FYI, another Gears of War example of -Hoz "widescreen". (not my image)
At first its easy to blame Irrational for the whole Bioshock widescreen saga but these type of screenhot seem to be pointing the blame at Unreal Engine 3.0 more and more? :?
(img removed for faster loading)
Since it has been proven, that even someone (member of this forum) that has no direct knowledge of the programming in the game (Bioshock) is able to make the game Hor+, then what I said earlier seems to me that still is the case.
They (developers) get the engine, which has some presets, including the one about widescreen support, that is as it is. The developers don't care, don't wan't to, are incapable due to limited skills, to change it. Thus, they leave it like this. Cause, if they had the skills, then since they have the knowledge of the game, they could do it in, perhaps a day? less?
So, what it looks to me, is either some deep hatred for widescreen users, or the old time classic of total incompetence.
In a way reminds me of how factories in china or whatever produce high technology pieces. They get the instructions from the Intels of the world but have absolutely no clue what they are doing beyond some steps that need to be done to have a product out of the line.