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[-noun] Web community dedicated to ensuring PC games run properly on your tablet, netbook, personal computer, HDTV and multi-monitor gaming rig.
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 Post subject: Stranglehold
PostPosted: 28 Sep 2007, 04:03 
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Joined: 07 Jul 2007, 23:55
Posts: 2866
The game is Vert -


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 Post subject: Stranglehold
PostPosted: 28 Sep 2007, 05:38 
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Joined: 07 Nov 2005, 04:16
Posts: 3010
A question - does HUD enlargement is considered fine, unlike stretching? if so, the case is closed.

HUD enlargement is not considered HUD stretch. If circles become bigger circles, that isn't HUD stretch. Circles becoming ovals is HUD stretch.

Another subject, FIFA 08, I've written every resolution I tested there; The other resolutions weren't there.

If you know your setup supports a resolution and you can't get it to work in a given game, then you should list that resolution under "unsupported."

Cranky's coverage estimate: 99.5%


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 Post subject: 1360x768 not working
PostPosted: 05 Oct 2007, 15:34 
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Joined: 04 Oct 2007, 00:02
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Retail release : 1360x768 does not work.
Hud and menus are displayed in the middle of the screen, making the game quite unplayable.
In any case, as already posted by someone else, the 16:9 and 16:10 just zoom in, showing a smaller part of the screen instead of a wider one(like Bioshock: probably a U3 engine problem).
1360x768 problem is already listed as unsupported in midway official support forum.
Don't know about yours, but here in Italy almost ALL 16:9 LCD TV have a native 1360x768.


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 Post subject: Stranglehold
PostPosted: 05 Oct 2007, 21:45 
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1360x768 isn't a very well supported resolution. Fortunately, HDTVs usually support 1280x720 over HDMI even when their native res is 1366x768. This usually looks terrible for Windows desktop usage, but good enough for movies and 3D games.


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 Post subject: Stranglehold
PostPosted: 21 Jan 2008, 06:28 
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Joined: 21 Jan 2008, 06:26
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I just tried this game with the patch and there are no longer any problems with 1360x768 so I can finally play the game.


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 Post subject: Stranglehold
PostPosted: 21 Jan 2008, 18:05 
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Joined: 14 May 2005, 17:54
Posts: 96
Yeah but is it still lame Vert- with the patch??


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 Post subject: Stranglehold
PostPosted: 02 Oct 2008, 13:06 
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Joined: 06 Mar 2008, 17:20
Posts: 3424
(This game has its DR and a FOV hack for Surround, but it hasn't made it to the Games List yet... Hopefully these points will help update/close the case.)

-To get real Hor+ (i.e see your character's feet) in widescreen you need to use Racer_S's FOV hack. See below for details.

-1440x900 is unsupported : -ResX=1440 -ResY=900 will result in a 1152x864 image, stretched to fit the 1440x900 screen area. Very odd. You could use the FOV hack, but still, only 1152x864 pixels would be displayed...

screenshot (1152x864) vs. how it looks in-game (1440x900)


-There is a patch 1.1 that fixes the HUD issue at 1360x768 (HUD and all menus and 2D elements confined to a 640x480 area in the display's upper left corner).
NOT RECOMMENDED though as the FOV hack only works with v1.0 !

-Suggested values for the FOV hack : (leave the Width FOV at 1)

0.65 for 16:9

0.63 for 16:10

1.09 for TripleHead 3840x1024 (Paddy sayz)

1.21 for TripleHead 5040x1050.


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 Post subject: Stranglehold
PostPosted: 03 Oct 2008, 23:04 
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Joined: 07 Jul 2007, 23:55
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Everthing in this report is the same for 1.1. All tested resolutions are native except for 1280x768.


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 Post subject: Stranglehold
PostPosted: 04 Oct 2008, 00:22 
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Joined: 07 Nov 2005, 04:16
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Did they break 1280x768?


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 Post subject: Stranglehold
PostPosted: 04 Oct 2008, 01:39 
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Joined: 07 Jul 2007, 23:55
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It needs the shortcut edit.

http://www.widescreengamingforum.com/forum/viewtopic.php?p=118504&highlight=stranglehold#118504


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