[quote]... So just because other games have Vert- doesn't necessarily mean that their WS is of the messed up Bioshock kind....
... it does ... if it is vert- and the game devs don't put it right ... :wink:
I do think we need to think about this a bit more though. Our stance on vert- being wrong is that games were developed in 4:3 and that the amount of visible vertical space at 4:3 is what the developers intended. However, I think now we well and truly do have games being developed in widescreen as the intention and really it's 4:3 users that are getting the incorrect amount of vertical space.
The real problem with Bioshock, is that regardless of whether or not they specifically chose that FOV for widescreen, it was just too low. In hindsight I think we should have focused on that more than that (and the fact that it wasn't editable), rather trying to say their widescreen implementation was wrong; there probably would have been a lot less conflict over the issue.
Now let me clarify that I 100% agree that hor+, and using different FOVs based on the aspect to keep the vertical space constant, is the correct widescreen implementation. What I'm saying is that we can longer automatically make the assumption that if a game is vert-, it's the widescreen FOV that is wrong -- it may well be that the 4:3 implementation is wrong and that they're getting too much vertical space. E.g. I know Gabbo made it a joke, but these days it could really be a matter of vert+, which would be an incorrect 4:3 implementation (with hor- being the correct 4:3 implementation).