PostPosted: 15 Aug 2010, 18:30 
Offline

Joined: 15 Aug 2010, 18:11
Posts: 7
Hello Guys!!
I managed to run 5040x1050 but I'm having trouble hitting the aspectratio ...
I tried with (arrow r_aspectRatio 1, 2, 3) and did not see the difference ... the image without pre is very wide ...

Does anyone know what can be?


Top
 Profile  
 
PostPosted: 15 Aug 2010, 19:54 
Offline

Joined: 15 Aug 2010, 18:11
Posts: 7
aHH..awhen i use .dll on Doom3 i have this issue..

DOOM 1.3.1.1304 win-x86 Jan 16 2007 15:36:51
3411 MHz AMD CPU with MMX & 3DNow! & SSE & SSE2 & SSE3 & HTT
4080 MB System Memory
1024 MB Video Memory
Winsock Initialized
Found interface: {D33705CC-34CD-4910-A043-49495EDE9768} Realtek PCIe GBE Family Controller - 192.168.0.43/255.255.255.0
Sys_InitNetworking: adding loopback interface
doom using MMX & SSE & SSE2 & SSE3 for SIMD processing
enabled Flush-To-Zero mode
enabled Denormals-Are-Zero mode
------ Initializing File System ------
Loaded pk4 c:program files (x86)steamsteamappscommondoom 3basegame00.pk4 with checksum 0x29cdb978
Loaded pk4 c:program files (x86)steamsteamappscommondoom 3basegame01.pk4 with checksum 0x51c6981f
Loaded pk4 c:program files (x86)steamsteamappscommondoom 3basegame02.pk4 with checksum 0xf3ec6f7
Loaded pk4 c:program files (x86)steamsteamappscommondoom 3basegame03.pk4 with checksum 0x5d4230ea
Loaded pk4 c:program files (x86)steamsteamappscommondoom 3basepak000.pk4 with checksum 0x28d208f1
Loaded pk4 c:program files (x86)steamsteamappscommondoom 3basepak001.pk4 with checksum 0x40244be0
Loaded pk4 c:program files (x86)steamsteamappscommondoom 3basepak002.pk4 with checksum 0xc51ecdcd
Loaded pk4 c:program files (x86)steamsteamappscommondoom 3basepak003.pk4 with checksum 0xcd79d028
Loaded pk4 c:program files (x86)steamsteamappscommondoom 3basepak004.pk4 with checksum 0x765e4f8b
Loaded pk4 c:program files (x86)steamsteamappscommondoom 3basepak005.pk4 with checksum 0x8ffc3621
Loaded pk4 c:program files (x86)steamsteamappscommondoom 3basepak006.pk4 with checksum 0x95b65ab
Loaded pk4 c:program files (x86)steamsteamappscommondoom 3basepak007.pk4 with checksum 0x666bdb3c
Loaded pk4 c:program files (x86)steamsteamappscommondoom 3basepak008.pk4 with checksum 0x23ae5993
Current search path:
c:program files (x86)steamsteamappscommondoom 3/base
c:program files (x86)steamsteamappscommondoom 3basepak008.pk4 (3 files)
c:program files (x86)steamsteamappscommondoom 3basepak007.pk4 (38 files)
c:program files (x86)steamsteamappscommondoom 3basepak006.pk4 (48 files)
c:program files (x86)steamsteamappscommondoom 3basepak005.pk4 (63 files)
c:program files (x86)steamsteamappscommondoom 3basepak004.pk4 (5137 files)
c:program files (x86)steamsteamappscommondoom 3basepak003.pk4 (4676 files)
c:program files (x86)steamsteamappscommondoom 3basepak002.pk4 (6120 files)
c:program files (x86)steamsteamappscommondoom 3basepak001.pk4 (8972 files)
c:program files (x86)steamsteamappscommondoom 3basepak000.pk4 (2698 files)
c:program files (x86)steamsteamappscommondoom 3basegame03.pk4 (2 files)
c:program files (x86)steamsteamappscommondoom 3basegame02.pk4 (2 files)
c:program files (x86)steamsteamappscommondoom 3basegame01.pk4 (2 files)
c:program files (x86)steamsteamappscommondoom 3basegame00.pk4 (2 files)
game DLL: 0x0 in pak: 0x0
Addon pk4s:
file system initialized.
--------------------------------------
----- Initializing Decls -----
------------------------------
------- Initializing renderSystem --------
using ARB renderSystem
renderSystem initialized.
--------------------------------------
5206 strings read from strings/english.lang
Couldn't open journal files
execing editor.cfg
execing default.cfg
execing DoomConfig.cfg
couldn't exec autoexec.cfg
5206 strings read from strings/english.lang
----- Initializing Sound System ------
Setup OpenAL device and context... Done.
OpenAL: found EAX 4.0 extension
OpenAL: no EAX-RAM extension
OpenAL: found Alto-falantes (SoundMAX Integrated Digital HD Audio)
OpenAL: found 62 hardware voices
sound system initialized.
--------------------------------------
----- R_InitOpenGL -----
Initializing OpenGL subsystem
...registered window class
...registered fake window class
...initializing QGL
...calling LoadLibrary( 'opengl32' ): succeeded
...calling CDS: ok
...created window @ 0,0 (5040x1050)
Initializing OpenGL driver
...getting DC: succeeded
...creating GL context: succeeded
...making context current: succeeded

------- Input Initialization -------
Initializing DirectInput...
mouse: DirectInput initialized.
keyboard: DirectInput initialized.
------------------------------------
...using GL_ARB_multitexture
...using GL_ARB_texture_env_combine
...using GL_ARB_texture_cube_map
...using GL_ARB_texture_env_dot3
...using GL_ARB_texture_env_add
...using GL_ARB_texture_non_power_of_two
...using GL_ARB_texture_compression
...using GL_EXT_texture_compression_s3tc
...using GL_EXT_texture_filter_anisotropic
maxTextureAnisotropy: 16.000000
...using GL_1.4_texture_lod_bias
X..GL_EXT_shared_texture_palette not found
...using GL_EXT_texture3D
...using GL_EXT_stencil_wrap
X..GL_NV_register_combiners not found
X..GL_EXT_stencil_two_side not found
...using GL_ATI_separate_stencil
...using GL_ATI_fragment_shader
...using GL_ARB_vertex_buffer_object
...using GL_ARB_vertex_program
...using GL_ARB_fragment_program
X..EXT_depth_bounds_test not found
---------- R_NV20_Init ----------
Not available.
----------- R200_Init -----------
GL_NUM_FRAGMENT_REGISTERS_ATI: 6
GL_NUM_FRAGMENT_CONSTANTS_ATI: 8
GL_NUM_PASSES_ATI: 2
GL_NUM_INSTRUCTIONS_PER_PASS_ATI: 8
GL_NUM_INSTRUCTIONS_TOTAL_ATI: 16
GL_COLOR_ALPHA_PAIRING_ATI: 1
GL_NUM_LOOPBACK_COMPONENTS_ATI: 3
GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI: 3
FPROG_FAST_PATH
---------------------
---------- R_ARB2_Init ----------
Available.
---------------------------------
----- R_ReloadARBPrograms -----
glprogs/test.vfp
glprogs/test.vfp
glprogs/interaction.vfp
glprogs/interaction.vfp
glprogs/bumpyEnvironment.vfp
glprogs/bumpyEnvironment.vfp
glprogs/ambientLight.vfp
glprogs/ambientLight.vfp
glprogs/shadow.vp
glprogs/R200_interaction.vp
glprogs/nv20_bumpAndLight.vp
glprogs/nv20_diffuseColor.vp
glprogs/nv20_specularColor.vp
glprogs/nv20_diffuseAndSpecularColor.vp
glprogs/environment.vfp
glprogs/environment.vfp
glprogs/arbVP_glasswarp.txt: File not found
glprogs/arbFP_glasswarp.txt: File not found
-------------------------------
using ARB_vertex_buffer_object memory
using ARB2 renderSystem
found DLL in pak file: c:program files (x86)steamsteamappscommondoom 3basegame03.pk4/gamex86.dll
copy gamex86.dll to c:program files (x86)steamsteamappscommondoom 3basegamex86.dll
could not create destination file
0 0 5040 1050
Regenerated world, staticAllocCount = 0.
Shutting down sound hardware
idRenderSystem::Shutdown()
Shutting down OpenGL subsystem
...wglMakeCurrent( NULL, NULL ): success
...deleting GL context: success
...releasing DC: success
...destroying window
...shutting down QGL
...unloading OpenGL DLL
wrong game DLL API version

=]


Top
 Profile  
 
PostPosted: 18 Aug 2010, 03:59 
Offline

Joined: 01 May 2010, 01:05
Posts: 24
Could anybody show me a link or guide as to how to edit the .dll for it? Really want the LMS 4.0 to work :(


Top
 Profile  
 
PostPosted: 20 Aug 2010, 23:32 
Offline
Editors
Editors
User avatar

Joined: 12 May 2010, 01:19
Posts: 187
Location: Texas
Phemassa, I had the same issue you have, you need to use the steam versions that Mobster007 modded.

Also, thanks to Paddywak and Mobster, I've been trying to play Doom 3 in triplehead for a while.

Anyhow, I finished Doom 3 just fine, no issues at all, besides the horrible hud stretch, but RoE has an issue, the aspect ratio fix works just fine, but when I try to use the grabber, it severely cuts my FoV and flips the image upside down, and this makes it unusable,




I opened the game up on my laptop to see what could be causing this to happen, and there is an effect that I think is causing the problem, I'll see if I can get a screenshot.

Any ideas how to fix this guys? I really want to play RoE.


Top
 Profile  
 
PostPosted: 25 Aug 2010, 21:44 
Offline
Editors
Editors
User avatar

Joined: 06 Mar 2008, 17:20
Posts: 3424
Yeah, I think I remember that. Normally the FOV gets wider when the grabber is on, so I guess we're hitting some engine limitation with the modded files in "wide surround". IIRC you don't have to use the grabber to complete ROE, but it sure sucks.


Top
 Profile  
 
PostPosted: 27 Aug 2010, 04:20 
Offline
Editors
Editors
User avatar

Joined: 12 May 2010, 01:19
Posts: 187
Location: Texas
Unfortunately, you do, :

Dopefish said he will look into it, so let's hope he figures something out, :bowdown


Top
 Profile  
 
PostPosted: 05 Nov 2010, 15:54 
Offline

Joined: 01 May 2010, 01:05
Posts: 24
I still cant find any guide online to do it yourself, so I will ask again. does anybody know how to edit that gamex86.dll file for LMS 4.0 mod? I would love to play that in eyefinity, I just dont know how to do it :(


Top
 Profile  
 
PostPosted: 04 Dec 2010, 03:40 
Offline

Joined: 01 May 2010, 01:05
Posts: 24
BUMP

Please can anybody help, i really want to play a coop mod in surround :(


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 164 posts ]  Go to page Previous  1 ... 12, 13, 14, 15, 16, 17  Next

All times are UTC [ DST ]


Who is online

Users browsing this forum: No registered users and 14 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  




Powered by phpBB® Forum Software © phpBB Group