This was the point of the thread you tried to hijack for your own justification of Bioshocks bad FOV ... and ... my point was Bioshock as you say has distortion too at the edges of the screen not the amount of distortion.
For me, it is not distorted at all, because I am playing at a distance that corresponds to the FOV. The point of that thread was that the image is not distorted--it is correct perspective for the right viewing distance. The perception of distortion arises because of a mismatch between the FOV and typical viewing distance. With a wide FOV, the distortion-free viewing distance is uncomfortably close for most people.
Nonsense ... it is the way the game engine works ... they just couldn't be bothered until so many people complained about how bad the FOV was.
No, that's not the way the game engine works. With any 3D game engine, it is trivial to set any FOV the developer wants. I'm not at all surprised, however, that more and more games are choosing to take a vert+ approach to supporting 4:3 displays now that developing for widescreen has become the standard. When a game is developed and the FOV optimized for widescreen, the developer is likely to worry that if they cut off the sides for 4:3 that the game might become excessively difficult. On the other hand, if they keep the same FOV and expand the game vertically, they don't have to go through a whole additional cycle of play testing for 4:3. 2K has stated that they went through dozens of different widescreen FOVs before deciding on the one to use, but Levine has acknowledged that he was not directly involved in deciding how to handle 4:3--he just approved the final product.
The sidescreens are for your peripheral vision ... to add to the immersion.
The action is in on the center screen and that is where you should be looking.
The distortion works fine if you bear that in mind.
Yes, I suppose a distorted view is not too bad if you don't look at it too closely, and I imagine that a lot of people who have invested that much in a fancy triple screen are so thrilled to be getting some kind of image on those side screens that they don't mind that it doesn't really look right. But there is no reason why the side screens
need to be distorted. The method for using multiple angled screens to produce a wide angle view in perfect perspective with no distortion at all is relatively simple. It is used, for example, in the CAVE virtual reality environment.
Few games ... ?
There are well over 200 games that can be played in TripleHead without any FOV hacks.
When you have tried TripleHead instead of just looking at screenshots you will know what I'm talking about and not post such misinformation.
When I said that few games support it, I meant support it
correctly as I described above, without distortion. Again, you may well be reasonably satisfied with a distorted image, but I wouldn't consider that to be correct support when it is possible to provide an image without distortion and mangled perspective.
I no longer believe you believe the FOV in Bioshock is a good one ... I bet your using the FOV hack just like everyone else ... :P
No. I'm not interested in playing the game with an expanded FOV at the moment, for the same reason why I wouldn't watch a colorized Citizen Kane before watching the original black and white version. I'll play around with the patched version once I'm done with the director's cut version. But frankly, I don't expect to like it as well. I've played FPS games with a wider FOV, so I do know what that is like. But Bioshock is at this point my favorite FPS game--and a large part of that is because of exceptional realism and lack of perspective distortion.