Widescreen Gaming Forum

[-noun] Web community dedicated to ensuring PC games run properly on your tablet, netbook, personal computer, HDTV and multi-monitor gaming rig.
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PostPosted: 10 Nov 2010, 05:46 
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Joined: 10 Nov 2010, 05:13
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thx from germany :P


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PostPosted: 10 Nov 2010, 06:13 
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Joined: 10 Nov 2010, 04:27
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Mate greats on the good work :)


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PostPosted: 10 Nov 2010, 07:00 
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Joined: 23 Jan 2010, 08:40
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http://www.youtube.com/watch?v=n-NRTbQMV7o here is a video using Hayden's fix . Dopefish's fix is better though. I'll get a video up tomorrow of Dopefish's fix.

Thanks man .... Your the best !!!!


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PostPosted: 10 Nov 2010, 09:06 
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Thanks for all the kind words.

I have updated several plugins for Widescreen Fixer, including the Black Ops plugin.

[Game.BioShock] Changed the way it detects the Steam version.
[Game.Call of Duty 4] Changed the way it detects the Steam version.
[Game.Call of Duty 5] Changed the way it detects the Steam version.
[Game.Call of Duty 6] Changed the way it detects the Steam version.
[Game.Call of Duty Black Ops] Changed the way it detects the Steam version.
[Game.Ghost Recon] Changed the way it detects the Steam version.
[Game.Unreal Tournament 3] Changed the way it detects the Steam version.

Previously, I was doing MD5 checksum verifications to determine whether a user was using retail, steam, etc. versions. This worked fine until I realized that Steam .exe files actually differ from one another; the MD5 checksum is never the same. Because of this I decided to simply check the path instead. It will now check the path of the running .exe file for "steamappscommongame name" and if it matches, it will state the user is using the Steam version. I think this solution is acceptable. The only thing left is to check non-English versions of Steam (are there even non-English versions?). So any user from another country that has their OS set to another language, does your Steam path still contain "steamappscommongame name" or has it been localized? Thanks.

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PostPosted: 10 Nov 2010, 11:13 
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Joined: 02 Nov 2009, 12:14
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Location: Lincoln, UK
I would like to get some video footage of the SP campaign with an without dopefish's fix. I want to promote how the community has done what the dev/pub could not do.

If you are able to help with this, please send me a PM.


I uploaded the whole first level to you tube last night (screen capped not video recorded), but it was 15:58 and you tube rejected it after it finished taking 8 hours to upload, now I'm spliting it up, and putting it up again. Although this is without the HUD fix. So I was considering redoing it anyway.

Edit: Infact it won't take long to do a minute or two of play with and without and put them one ontop of another, so I'll do that.

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My Multi-Monitor Focused YouTube Channel: http://www.youtube.com/c/SkidIncGaming
My Twitch channel which I've been known to stream on from time to time: http://www.twitch.tv/SkidInc
"Imagination is the only weapon in the war against reality."


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PostPosted: 10 Nov 2010, 14:09 
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Hey Fish, thanks for the fix. It works great. But is it just me or is anyone else have the problem of when a cut scene runs it goes across the left monitor into the middle monitor (mostly on the left). Not a biggy but I found in the prision break out level, when you enter the roof and use the sling shot to take down the 3 targets the cursor is on the left monitor?? Anyone else have this drama? cheers. If this has been addressed dont hate me, as there are 40+ pages to go through. cheers again

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PostPosted: 10 Nov 2010, 14:11 
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For those late to the party, I have updated the original post in this thread with a tutorial on how to use Widescreen Fixer. Follow it to the letter before posting a problem! :onethumb

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PostPosted: 10 Nov 2010, 14:37 
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Uploading, 210 minutes left, I'm putting the current title, description and tags below, if you can think of a better ones let me know, I'll also be annotating it since people tend not to read the descriptions.

Title:
Call of Duty: Black Ops [WSFG Fix Comparison] (Triple Monitors / Eyefinity / Surround)

Description:
Comparison between Call of Duty: Black Ops original triple monitor support and while using Widescreen Gaming Forums fix. Original resolution was 5040x1050 via a TripleHead2Go unit, scaled down to 1920x400 to fit on a HQ video, aspect ratio remains the same (48:10). Audio is coming from the bottom video.

Now you might be using a triple screen setup and thinking, mine doesn't look like that, that's because treyarch didn't code proper support in for it. However fear not, my wonderful friends at http://www.widescreengamingforum.com , namely HaYDeN, did in 20 minutes what treyarch failed to do in over a year of development. Dopefish then attached the fix to his Multi-game Widescreen Fixer and also put in a fix so the HUD is scaled correctly and centralised.

Word to the wise, this is counted as a hack, so using it in MP could get you banned, until Activision or Steam say otherwise use it in multiplayer at your own risk.

Tags:
Call of Duty Black Ops cod:bo Eyefinity Surround triple monitor th2g TripleHead2Go

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: ) Skid : )
My Multi-Monitor Focused YouTube Channel: http://www.youtube.com/c/SkidIncGaming
My Twitch channel which I've been known to stream on from time to time: http://www.twitch.tv/SkidInc
"Imagination is the only weapon in the war against reality."


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PostPosted: 10 Nov 2010, 15:07 
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For those late to the party, I have updated the original post in this thread with a tutorial on how to use Widescreen Fixer. Follow it to the letter before posting a problem! :onethumb


Thanks! That's a much needed update on instructions. It's something I've been putting off in hopes of making it easier in the application itself. Now what I really need to do is get a proper site design going so it's not as cluttered, messy, or bare.


But is it just me or is anyone else have the problem of when a cut scene runs it goes across the left monitor into the middle monitor (mostly on the left).


I have received an email mentioning this, too.

Not a biggy but I found in the prision break out level, when you enter the roof and use the sling shot to take down the 3 targets the cursor is on the left monitor??


I haven't actually played SP yet. The first thing I did when the game unlocked was create a fix for it, and then played a little bit of MP. When I get a chance I'll do a playthrough of SP and see if I can fix individual problems that stand out case-by-case.


I'll look into these after I get some morning coffee. :)

Another thing I want to look into is the text in SP. I noticed in the screenshot by Skid that the text is on the left screen. I believe this also happened in Call of Duty 4 and up. Since I do not actually have three monitors (I have to borrow the extras from time to time), I can't replicate the issue with the text position. I'll also look into this.

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PostPosted: 10 Nov 2010, 16:46 
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Joined: 22 Feb 2010, 13:35
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But is it just me or is anyone else have the problem of when a cut scene runs it goes across the left monitor into the middle monitor (mostly on the left).

yes i am also. also having multiplayer issue where i have to point my mouse over menu selection and hit return key to actually select it. also when entering a server from the browser while its loading the aspect ratio switches really fast back and forth between the fixed and the norm while loading into the server. not a big problem just saying. btw thanks for your continued hard work and support of these games


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