Widescreen Gaming Forum

[-noun] Web community dedicated to ensuring PC games run properly on your tablet, netbook, personal computer, HDTV and multi-monitor gaming rig.
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PostPosted: 22 Aug 2007, 17:11 
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Joined: 22 Aug 2007, 17:05
Posts: 4
[quote]
:welcome

Nice to see ya here!

I almost felt sorry for you trying to explain the fundamentals of widescreen to the uneducated especially to the likes of guys like dandragonrage.

:roll:


Yeah, i've seen 'heated' debates over game flaws on the internet before now, but this one made me loose a little more faith in the human race. I just didn't realise there were that many 'uneducated' technical 'experts' out there.

And it's especially funny how once you get through to one set of people about the real issue (and they go quiet) another set of 'experts' pop up with completely different arguments (semantics and general widescreen theories) rather than just looking at the damn game with their own two eyes and realising it (was) screwed up.

:roll:

Right... i'm off to play some WS games now. Still gotta wait for the full Bioshock till Friday (UK), but it's great to know I will be playing it with a comfortable FOV.

Actually, if you buy through D2D you could play now. It was posted on the GF forums. You use a US proxy, order at D2D, and then check out with your usual information. Don't have to use the proxy to download either.

http://boards.gamefaqs.com/gfaqs/genmessage.php?board=924919&topic=37678004

EDIT: Rofl, I just noticed that there was an edit button...


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PostPosted: 22 Aug 2007, 17:18 
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Joined: 25 Apr 2006, 10:06
Posts: 18
Well I just bought the game. Installing now :lol:


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PostPosted: 22 Aug 2007, 17:28 
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Joined: 22 Aug 2007, 02:19
Posts: 93
[quote]Right click the game shortcut and run it in DX9 with the DX10 stuff turned off in the game ... and it works ... :D


Yahooo! It worked and so did Anti-Aliasing finally! Okay so the game crashed when I got to the bathysphere... but at least I got a glimmer of hope lol I'm so thankful to everyone who has helped – esp. Racer_S & Paddy you are all geniuses here at WSGF!!!!! :D


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PostPosted: 22 Aug 2007, 17:32 
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Joined: 14 Feb 2007, 23:51
Posts: 7
i have download the bioshockFOV.exe. which settings i need for 1680x1050 (Vista 32 Bit) ?


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PostPosted: 22 Aug 2007, 17:32 
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Joined: 21 Aug 2007, 18:34
Posts: 2
This is the best news so far. I bought the game last night after work and played it for a bit and just couldn't wrap my head around the zoom factor, I had to stop right before fighting the doc. Just couldn't play it any longer than that, I was feeling sick.

But I come into work this morning and find this hack. HUZZUH, Bioshock all night tonight!

Thanks guys!


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PostPosted: 22 Aug 2007, 17:36 
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Joined: 22 Aug 2007, 16:26
Posts: 4
Scoty: Read page 14. There is a large post there giving you all the options you have available by GoogleStater


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PostPosted: 22 Aug 2007, 17:37 
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Joined: 22 Aug 2007, 17:35
Posts: 2
Definitely works on Vista if dx9 mode is forced. But forcing dx9 causes random crashes. Bummer. =/


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PostPosted: 22 Aug 2007, 17:37 
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Joined: 24 Oct 2006, 13:57
Posts: 9
[quote]I can confirm this WORKS using Vista 64bit and Bioshock in DX9 mode. Only DX10 mode needs some tweakage. I'm keeping my fingers crossed!
Wow ... I just tried it in Vista 64bit DX9 and it works for me too ...
The thing is don't just run the game and disable the DX10 stuff in the game ...
Right click the game shortcut and run it in DX9 with the DX10 stuff turned off in the game ... and it works ... :D

What do you mean by this?

Do you mean put it into compatability mode for XP or something? I tried that and it crashes or locks, can you elaborate on what you did please.


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PostPosted: 22 Aug 2007, 17:39 
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Joined: 06 Aug 2004, 03:04
Posts: 11
2K intentionally gives 4:3 screens more visual information
THE TRUTH ABOUT WIDESCREEN
August 22, 2007

We understand there has been some concern about the implementation of widescreen mode in BioShock. Hopefully, we can clarify how we’ve chosen to do this.

The first thing we want to make clear is the mode we developed the game on and the optimal mode for playing the game is the widescreen mode. 90% of our development stations were widescreen displays: artists, programmers and designers.

- BioShock was primarily developed and tuned for widescreen mode. Artists and designers worked with widescreen displays and chose a field of view (FOV) that best reflected their intentions with respect to the way the world is perceived, the perceived speed of movement of the player relative to the world and the amount of the world they wanted to be viewed for the best game-play experience. We went through dozens of iterations and finally settled upon a widescreen aspect ratio that best suited the gameplay experience.

- When playing in widescreen modes the game makes use of the full screen resolution, and does not crop or stretch a lower resolution image into a wide screen one. For example, at 720p the game renders natively to the full 1280x720 resolution.

- Once this FOV was established, we chose to keep exactly the same horizontal FOV for standard def displays, so as not to in any way alter the gameplay experience.

- Instead of cropping the FOV for 4:3 displays and making all 4:3 owners mad in doing so, we slightly extended the vertical FOV for standard def mode: we never wanted to have black bars on people’s displays. (This way, everybody is happy…) This does mean that people playing on a standard def display see slightly more vertical space, but, this does not significantly affect the game-play experience and, we felt that it best served our goal of keeping the game experience as close as possible to the original design and art vision on both types of displays. Reports of the widescreen FOV being a crop of the 4:3 FOV are completely false.

One thing we can assure you that all these decisions were made with the best interests of the game in mind. We didn’t save any money or development time by choosing this set of parameters. We did what we thought was the best thing for the game: developing and optimizing it for widescreen displays, and making the decision not to do the usual crop for 4:3 displays. As a consumer, you certainly have the right to disagree.

We understand that not all users might not be happy with these choices and we will be looking into options for allowing users to adjust FOV settings manually. But as we mentioned earlier, changes to video game code do not happen in minutes or hours. We appreciate your understanding.
Link


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PostPosted: 22 Aug 2007, 17:40 
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Joined: 09 Sep 2006, 18:27
Posts: 54
weak!


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