That was my one question to as to whether the engine sees these rocks as terrain. In the editor you place, remove and move them via Terrain> Vegetation, so hopefully they are. However I do not want to make any blanket vegetation changes, I only want to change the lod ratio for the ground.
I just got an answer to this question from a mod at CryMod and he thinks the main thing that makes rocks not appear in front of you is the e_lod_ratio part of the above list I posted. I suspected this too but we both agree it drops FPS too much as it affects ALL lods, not just terrain.
He suggested it may be solved by finding the lua file specifically for rocks and changing just that, which he said would probably be hard to do. I don't even know where to find it, what to edit it with, or what commands I might find in it. I may have a much simpler solution though that could be just as effective and very easy to do.
There is a cvar called e_terrain_lod_ratio in the cvar list but I've yet to see it in the cfg files. I'm going to type it into the console while at Low Objects Quality then do the same while at Medium Objects Quality. If the values change I'll try putting the Medium values for it in my System.cfg file.
(EDITED)
OK, I had forgotten I already tried the e_terrain_lod_ratio command before. It's a value of 1 for all Objects Quality levels so it doesn't work. Thus I stuck with trying the commands contained in the above list. I think I have an acceptable solution now.
I used values for e_view_dist_ratio_vegetation and e_view_dist_ratio_detail that are right in between their Med and High values, 26 for veg and 22 for det. The rocks are holding pretty steady now except for an occaisional 1 or 2 off in the distance popping in.
I had to forego the 8x AF I was using dropping Anisotropic down to 1x but It's not really that noticable on my mediocre spec anyway. I was able to keep the res at 1200x900 with about the same 35 FPS average. I added these two changes to my System.cfg as well as deleting the 8x AF contained in it so it was pretty easy to do.
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