EDIT: UTinput.ini Solution is in the third post:
Inspired by this thread until someone find a DECENT fix.
http://www.widescreengamingforum.com/forum/viewtopic.php?
I find FOV 90 on my widescreen monitor cramped, awkward and totally discomfortable on my eyes, and hence my concentration. I need a solution. There is the console command "FOV 100", but each time you spwan, the game resets FOV to 90. So, in an attempt to make a simple temporary solution I tried an ini tweak to improve the game, which should have had this implemented from DAY 1!
Results:
Well this has nearly got me beet. I could bind a NEW button to FOV 100, for example
Backspace:
[Engine.PlayerInput]
Bindings=(Name="Backspace",Command="FOV 100",Control=False,Shift=False,Alt=False)
This worked really well. However this is not optimal, as you remember to press the buttone ach time you spawn, which is not effecient and will see you get fragged cause you searching for buttons. So I tried to make "w" the button to command the FOV change, which means I have to put two commands on the "w" button, ie "MoreForward" and "FOV 100". This has proved impossible for me.
There are three sections in the UTinput.ini that have key binds.
[Engine.PlayerInput]
[Engine.DebugCameraInput]
[UTGame.UTPlayerInput]
I tried this in all three section :
Creating a Command Bind first:
Bindings=(Name="GBA_FOVLarge",Command="Fov 100",Control=False,Shift=False,Alt=False)
then under each of these:
[Engine.PlayerInput]
[Engine.DebugCameraInput]
[UTGame.UTPlayerInput]
Bindings=(Name="W",Command="GBA_Moveforward | GBA_FOVLarge",Control=False,Shift=False,Alt=False)
As well as:
Bindings=(Name="W",Command="GBA_Moveforward | FOV 100",Control=False,Shift=False,Alt=False)
and:
Bindings=(Name="W",Command="GBA_Moveforward + GBA_FOVLarge",Control=False,Shift=False,Alt=False)
and:
Bindings=(Name="W",Command="GBA_Moveforward" "GBA_FOVLarge",Control=False,Shift=False,Alt=False)
However none of these worked no matter where I put it in the Input file. "W" always kept working, so I ran an experiment. What if I UNBIND MoveForward from "W" key and make it like the Backspace FOV 100 bind?
So in under of the sections
[Engine.PlayerInput]
[Engine.DebugCameraInput]
[UTGame.UTPlayerInput]
Bindings=(Name="W",Command="FOV 100",Control=False,Shift=False,Alt=False)
Still, "w" only moved forward, no FOV change. This leads me to think that the game has another Input file somewhere.
I know that when I edited the ini file, and didn't make it READ ONLY then UT3 changes the "W" command back to its original. So I started editing the ini and then saving it and making it a READ ONLY file. Still no affect.
Anyone got any ideas?
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