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PostPosted: 24 Dec 2007, 19:38 
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Joined: 14 Dec 2007, 00:06
Posts: 9
Hi Daremo, no offence but your calculated FOV variables are a bit off. There is a definite Horiz increase, but there's still some vert loss.

Thanks for testing this so thoroughly! It must've taken a while to make all those screenshots...

You can enter FOV values directly instead of relying on my calculations. I'll happily look into fixing the calculations -- probably after Christmas now though! -- but in the meantime, you can try other values yourself. Let me know if you figure out what the perfect FOV is.

BTW, to answer your other post, you're welcome to upload this to Thief fansites or anywhere else you like, though I guess you'll want to wait for a fixed version first :)


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PostPosted: 06 Jan 2008, 03:06 
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Joined: 14 Dec 2007, 00:06
Posts: 9
A fixed version can now be found here.

I think I've got it right this time (exact hor+). Unless I uploaded the wrong version or something!

New before/after screenies are included at the above link, though only for 16:10, as I can't figure out how to get it to display in a 16:9 resolution. :(


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PostPosted: 23 May 2008, 01:46 
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Joined: 07 Jul 2007, 23:55
Posts: 2866
Hello.

Thanks for your work daremo.

In your readme there is this...

Run the program. Select the aspect ratio of your screen - this will normally be
16:10. You can also enter the resolution you intend to use (e.g. 1280x720) or
simply enter the FOV you want to use (e.g. 180, if you're crazy).


Is the manual fov functionality still present in the program? Would a fov value be entered in the aspect ratio field?

Also, does your program round the fov to a number of decimal places?


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