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PostPosted: 29 Aug 2007, 16:13 
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Joined: 21 Jun 2006, 20:04
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mhm, I see there hardly a chance of good fps at SG with my 7900gx2.
:(


something like bioshock!


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PostPosted: 29 Aug 2007, 17:31 
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Joined: 08 Sep 2005, 23:22
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mhm, I see there hardly a chance of good fps at SG with my 7900gx2.
:(


something like bioshock!


Yeah... I've got 7800GTX SLI and can't run Bioshock in SG with high settings which, IMHO, is mandatory for that game as it is so gorgeous.

I'm thinking of shelving it until November when, hopefully, the 9800's come out and I make the upgrade (I always skip a generation...).

I'll probably do the same for MOHA....

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PostPosted: 29 Aug 2007, 22:03 
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Joined: 29 Jul 2007, 05:24
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Thanks for that info Paddy. As soon as my TH2G gets back from the fix-it shop I will give it a go. Especially thanks for the frame rate info, runs better now with the exe changed ahhh 8800GTX SLI :twisted:
I tried it on my 24' and the zoomed FOV literally made me feel sick! Like motion sickness, which I have never had before on a game. Considering I used to be thrown around the sky at high G by hamfisted stick monkeys and not have this problem, I was more than a little suprised that a 20 min demo would make me queasy!
So that means VERT- game is actually unplayable by me, another game ruined (until Racer_S gets there anyway)

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PostPosted: 29 Aug 2007, 22:15 
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Joined: 03 Jun 2006, 04:38
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The FOV when you run gets all messed up again and takes 3-5 seconds to snap back into place. I think with some more tweaking this may just be doable.


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PostPosted: 29 Aug 2007, 22:18 
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Joined: 27 Jul 2004, 17:42
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@ Mach1.9pants ...
Sorry bud you lost me with this line ...
So that means VERT- game is actually unplayable by me, another game ruined (until Racer_S gets there anyway)


It is not vert- if you fix it as shown above and so no need for Racer ....

For your 24" ... use a bind fov value of about 108 and forget the rest as it is not needed if you are not doing TripleHead.


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PostPosted: 29 Aug 2007, 22:18 
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The FOV when you run gets all messed up again and takes 3-5 seconds to snap back into place. I think with some more tweaking this may just be doable.
This fixes that for me ...
Added this bit to the solution above ...

To help with the zooming whilst sprinting and to get it to look better once you stop running ...
In the same section ... MOHAPlayer.ini ... under the heading ... [MOHAGame.MOHAPlayerPawn] ... change these two lines as follows ...

fSprintZoomInRate=20.0f
fSprintZoomOutRate=0.10f


:D


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PostPosted: 29 Aug 2007, 23:15 
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Joined: 03 Jun 2006, 04:38
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Not for me. After using the run key the fov stays zoomed out for an additional 5-10 seconds or so after you let off the key before it snaps back to where it should be. I havent tried it at 3840 since i wasnt sure if my box could handle that. 3072 runs smooth as glass though so ill try 3840 and see if that fixes it.


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PostPosted: 29 Aug 2007, 23:19 
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Joined: 27 Jul 2004, 17:42
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I have been investigating ...
It seems there is a problem after using the Ironsights ... it takes ages to get back to the normal FOV ... perhaps that is what you are experiencing.

I'm trying to find a way fix it ...


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PostPosted: 29 Aug 2007, 23:37 
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What seems to be happening for me is after using the ironsights the FOV doesn't go back until I do some sprinting ...
I have tried changing the ironsights FOV ... but it has no effect.

I'm still looking for an answer though ...


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PostPosted: 29 Aug 2007, 23:52 
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Joined: 03 Jun 2006, 04:38
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This is the effect but I only get it when running first. If I am stationary and then use ironsights it pops right back to the correct fov but run and then ironsights and it takes a good 10 secs to unzoom. I tried in 3840 and it did the same thing so it isn't a rez issue.


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